Husky-01

The turn log:


Pre-flight:
Changed a lot of Entertainers - which weren't needed a all - to citizens or other specialists.


Turn 1:
Had great fun moving the workers, and bringing troops to fight the Vikings


Turn 2:
Defeated lots Viking forces, mainly Archers.


Turn 3:
Because of strategic positioning of Viking troops, I couldn't attack, but I had time to produce and bring in more attackers.


Turn 4:
:wallbash: I still couldn't attack them!


Turn 5:
From now on, turns will be beautiful. Any Viking resistance has been eliminated, my troops are right near their cities, ready to attack.
I gave the command and they attacked. I capture the great city Trondheim, along with The Great Lighthouse. Now our galleys will move 5 tiles a turn!!!
I also capture Stavanger. Nothing great about it, but it's one more city for us and one less for them!


Turn 6:
:sleep: Just moving troops. But my Galley, with the help of the GLH is discovering some small but nice new lands.


Turn 7:
Again, under the pressure of the Spanish swords, Oslo falls.


Turn 8:
This turn is one of the best turns in this game. I capture Tromso, Alesund and Aarhus!!! 3 viking cities in one turn!!!!!


Turn 9:
:sleep: Nothing...


Turn 10:
I capture Reykjavik and Bergen.



Summary: I captured 8 cities, from which one was Trondheim with the GLH in it. I am proud of my turnset.


Plans for the future:

Here is a screenshot with my ideas for the western front. We have more troops than needed. Copenhagen and Stockholm will be very easy to take out. I still wonder about the stupidity of the Ottomans, who built this city (Kaffa) in the middle of the Swamps, Jungles and Mountains, when they had grasslands and dyes so near :crazyeye:.
attackplans017nh.jpg



Here is a screenshot of the eastern front, where they have just one city left. It will be very easy.
Attention to the next player: I ordered a lot of galleys to go at the last eastern Viking city, because I plan (not sure if it is a good idea) that we should attack the Ottomans after the Vikings are gone, so troops in that area are welcome! Also the troops that will remain from the attack on the western front are suitable for transporting here. Also don't forget to bring Settlers to fill empty ex-Viking lands.
attackplans026wi.jpg



So who is going to play next?
 
I have not read the logs, I would be very scared to have zero troops on the isle of England. None are being made there either.

Blue Eyes has no defender, just two cats. If Japan declares lots of bad things will happen before anything can be done.

+4 food in cap while making a wonder? Why not mine the cow and a plains and gain shields?

After I looked at Coventry and saw a lib going up with zero beakers, I could not bare to look farther. 80 turns to gain only more maint cost? Why not take the pop on an unimproved tile and make it a scientist and change the joker to a scientist. Now you get 6 beakers and go to wealth and make 3 gold, not more issues with that place.

Whoops I do see a horse being made. York switch CH to horse or pike, then go to wealth after changing two pop to scientist or taxmen. One from 1 food tile and one from 2 food tile.

Stop making mines in England, it will not do anything, irrigate. York cannot make anything and 80 turns for a CH is of no interest.
 
The cats can't move from Blue Eyes into enemy cities because of the jungles, swamps and mountains.

The Sun Tzu is started just because I didn't know what to build. I'll let the other player decide. The same for Coventry.

About the mines... Sorry, I didn't think too much.
 
Nice conquering Mirc! I think it's time to discuss builds, specialization and victory path.

@Chukchi, want to win by conquering the world or building a spaceship.
BTW is Egypt looking like a runaway on the other continent?
 
With NoPatrol set those barbs would be moving and could sack gold as no defenders are in range. I don't know if player are using that or not. With it not set, then barbs will tend to not move and not attack outside of certain axis.
 
:bump:
I will pick this up tomorrow night if we don't get a lurker to play.
 
CH --we are in really good shape so we can try to win a few different ways.

Domination--Which means we take 66% of the land and 66% of the population.
Space Race--which means we'll need to build lots of science, still more land and learn how to maximize our citizens through micromanagement.
Culture-- pretty tough so I wouldn't recommend it for this game.
Diplomacy--which means we'll need to build the UN and develop some friendly realations.

All are within our reach. Which sounds best to you?
 
Hard is ok CH. You'll learn a lot by building an empire that is capable of blasting off a spaceship.
 
Also don't forget you are in the team with Whomp, Punkbass2000 & the others, and under the close watch of vmxa, which are all great players!
 
:blush: Thanks Mirc. Not sure I'm all that...

This is a "got it" since we haven't seen a lurker pop up.
 
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