2550BC: Switched capital to Worker as well as switching over to work the Cow again since we only need three spt for the Workers.
2510BC: PdL completes Warrior, who heads for the capital. Switched to Worker.
"Seville" founded where the Settler stood. Training Warrior.
CFT moves South and meets Ottomans. We receive both WC and BW as well as 10g in return for Alphabet. They have Masonry as well, but want a lot for it; more than I felt comfortable trading without the team having a say. For all three techs they wanted nearly everything we have (tech, gold and gpt).
Warrior in capital unfortified and sent to explore South.
2470BC: Capital completes Worker who heads to bring Irrigation to PdL. Set to Colossus as pre-build for Granary.
Exploration continues.
2430BC: Exploration continues.
2390BC Exploration continues.
2350BC: Exploraion continues.
2310BC: Seville complete Warrior. Set to Worker.
PdL completes Worker. Tentatively set at Curragh. Worker sent to connect Wines to the capital.
CWD ostensibly spots English. Contact not yet made.
Home continent fully mapped.
2270BC: Exploration continues.
2230BC: Exploration continues.
2190BC: Exploration continues.
2150BC: Sev complete Worker. Left on Worker. As long as Cow continues to be shared it will be able to grow before the next Worker.
English contacted. Pottery and 10g acquired for WC. They also have IW, but a want a lot for it.
Capital switched to Granary.
Turn complete.
For some general thoughts, the capital needs to have attention paid to it. With both Cows it produces six fpt. With one Cow it produces 4fpt. Thus it only needs both Cows two of every four turns, and the other two turns Sev can make use of the Cow. The capital should be able to complete the Granary in three turns. Currently 20 shields are needed to complete the Granary and it produces seven spt. This works out well, since we want the Granary built one turn before growth. As for PdL, I'm not certain what to have it build. We will want more Curraghs if we need to do suicide-runs, plus they're nice to have around for upgrades later on. We could build a Granary, since every city benefits from one, though that is a large investment for a city that hasn't much growth potential ATM. Since we're a Religious civ we might consider a Temple. It would be ready in a couple turns which would mean it would qualify for bonus culture fairly early in the game.
Anyways, onto the Bird.