Mosher
Mushroom dad
No, this mod is just for us, so it can stay here. 

That's how overpowerred the Stormtroopers were in Real Life. The German Army did not expect the advances to break the stalemate in only 2 weeks, and the lack of supplies afterwards, combined with the US troops pouring in, is why they lost.
Besides, you said it yourself. I have a bad starting position. Its a concept known as Magikarp Power. You take something really crappy, and if you play well enough to survive, you later get something really strong. It's about the struggle to survive long enough to get the UU to change the very basis of the Balance of Power, not the rapefest that would happen afterwards.
But if you have so much issues with it. I'll remove Shock and reduce the bonus against garrisoned/entrenched units to 50%.
I personally think work on this should remain here.
Anyways, I thought of a new UU:
South-Pointing Chariot:
-Mounted Unit
-4 STR
-2 MOVE
-30 Hammers
-Requires The Wheel + Horse resource
-Upgrades to Horse Archer / Knight
Default Bonuses:
Doesn't receive defensive bonuses
+100% attack vs. Axeman
Can withdraw from combat (10% chance)
Added Bonus:
-Immune to First Strikes
-Ignores terrain movement costs
South-Pointing Chariot:
-Mounted Unit
-4 STR
-2 MOVE
-30 Hammers
-Requires The Wheel + Horse resource
-Upgrades to Horse Archer / Knight
Default Bonuses:
Doesn't receive defensive bonuses
+100% attack vs. Axeman
Can withdraw from combat (10% chance)
Added Bonus:
-Immune to First Strikes
-Ignores terrain movement costs
The only reason I'm being a bit pissy with the horses is that since you're my direct neighbor, you could easily rush me in MP with a chariot rush, especially since it is your UU and the immune to first strikes would give you a good advantage against my archers, too.
I'm posting my ideas here so they can be discussed. I'm not making my civ's stats final yet.
How about a Tactical Nuke that needs no Uranium?
And how about we make the nuke shelter give a decent (I don't know what decent is, but enough to make it obvious) boost to happiness. It could also increase production by 25%, it require Uranium and costs about a turn's worth of production more.
How are those?.
LoR is quite unstable. I've modded on it before and it broke so I might use something else, such as Quot Capita, Neoteric World or something. Neoteric World is pretty good, I might say.@duke of britan: i already have your civ, there's no need to keep posting
we dont need to use LoR as a base (im using Rise of Empires 3.5) but i can put 2 UUs and 2 UBs for each civ, so long as everyone just posts them in the ORIGINAL posts
LoR is quite unstable. I've modded on it before and it broke so I might use something else, such as Quot Capita, Neoteric World or something. Neoteric World is pretty good, I might say.
Here's my updated info.Name: You can read I'm sure, but Sparthage just in case.
Country: Nukehavistan
RL Location: The Middle East
Leader: Stalin
Capital: Silograd
Other cities: Warhednya, Oppenheimersville, Geigerstown, Einsteinum, Chernobyl, Francium City, Greenhouse Georgetown, Tzar Bomba's Palace, Pyongyang, Tehran, Gammaston, Siloston, Trinity Town, The Crossroads, Central Asia Proving Grounds, Hwadae-ri, Amchitka, Lop Nur, Chernobyl, and Cockroach Valley
Other info: We just might have nuclear weapons.
Inspired by THIS
UU: SS-20 Intercontinental Ballistic Missile (Replaces Tactical Nuke): Costs same as Tactical Nuke, requires no Uranium, +5 range.
UB: Silo (Replaces Nuke Shelter): Provides same benefits as nuke shelter. +3and +20% Production Bonus with Uranium. Costs 10% more than regular Nuke Shelter.
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