I killed 126 Arab units in those 5 turns, with 8 casualties. I decided I needed to entice the Arabs to attack my attacks were taking too long. SO, both New Owego and New Neodakheat (New Neo? Whats that all about? Call the Department of Redundancy Department over here.) get their builds switched to settlers, cash-rushed to completion, with no excess food, to be settler-abandoned at the end of the turn.
The small stack (only about 8 units) down by New Neodakheat was crushed, too, of course. The main stack (100+ units) is the one SE of the active trebuchet in the 1500 AD shot. I lost no units on this attack.
In 1505, I have only New Gewauga left on Arabia, and the Arabs move towards it in force. I pick off an even dozen units from various places, with a single casualty. But the interturn will be interesting. New Gewauga is not as well defended as it once was and the Arabs have quite a stack.
It got really interesting. By the end, I was down to a 2/4 pike as my top unit. I had 3 hp pikes defending a LOT more than I wouldve liked. But it was all to the good. 37 Arab archers were left splattered at the base of the walls, while only 2 Iroquois units were decimated beyond repair one of musketmen and one of pikemen. Both regiments were elite with long histories of victory and will be mourned.
The lead mourner is the incomparable military genius, Red Cloud, who arose during the fighting actually on only the 5th attack on New Gewauga. He blandly supervised the defense, while not actually contributing. Only in 1510 does he form a new army. Oh, and my road there was finally pillaged!
I can bombard a number of survivors, but choose to hit people retreating south and a group of archers who had moved inexplicably north instead of onto the standard square. I kill 13 with no losses and one MGL gained, but I foolishly sent an MDI out to do a knights job, so hes exposed. Theres still a stack of 20+ by New Gewauga, so I dont even want to risk a musket to cover. I think it would just mean two foolish deaths instead of one.
The brave medieval infantry unit holds off two attacking archers before succumbing to the third. And New Gewauga is left untouched. Not a worthwhile target anymore, even for a dozen archers? Oh well. The disbanding of New Gewauga and New Neodakheat served a good purpose. If theyre not going to attack New Gewauga anymore, though, I may as well just refound the cities. The settlers have been there just waiting.
So I refound them in 1515. I also kill 19 assorted Arab units without a single loss. In fact, I gain a unit from the deal, as yet another MGL appears. What am I going to do with all these armies? 1520 is very similar. 19 Arabs die, but this time 3 Iroquois troops die, too. Suffice it to say, every time one of my troops die, the odds were strongly in my favor. But with so many samples, Im going to lose troops occasionally.
I only kill 15 Arabs in 1525, but it gives me two MGLs. I now have 3 empty armies in New Gewauga, two en route to North Island, two on North Island, and one two-knight army plus two knights headed for West America. I think I can safely dedicate two or even three armies to each enemy island now.

Oh, but I did lose a troop. As can be seen, though, Ive mostly cleared out the Arabs from the New Gewauga area. The stack almost hidden by my MDI/musket army is only a half-dozen units or so. I believe Arabia is officially gassed.
While Arabia was the main focus at this time, other things were happening. The battle for Nagoya was interesting. I attacked his regular spear with my vet knight
and died to promote it to 2/4. Another reg spear showed and my second vet knight handled him with ease. When the 2/4 appeared again, I sent in the vet MDI. He red-lined but won. I went ahead and kept Nagoya. My culture is about the same as Japans and Nagoya isnt that much closer. There are no overlap squares to add to flip difficulties and I can keep a couple units handy to re-capture if it does flip. In the meantime, it provides some handy gold for me.
Both Japan and America contributed another pair of slaves to the workforce on Southeast America. Why neither country tried to settle it earlier is a mystery to me, but I appreciated them waiting until I had plenty of trebuchets and knights (and muskets and longbows, but who cares about them?) on hand to turn them into slaves.
The Japanese settler/archer pair on South Central was more interesting. While Id had a city there for a while, a military presence was sorely lacking. Plus, theres iron on South Central and Ive rather enjoyed my run as the only civilization with iron (or saltpeter connected, as far as that goes). I had a single MW on the island and hed been off exploring. Fortunately, the AI is stupid and didnt found right away and try to rush a unit. It didnt even found directly on the iron hill. That wouldve made dislodging it a pain. No, it wandered around for a bit, until my MW could reach it and smite it with a mighty smiting, giving me a couple extra slaves. Another settler is actually on South Central, walking to a better food location. More are queued up, but shields are hard to come by, in most places.
Its been a long time since Ive done a state of the opponents. So, heres an update:
China 4 cities down Monotheism, Gunpowder my mil is AVERAGE
America 11 cities up Music Theory, Navigation my mil is WEAK
Japan 6 cities down Theology, Chivalry, Gunpowder my mil is WEAK
Arabia 6 cities down Education, Gunpowder my mil is STRONG
Mongols 7 cities down Literature, Monotheism, Gunpowder my mil isWEAK
Iroquois 61 cities even even with 261 units costing me 103 gpt in upkeep
A few things I note from this. One is that everybody has Invention now. That means 4/1/1 longbows will become more prevalent, so landings will be about twice as hard as before. That scares me a bit. Of course, the AI civs have no cash for upgrades, so the longbows will be a while in coming. Still, Im a bit worried.
Its good to see America slowing down. They were really getting far ahead there for a while. Theyre about due for another tech, but maybe some of my pillaging is slowing that down, too. Base commerce plays an important role, even when youre spending more than youre making like the AI seems to be. At least muskets arent widespread yet. (I doubt they ever will be. The only one not in my position that I know of is in Mongolia. Even if they get it connected briefly, it will only be for a single city no worries there.) The bigger fear is if/when rifles come on the scene. Its the no-resource unit hordes that are my biggest threat.
Arathorn