In 1530, only a few Arab troops are around and I only kill 3. With two Americans by New Gewauga, thats only 5 kills this turn, one of my lowest totals in recent memory.
Anyway, the next several turns are a pretty straight-forward cautious advance on the Arab holdings, as well as some

thrown in for good measure. I kill a number of Arab troops every turn, while moving on Anjar, but I stupidly load 3 knights into an army on SE America. I dont need an army there, although I will try to set up a lure so that I can at least use it occasionally. But a 3-man army counts as four spots in a boat, which means I cant ship it until I get Magnetism, which is at least 2 techs away, since Im still finishing Metallurgy. And it will be 3 techs, because Im going to get Military Tradition first.
Cavalry are very nice 6 attack vs. 2 defense is a very good thing for me, especially since Im facing lots of defensive bombard and spears fortified in cities have an effective defense of 3.5, which is troublesome even for armies. Plus, the holy grail of the Military Academy will increase the power of my existing armies tremendously. I dont care about building more armies, but I do care about 6 attack vs. 8 attack (a 4-knight or 4-MDI army before and then after the Academy). 12 attack will 4 moves will be even sweeter, and some of the existing armies will be saved for that.
Anyway, things continue apace. I wrap around my cities again, founding Salamanca 2 as the first city on Southeast America in 1540. Anjar is the first of the next set of Arab cities to burn, going in 1545. Another city burns in 1545, this one a bit more interesting.
Id shipped 2 knights in an army and 2 additional knights (standard pillaging group) to West America, but they had too few land improvements to require pillaging. They needed something else
So, I attacked with the knight army it attacks with strength 6 after all. San Francisco, dangerously close to iron for an AI city (thank goodness theyd spent hundreds of years without hooking it up!), was defended only by 2 spears and a longbow. Heck, that only took one turn with the knight army (which got quite injured but did its duty just fine). West America is starting to burn...beginning appropriately enough with San Francisco.
I pause in some of my advances to upgrade trebuchets to cannons. The extra bombard strength is reasonably handy and the upgrade is very cheap, thanks to Leonardos Workshop. I try to build a barracks on essentially every island, so I can do necessary upgrades.
Cleaning up various Arab riffraff nets me another MGL on Arabia. I turn him into another army, but I dont fill it. Im not quite sure where it will be needed, but I know Arabia is just fine with units/armies on hand. For now, I just make the army to free up the spot for another MGL.
The Americans had a couple spare settlers on West America. They try to move them near the ruins of San Francisco and my knight army kills the guardians and enslaves them. Unfortunately, my ships were all busy elsewhere and slaves cant keep up with the three moves of an army of knights, so many were, regrettably, put to the sword. A second army, this one of the much cheaper MDIs (same attack strength but one fewer attack), also is formed on West America.
The upgrades (and necessary healing) slows my advance significantly. Still, by 1565, half the worlds population is Iroquois. Im making tremendous progress and will have to start thinking domination vs. conquest at some point. With half the population, I still only have a fraction of the production due to corruption, but it is a pretty powerful position.
The razings start again in 1570 AD. Houston on West America is the first to go. It was defended by 3 spears and a longbow, but the 5 attacks of my two armies were sufficient to raze it in one turn. Healing will be required, but Im in no hurry. Even if they refound a city, it will lack in infrastructure and will be tiny, so it will be a complete non-threat. This is sideline action, primarily, anyway.
Around this time, I raze my science pretty high to get Military Tradition ASAP, at the expense of my treasury. Gold is absolutely necessary for founding a beachhead, but my next beachhead is probably a century away. Rushing stuff in corrupt cities only interests me if theres an invasion and I dont see (m)any coming (although the Arabs are sailing around Southeast Island like a very small pack of vultures, I have enough troops there, I think, to kill any two-man landing party they may try). So, gold is good for science and Military Tradition is nice. 60% science got me the tech without going too far negative, which I hope to prevent with some fancy footwork at the end.
Damascus is next to go, in 1575. Cannons softened the defenses here significantly, and the wimpy garrison of 3 spears and a longbow fell quickly. The new capital of Arabia, Najran, is the next spot on the island. After that, it will take a while, as the Arabs left a TON of wetlands both jungle and marsh on this part of their island. Long slogging and I may have to leave the cannon stack behind.
Najran proves to be a much tougher nut to crack. I kill 4 spears right off the bat in 1580 and then lose a knight and see another vet spear on top. With large cultural borders, my armies arent quite up the task without help. Then Arabia reinforces with another large stack. It take until 1590, and the death of another 10 units before Najran falls. Yet another MGL appears in the year of its destruction. But this MGL doesnt form an army. Hes got another purpose.
West American forces are kept busy with healing and picking off the occasional settler the Americans try to send out to reclaim the island. Silly Americans this land is no longer yours it is to be razed clean! Spear/longbow/settler trios do injure whichever army I attack with enough that I feel the need to heal before advancing, however.
1590 was also interesting for another reason. At 40% science, I could get Military Tradition in one turn, but at 71 gpt with only 58 gold in the treasury. Aaargh! It took a long time and a number of cities on partial starvation diets to get the budget to balance. Everything works out in the end, though, and Military Tradition comes in on time and under budget, with no real starvation.
Right away in 1595, I use the MGL on Arabia to rush the Military Academy is some two-bit town that needs a cultural expansion. Yeah, I wont be able to build armies there, but I am getting sufficient MGLs to fuel my army lusts anyway. And Im not sure Id want to spend all the shields on an army anyway. If I get really desperate, I can accumulate cash and rush an army that way
or even abandon the city and rebuild the Military Academy closer to home. The immediate boost in army strength is what I was looking for, though.
Physics is the next tech. Science spending is back to 0% and another fully painful round of city micromanagement gets it due in 16 turns with 234 gpt income, to be used for upgrades, primarily, and to build back the war chest. (Note: I check every city every turn, but usually only two or three need adjustment. Painful MM is when 30 or so need to be fiddled with.)
I start in on Miami and kill a single spear. America responds with their strongest naval landing in quite some time 3 spears, 3 longbows, and 3 horses on a single square on North Island. Well done, AI!
I have to scramble troops from Bapedi Island, delay knight upgrades that Id had scheduled on North Island, attack three times with my two-knight army there, and use a couple other tricks to destroy that landing force. I was in danger of being attacked again! On a core island. Hmmph.
For that, I raze Miami from its remaining three spears. Only a single American city, Buffalo, remains on West America. Both armies are a bit injured, though.
And, well, its 1600, so time for a status update.
China 4 cities down Monotheism, Gunpowder my military is STRONG
America 8 cities down Military Tradition, up Music Theory, Navigation my military is AVERAGE
Japan 6 cities down Theology, Chivalry, Gunpowder my military is WEAK
Arabia 3 cities down Gunpowder, Banking, Astronomy my military is STRONG
Mongols 7 cities down Literature, Monotheism, Gunpowder my military is WEAK
Iroquios 77 cities par 285 units costing 93 gpt in upkeep
Im at 53/55 on the domination scale 53% of the land and 55% of the population.
Arathorn