[GS] Hungary Discussion Thread

At the 45:24 mark of the Maori livestream video, there's Matthias Corvinus' trade delegation gift:

View attachment 511321

It is disappointing that Corvinus' trade delegation offers the anachronistic and anatopic paprikash. Imagine Trajan mentioning tomatoes, Frederick Barbarossa mentioning chocolate, Robert the Bruce mentioning potatoes, Montezuma mentioning cattle, or Kupe mentioning sheep!
Who cares? Look at how dreamy he is!

I will levy all the city-states at whatever cost to be your ally, Matthias. :love:
 
I expect Matthias' agenda is like Cyrus', just levy a city-state once and you are golden for the rest of the game.
 
I like spiders, but I'm not so sure about eating them :p
I like spiders at the receiving end of unlimited nuclear warfare. :p

Would you like to have an uncooked camel liver from Nubia? :p
I'll pass on that one, too, and I'm not too sure about Gitarja's spore cakes, either. :p

Who cares? Look at how dreamy he is!

I will levy all the city-states at whatever cost to be your ally, Matthias. :love:
Really? I thought he looks like a less plastic Alexander the Punchable. :p
 
Would you like to have an uncooked camel liver from Nubia? :p
It's delicious as long as you eat it fresh ( = still warm). Just like with eating hearts, really. Although I've never tried eating a camel heart, and also have never been offered one.
 
It's delicious as long as you eat it fresh ( = still warm). Just like with eating hearts, really. Although I've never tried eating a camel heart, and also have never been offered one.
I don't want to know how you know this. :p
 
I like spiders, but I'm not so sure about eating them :p

It's fried spiders.
Maybe they wanted to make Southeast Asian cuisine sound unappealing? :p I never tried Cambodian cuisine, but I like Indonesian. Oncom cakes originate from West Java (Sundanese), which wasn't conquered by Majapahit until after Gitarja's rule (by our old friend Gajah Mada). So something like tempeh would be more accurate as a delegation gift.
 
Last edited:
As expected: Until now I have never been able to levy military from a city state, because the AI conquers every ciry state in range as early as possible. The "developers" changed nothing compared to Rise&Fall. So for me, Hungary is quite a weak civ because they can use their special ability so rarely.
 
As expected: Until now I have never been able to levy military from a city state, because the AI conquers every ciry state in range as early as possible. The "developers" changed nothing compared to Rise&Fall. So for me, Hungary is quite a weak civ because they can use their special ability so rarely.
While I think AI civilizations conquer city-states less often than they did before, the way city-states cluster now means that whether you are drowning in city-states or hardly ever meet any will vary according to RNG. So it's either feast or famine for Hungary.

I think in their attempt to spread civilization starts out more, they really borked the city-state placement and barbarian spawns.
 
As expected: Until now I have never been able to levy military from a city state, because the AI conquers every ciry state in range as early as possible. The "developers" changed nothing compared to Rise&Fall. So for me, Hungary is quite a weak civ because they can use their special ability so rarely.

If you add in the "city-states start with walls" mod, that does a great job at keeping city-states alive more. You'll still have a couple fall, but most will stay alive.
 
While I think AI civilizations conquer city-states less often than they did before, the way city-states cluster now means that whether you are drowning in city-states or hardly ever meet any will vary according to RNG. So it's either feast or famine for Hungary.

I think in their attempt to spread civilization starts out more, they really borked the city-state placement and barbarian spawns.
yes i have noticed this and its very weird. it means when you play on a continents map for example and the AIs have massacred all the city-states on their continent and they meet you and your city-states and they flood them with envoys
 
If you add in the "city-states start with walls" mod, that does a great job at keeping city-states alive more. You'll still have a couple fall, but most will stay alive.
I find that mod invaluable. It was updated for Gathering Storm pretty quickly, so it's good to go.

CSes are also a source of diplomatic points, so keeping them alive benefits more than just the Civs like Hungary that can make special use of them. You get +1 each turn for each CS you're the Suzerain of, making it worth allying with a CS even if you don't need or use its special bonus.
 
I started near 2 city states in my current Hungary game. But the above post shows why Hungary should not be nerfed. There's a huge push to nerf them based off one video (Marbozir), but that's not easily replicated. Though I would say you should require maybe 1 of the required resource to upgrade levied units, but they should still be free imho. Because the AI can and does hoard envoys to take away your Suzerains. The levy strategy isn't that viable until you have a fully promoted Amani.
 
As expected: Until now I have never been able to levy military from a city state, because the AI conquers every ciry state in range as early as possible. The "developers" changed nothing compared to Rise&Fall. So for me, Hungary is quite a weak civ because they can use their special ability so rarely.

It definitely changed considerably. The AI still conquer CS, as it should, but it's not the completely out of control genocide it was before. I can definitely see the system they said they would implement in effect, similar to the way the AI decide if it will go for a Religion (some leaders are more likely than others to go for a Religion. In the same way, some leaders are now more likely than others to conquer CS). In both games I played so far, the majority of CS survived, iirc only 4 CS was conquered in my first game and in my current game less than that. Back in R&F I had games where 5 CS out of 18 survived, the majority usually was conquered and I had to go out on a liberation spree to get them back.
 
It definitely changed considerably. The AI still conquer CS, as it should, but it's not the completely out of control genocide it was before.

I may have misunderstood, but didn't they just tweak the city state behaviour for some leaders? They reduced the probability of some AI leaders attacking city states, but left all the other leaders as they were. At least, that's how I understood. Sort of the same approach taken earlier to the challenge with getting a religion.

If that's the case, then the differing experiences game-by-game may not just be the result of city state distribution, but also impacted by who you roll as opponents.
 
The time I started off with half a dozen CS close to me as Hungary nobody else was nearer than half a continent away with a mountain range between us.
A lot of the GS civs are quite specialised and dependent on RNG for a good start,
My only Hungary game I couldn't actually play a warmongering game. I was neighboured by what felt like all of the city states. And "neighboured" is a very loose term. No-one was near me. Anywhere. I put down like 12-13 cities and didn't encroach on anyone.
 
Back
Top Bottom