Abegweit
Anarchist trader
Immortal, scouting Deity
I normally play with them both off but sometimes put events on for a change.
I normally play with them both off but sometimes put events on for a change.
Huts make the game harder at the higher levels (the AI will get most of them) and events make it less predictable and therefore turns planning into guesswork.
Being able to handle unpredictability is the sign of a good strategist.
I completely agree with this. The whole beauty of the game for me is that having random elements in the game makes it more like real life. The more the better.1. "Good strategizing includes to react appropriately to unforeseen events, utilizing the resources at hand." Players who focus on this approach tend to increase the randomness of their games by switching on huts and random events, choosing random leaders and/or randomizing map scripts, etc. For them, good strategizing is "to make the best out of the hand that fate dealt you".
Emperor / Always ON.
Couldnt imagine playing without them as they are IMHO part of Civ 4.
Being able to handle unpredictability is the sign of a good strategist.
Strictly speaking, if you play enough games, you should expect some distribution based on the choices you make (i.e. civics you run, order of technologies researched, etc.).
But like the players who claim the RNG is cheating them in combat, there are always going to be players who don't like events. Nothing new to see.
There are two very different views of "good strategizing":
1. "Good strategizing includes to react appropriately to unforeseen events, utilizing the resources at hand." Players who focus on this approach tend to increase the randomness of their games by switching on huts and random events, choosing random leaders and/or randomizing map scripts, etc. For them, good strategizing is "to make the best out of the hand that fate dealt you".
2. "Good strategizing is to plan things well in advance." Players who foxus on this approach tend to increase the predictability of their games by switching off random events, and selecting the map, their leader, and sometimes even their opponents to match their grand plan.
Both approaches are valid, they are just different facets of the same thing. Personally, I'm strongly in the first camp, I like the unpredictability - partly because it's working against me. It increases the challenge. I tend to play games with 30+ AI Civs on the board, so having very strong random events increases the chances that one of them gets powerful enough to be a competitor in the late game.
1 is good strategizing.
2 is not.
The reason is that in real life
1 is good life outlook. 2 is unrealistic and the ones who do are inevitably the ones that whimper about things being unfair and are frequently the ones causing havoc trying to "fix" the world. I can name any number of man-made disasters caused by such people, the chief of which are the millions killed by Communists.