Chukchi Husky
Lone Wolf
I'm not going to be here this weekend, going on holiday, but come back on Monday.
Are there still some warriors left?Whomp said:We are paying 90gpt for unit support. Are there things we can do to reduce this cost?
Build an improvement or wonder?Whomp said:We are paying ~45gpt for entertainment. Our luxury slider is at 20%. Can you see a way to reduce this cost other than through making citizens clowns/scientists or taxmen? Hint: it will cost us about 112g but will likely reduce our entertainment cost to zero.
Libraries?Whomp said:How do you reduce the risk of flips and benefit the economy at the same time?
I don't know.Whomp said:Our science rate is 20% and invention is due in 8 turns. We can turn up science to 80% and get invention in 2 turns but we'd lose ~145gpt doing it. I found a way to get invention in 2 turns but losing only ~45gpt. Can you tell how I did this?
One that increases science output?Whomp said:We are building Sun Tzu, along with 3 other countries, in the capital. If we are going for a space victory do we need Sun Tzu for a space victory? Is there another wonder that might be more useful financially?
I don't know.Whomp said:Workers should work. There are a few workers that can be awaken to build some roads and mines on the mountains in our core cities. If they didn't have anything more to do is there something we could do to reduce the cost of carrying these workers? What are the cost of slaves?
Courthouse?Whomp said:Many of our corrupt cities are building things like libraries or 'ducts. Is there something else we could build that will help improve our unit support cost?
Yep you got it! There are six regular warriors we can disband. There are some regular archers and some spears too.Chukchi Husky said:Are there still some warriors left?
Yep an improvement. Which one?Chukchi Husky said:Build an improvement or wonder?
That's one way however there's a cheaper and faster way to reduce flips but increase science.Chukchi Husky said:Libraries?
OK let's see if someone else has an idea.Chukchi Husky said:I don't know.
That would work but none are available. There are two wonders that are at our disposal. Sun Tzu and Leo's Workshop (when we finish invention). What are the benefits of each?Chukchi Husky said:One that increases science output?
OK let's see if someone else has an idea.Chukchi Husky said:I don't know.
Yep in some cities these could be a benefit. For instance, one where we have a lot of corrupted shields (say 10s) or corrupted gold (say 15-20). We don't want to build courts in cities where they can't support the 1gpt we have to pay every turn. I'm thinking of another way these cities can produce something that can increase how many units we can support?Chukchi Husky said:Courthouse?
Colloseum?Whomp said:Yep an improvement. Which one?
I don't know.Whomp said:That's one way however there's a cheaper and faster way to reduce flips but increase science.
Sun Tzu puts a barracks in every city, Leo's Workshop makes upgrades cheaper?Whomp said:That would work but none are available. There are two wonders that are at our disposal. Sun Tzu and Leo's Workshop (when we finish invention). What are the benefits of each?
I don't know.Whomp said:I'm thinking of another way these cities can produce something that can increase how many units we can support?
Whomp said:--We are paying ~45gpt for entertainment. Our luxury slider is at 20%. Can you see a way to reduce this cost other than through making citizens clowns/scientists or taxmen? Hint: it will cost us about 112g but will likely reduce our entertainment cost to zero.
Whomp said:----British island. There are no units on the island and there's a Japanese galley at the doorstep. If you figure out how to reduce the luxury slider is it worthwhile giving the Japanese a ROP, 2 luxs for 1 gems before the next turn and why? Or are the Japanese our next enemy?
--Culture flips are always a concern. How do you reduce the risk of flips and benefit the economy at the same time?
Chukchi Husky said:Do that with every town that has a resistor?
Whomp said:--Many of our corrupt cities are building things like libraries or 'ducts. Is there something else we could build that will help improve our unit support cost?
Mirc said:You are giving a lot of advice, vmxa! Thank you.