Husky-01

Most important is our lack of water...we'll need to bring water to the plains up north and it will likely have to come from the non-bg north of the capital.

My dotmap may need some slight adjustments. I do like the red dot but it may need to wait until we get water up there.
 
Well, on the whole, I would place cities much closer together. Since we're alone, we may as well pump Workers and Settlers. I would settler our first city two tiles W of the capital and share the cows for now. Get a Granary in the capital ASAP and have it go the settler route. Second city focus on Workers.
 
We could switch the settler build...possibly...to gran before the next turn if we make the trade with Ragnar.

As far as placement, I think a city spot between the two wines would be a good spot as well.
Typically, I run cities much closer too but since we're alone moving the cities to the coast can be very powerful commercially. I have a feeling we will need coastal cities so we can build galleys and gain some space on the Viking continent.

In fact, we may want to go straight to philo and take map making so we can start something with the Vikings before they get Berserks. I'm not sure with this small of a land mass we'll need republic very soon.
 
@Punkbass: Take a deep breath...and remember...this isn't Demi-God or Diety, it's Monarch. You can afford to loosen up the settlement pattern a bit. ;)

I think coastal cities could be powerful in this game... for the commerce that coastal sites bring. Who's up next?
 
Whomp said:
Typically, I run cities much closer too but since we're alone moving the cities to the coast can be very powerful commercially.

Yes, but by the same virtue we can hold off on the single commerce bonus of being on the coast. Growth is by far most important aspect right now. A city on the hill can be built the turn after a settler completes and the extra food it can consume from the cow can be monumental right now. 20 turns of one extra food at this stage will allow, say, two extra workers very early on which will appreciate exponentially. 20 gold at this stage will not make a huge difference.
 
scoutsout said:
@Punkbass: Take a deep breath...and remember...this isn't Demi-God or Diety, it's Monarch. You can afford to loosen up the settlement pattern a bit. ;)

I think coastal cities could be powerful in this game... for the commerce that coastal sites bring. Who's up next?

It doesn't really matter to me what we decide to do. :)
 
PB2k I'm with you. Let's settle west.
Roster check:
Whomp--just went
Chukchi--up for 10 turns
Punkbass--on deck
Birdjaguar--
Mirc--
<Lurker player>--
 
I kinda like the idea of getting ready to take on the vikings before they get berserkers.
 
Play 10 turns the best way you can. If you build a settler, have them found a city on one of the colored dots posted earlier. Don't wory about the rest. :)
 
Chukchi with the boats hopefully you can meet some new civs. Explore, explore, explore!

When the settler finishes put him on one of the dots or Punkbass' spot..any will work. For the next build you can start a barracks and if a better trade for pottery comes up because you've met another AI then you can switch the barracks to a granary. I'd do the trade if you meet another.

Right now you can trade CB and 14g for pottery with the vikings. The worker should road the cow after done irrigating then can move to the BG that north of the cow and mine and road it.

You'll do fine.
 
2950 BC: Discovered the Egyptian border, but can't contact them.
2900 BC: Continued exploring.
2850 BC: Chukchi Huskyville builds settler, but kept the production on settler because I'm not sure what else to build. Sending the settler to the red dot. The worker finished irrigating, and now building a road.
2800 BC: Continued exploring.
2750 BC: Continued exploring.
2710 BC: Founded a city called Puerto de Lobos. The worker finished the road and I moved it to the northeast square.
2670 BC: Made the worker build a mine. Discovered maybe the northernmost tip of the continent.
2630 BC: Sent Whomp's Delight to explore the southern part of the continent's coast.
2590 BC: Chukchi Huskyville builds another settler. Sending it to the fuchsia dot.
2550 BC: Settler arrived. Continued exploring with the curraghs.

screenshot1gs.png
 

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:clap: Very nice work CH!

With the Egyptians I wonder why it would open a diplo screen. :hmm: Sometimes when you hit "shift d" it will open diplo but I'm not sure that would've worked either. We may want to trade CB for pottery since the Egyptians already have CB.

Punkbass that tile north of the capital is a non-bg and we may want to irrigate it so we can get water to Puerto de Lobos.

Roster
Whomp--
Chukchi Husky--had a Egyptian sighting and got two settlers out!
Punkbass--up
Birdjaguar--on deck
Mirc--
<Lurker>--
 
I have an appointment shortly, but I expect I can have the turn done by 1pm my time, which is a little over two and a half hours from now. For general thoughts, now that we have two cities and settler, I'm inclined to quickly bang out a worker at the capital to keep up with development and then go for the granary and ultimately the settler-pump.
 
2550BC: Switched capital to Worker as well as switching over to work the Cow again since we only need three spt for the Workers.
2510BC: PdL completes Warrior, who heads for the capital. Switched to Worker.
"Seville" founded where the Settler stood. Training Warrior.
CFT moves South and meets Ottomans. We receive both WC and BW as well as 10g in return for Alphabet. They have Masonry as well, but want a lot for it; more than I felt comfortable trading without the team having a say. For all three techs they wanted nearly everything we have (tech, gold and gpt).
Warrior in capital unfortified and sent to explore South.
2470BC: Capital completes Worker who heads to bring Irrigation to PdL. Set to Colossus as pre-build for Granary.
Exploration continues.
2430BC: Exploration continues.
2390BC Exploration continues.
2350BC: Exploraion continues.
2310BC: Seville complete Warrior. Set to Worker.
PdL completes Worker. Tentatively set at Curragh. Worker sent to connect Wines to the capital.
CWD ostensibly spots English. Contact not yet made.
Home continent fully mapped.
2270BC: Exploration continues.
2230BC: Exploration continues.
2190BC: Exploration continues.
2150BC: Sev complete Worker. Left on Worker. As long as Cow continues to be shared it will be able to grow before the next Worker.
English contacted. Pottery and 10g acquired for WC. They also have IW, but a want a lot for it.
Capital switched to Granary.

Turn complete.



For some general thoughts, the capital needs to have attention paid to it. With both Cows it produces six fpt. With one Cow it produces 4fpt. Thus it only needs both Cows two of every four turns, and the other two turns Sev can make use of the Cow. The capital should be able to complete the Granary in three turns. Currently 20 shields are needed to complete the Granary and it produces seven spt. This works out well, since we want the Granary built one turn before growth. As for PdL, I'm not certain what to have it build. We will want more Curraghs if we need to do suicide-runs, plus they're nice to have around for upgrades later on. We could build a Granary, since every city benefits from one, though that is a large investment for a city that hasn't much growth potential ATM. Since we're a Religious civ we might consider a Temple. It would be ready in a couple turns which would mean it would qualify for bonus culture fairly early in the game.

Anyways, onto the Bird.
 

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Nice turnset Punkbass! We are in good shape with all the contacts we are gaining.

Puento de Lobos is a good spot for a temple since it will bring in the two whales. The other alternative is barracks.

We could put a city in directly south to the hill that could use that cow and become a nice worker pump with 2 mined BGs and a cow.

I have a feeling we are going to get a tribute request soon.

Roster check:

Whomp--
Chukchi Husky--had a Egyptian sighting and got two settlers out!
Punkbass--picked up some techs and got more contacts
Birdjaguar--up
Mirc-- on deck
<Lurker>--Who is it?
 
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