Husky-01

Whomp said:
Vikings must pay for their insurrection. How many were in the stack at the Viking capital?

Seven Swordsmen, IIRC. 4 Galleys were there, but I had forgot that I cannot unload the one Catapult onto Jungle. I don't know that I necessarily think we should go on the offensive. Just hang out in the Jungle and Mountains and things with occasional Pillaging forays. A war of attrition, unless someone decides to bring a bunch of other Swordsmen along.
 
You need to go on enough offense to clear those coastal areas. Either raze them or capture them. That is why I would have prefered they land in position to take those two towns out right away.

If we attacked first or they did, either way the trade path would be cut and needed to be restored quickly. Those units could have done that in one or two turns.

BTW C_H cats cannot land on mountains, unless there is a road.

C_H the act of declaring war, in this situation, means a loss of one lux on the mainland and one in England. So surely some towns will go into disorder if nothing is done.

What the something is depends on how big of a fix is required. It could be that a couple of specialist handles it, giving the bump from being attacked. It could be a boost in the slider is the better way. It depends on how many places need help and how much help they need.
 
Have the game. i will open it and see what questions I have before I start playing.
 
Ok I have some questions before I begin playing:

1. How do we compare in tech and what should we research after Feudalism (8 turns left)?
2. Should CHville stop building spearmen and switch to swords or go to buildings ala great Library?
3. Should our armies be shipped to fight the Vikings or stay home? ie Puerto de Lobos has forces that could go to war.
4. Which Viking city should be our primary target? Hareid or Birka? Other?
 
Q1. I think we're doing fine on techs. Trade, trade!
I would start a beeline towards cavs. Horizontal tech research tends to pay off the best and cavs are very important.
Q2. No spears. All swords. I would not build anything but swords, galleys and if needed workers/settlers. I think we'll need a settler soon.
Q3. I would focus the majority of the forces to the point of shortest distance. The AI tends to go there first and are very poor at making naval landings. I would keep shipping and taking the small cities until we get enough cats overseas to take down their big ones.
Q4 Hareid and Birka. Which one is west of Cordoba? I think you could take both with a combo of 2 cats and 4 swords for each.
 
I would agree with Whomp, except to add we need at least 3 settlers. One at home and two for the coast by Palma. They are not immediate needs though.
 
Thanks, on to victory!
 
I didn't miss my turn? :eek:
It's too late now, I will play and post a turn log tomorrow. I am just too tired right now. I slept three hours in the last 3 nights.
 
You're all good Mirc. Birdjag hasn't played yet. You're on deck.
 
With Whomp's wisdom oh so sage,
The vikings now I will engage;
To their land I take this fight;
And the results, I will post tonight.

US mountain time of course.
 
Here is a screen shot at 450AD. My thoughts on the next step in the Viking war are in red. My turn notes will follow along with the save.
 
360 AD: Science to 20%; +18 gpt. Prepared to attack Hareid and moved troops to ships.

370 AD:Vikings settled Kavasjok on the small island to our east with sugar cane. Captured Hareid and renamed it Puppyville. Had tro micro manage cities in disroder.

380 AD: Prepared to attack Bodo and Birka.

400 AD: Vikings and Japanese sart Art of War. Capture Birka renamed it Blue Eyes.

410: Learn Feudalism start Invention (25 turns). Traded Engineering and 50 gold to Turks for Monotheism. Traded literature to Iroquois for 230 gold. fighting around Molde: archers vs swords, we win.

420: started producing Medieval Infantry. Captured Molde; destroyed it. Lost sword attacking Kavasjok, waited to bring up more troops.

430: Captured Bodo, city destroyed. Need workers in Viking land to make roads through jungle and swamps. Need settlers too.

440 AD: Consolidate and heal troops

450 AD: Destroyed Kavasjok

Should we build the FP in England?
 
Very nice set BirdJ! You've relegated the Vikings to client state. I think establishing the FP even on our continent makes sense. Distance corruption doesn't mean much in c3c so it should be built in our next most productive city.
Whomp
Chukchi Husky.
Punkbass2000
Birdjaguar
Mirc Up
<Lurker> on deck
 
Unfortunately since yesterday was the Orthodox Easter, I suddenly had a lot of uninvited guests (relatives) from all over the country, so I couldn't play yesterday or today. It's up to the others, either wait until tomorrow evening when I will play, either let someone else play this time. It's the same for me, so feel free to decide. Sorry for the delay.
 
No problems Mirc. We are pretty loose so if you can play tomorrow I'm sure a lurker can wait till afterwards.

Chukchi Husky said:
Why are the cities destroyed?
Which cities? The one's in Birdjag's picture?
 
Chukchi Husky said:
Why are the cities destroyed?
As stated above, they were size one and auto razed by the computer. I could have waited until they hit size 2 to attack, but it seemed to dangerous to wait. New settlers will replace them.
 
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