Husky-01

Good set CH. The factory in York could be used for military at this point. As vmxa stated the native workers on the main continent could be added into cities below size 12 that can support 24 food.

On the Japanese island, the native workers can either be transported to England to help out or to the main island to max population.

Any excess natives on the Japanese island can also be used in cities that increase the city size beyond size 7 first (increases unit support by being over 6 op and lowers unit support at the same time :D ).
Last they can go into cities that can't grow past size 6 but can support a lot more than 12fpt so they can be used as specialists with the excess food.


Whomp--
Chukchi Husky-- just played
Punkbass2000-- may need a skip
Birdjaguar-- UP
Mirc-- may be back in the action on deck
<Lurker> in the hole
 
Don't forget we will need cleanup crews on all land masses, so hold enough for those task. I can't recall, but there can't be many cities on the homeland that are not at or very near there max pop.

I would be wary of adding in an workers that were Japanese, until they are history. No need taking a chance on them causing a riot when the next war breaks out.

This is why I prefer to use natives first. They are costing support still and will not be an issue with flipping or mad if we are fighting their home.

Not to mention that there will probably be a lot of work needed to improve the land under Nippons control, once it is liberated.
 
:bump: It's been a little bit here. If Birdjaguar doesn't say "got it" Mirc you're up.

Who's our next lurker?

Whomp--
Chukchi Husky-- just played
Punkbass2000-- may need a skip
Birdjaguar-- UP
Mirc-- may be back in the action on deck
<Lurker> in the hole
 
Sorry, I've been distracted. Got it.
 
I played 10 turns since they were mostly messing with workers. There were some notable events though.
1405: workers working on rails and roads; started Magellans Voyage
1410: workers working on rails and roads; switched MV to Pentagon
1415:workers working on rails and roads; new army competed moved it to Japan unfilled
1420:workers working on rails and roads; Loaded 3 cavs into army
1425: workers working on rails and roads; Built barracks in Kyoto to upgrade cannon to artillery
1430: workers working on rails and roads;
1435: workers working on rails and roads; TOE completed, learned steel and combustion started mass production.
1440: workers working on rails and roads; Pentagon completed
1445: workers working on rails and roads; Iroquois deal ended we lose 146 gpt. Sliders adjusted.
1450: workers working on rails and roads; new army completed; mass production in 2 turns.
 
I suggest war on Japan. The 3 active armies each have one open slot for something: Another cav, a modern infantry or wait for a tank. The fourth army is empty and on our home island.

I mapped out a suggested invasion plan. By taking Osaka and Matsuyama then Edo, we will get gems. Suo and Nagoya will add more gems and then by taking Yokahama we will get another oil and keep it from the Japanese. The rest should fall easily.

I also upgraded 8 galleons to transports. Fill them with tanks and let the fun begin.
 
Oh and here is the save...
 
Go ahead with 5 (more if you want) Frog Daddy. Is to whack Japan! Should be fun. Feel free to use some cash to short rush/rush too since there's plenty of it. Also feel free to re do a deal with the Iroquois...we can whack one of the other guys. They like to pay for our research.
 
I left stacks of sleeping workers in Spain and England. I did have some pollution to clean up in spain one turn.

Great pc Ansar: 3333
 
CH: when your turn rolls around, I hope we have lots of tanks ready to go into action against the last holdouts.

Somebody should scout out the remaining oil on other continents and plan to capture it first thing,
 
Ansar_the_King said:
So you're saying the worker stacks can clean pollution in one turn? :)
The one in Spain can.
 
I would not add anything but a cav to the cav armies as they would lose their 4th movement. That could come in handy some time or place.
 
I have some questions/suggestions:

I think I will follow Birdjaguar's plan, although I don't see Yokohama on the map I understand the importance of capturing it
We don't have any other sources of oil in our territory?
Isn't our Empire very descentralized? I think our capital might be very far from the rest of the cities. We do have important cities in the island we started on, but we have most of the nearby continent, and I think the advantage of less corruption there would be big enough. It's just an idea.
 
I think we have oil but that's the only source the Japanese have. I wouldn't be concerned about them since I'd guess we are miles ahead in tech so they won't see tanks. You could always sell a tech to the Iroquois since they have cash to pay for our techs.

There's plenty of cash to rush items but wait one turn before rushing it (double cost if there's no shields in the bucket). IE if you have a city making 45s rush a tank the turn after for the remaining 55s. This will give you 2 turn tanks in cities that can't produce them in 2 turns.

I wouldn't worry about switching the capital or to commie. Neither should matter at this point. We already have factories up on the Spain island.

The Japanese island can be used as a specialist farm since most of the tiles are irrigated for food not mined so to switch would mean changing that as well as putting up courthouses (if we went commie) in all the corrupt cities.
 
Swapping the capitol so late in the game is seldom a good plan. The reason is the homeland has already gotten all the structures and the new captiol towns will not have them. So you probably do not have time to get a fair payoff.

Also you just do not need to go to the work.
 
Back
Top Bottom