I different kind of ICS (Infinite Conquering Spree)

Orgetorix

Chieftain
Joined
Apr 19, 2012
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Sweden
Ok, so ICS usually means building a lot of cities three hexes apart as fast as possible. With the right combination of policies, beliefs, and/or UA/UB you can mitigate the per-city penalties to happiness while getting a boost to science and economy. The trade-off is really slow policy acquisition and few cities powerful cities capable of building wonders. Also, it might be hard/impossible to defend your empire unless you either spend most of your cities' production on units or have your back covered by mountains or allied CS.

What I'm thinking is that it should be possible to get the benefits without some of the bad stuff by building a massive puppet empire based on the same principles.

In ICS, trade routes and per-city happiness beliefs such as ceremonial burial and asceticism are used to expand rapidly. The same mechanics work just as well for conquered cities. Social policies that help ICS like patronage and commerce will be quicker and later ones like order that are normally out of the question will be viable.

General strategy would be something like this:

Pick a good early warmonger civilization, preferably one with some religion bonus.
Go liberty.
Build workers. Sell luxuries. Buy settlers. You know, the usual.
Grow two-three cities and grow them tall while getting a pantheon. Messenger of the Gods maybe?
Wait for AI to expand all over the place while building an army and then kill everyone in the world.

Celtia would do well at this I think, as would Egypt with their burial tombs and war chariots. Other candidates, for various reasons would be Ethiopia (for religion), Germany (for cheap army) and Songhai (for pillaged gold and mud pyramid mosque).

What do you think, can religion/trade-routes/policies/UA/UB counter the happiness hit for puppets on a scale where each new puppet will pay for itself?
 
Mongolia is best if you manage to grab a faith mountain. Lulwut-Keshiks conquering spree without having to stop for happiness problems? Haha.
 
This is how about 75% of my games play out, no matter what my original intention was.. I'm a warmonger at heart. :D
 
Like this?

Screenshot-19_07_20125_02_35AM.jpg


Screenshot-22_07_20126_33_47PM.jpg
 
I'm generally not as thorough as you, Tabarnak. I like to leave one or two cities for each AI so they can continue to exist and talk s%$* about me.

Regarding the OP, one of the hidden benefits of a 'grow THEN conquer' strategy is one or two AIs will have built some juicy wonder cities for you to add to your collection. Nothing like capping that city with Notre Dame and Forbidden Palace and seeing your happiness end up higher than before.
 
I'm generally not as thorough as you, Tabarnak. I like to leave one or two cities for each AI so they can continue to exist and talk s%$* about me.

:lol:

Well i entirely killed the AI to feel the essence of that challenge(total domination). Otherwise it's always better to let at least 1 city to an AI.
 
So how does your empire function with that much unhappiness?
 
So how does your empire function with that much unhappiness?

At that point you only need enough :c5gold: to rush buy everything needed. Science isn't affected but some anarchists can be annoying. They never conquer cities at least(that would be way too cheesy...)

Build more and superior units than the AI and use brute force to overcome the 33% fighting penalty. Honor helps a lot here.
 
Tabarnak what is the difficulty on that gameplay, I can see that your empire has no happiness troubles :P

I would say the Maya would also benefit from pyramids, providing you can turn that into superior military might.
 
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