Is it not a bit sad that on a site called CivFanatics, a thread ostensibly about Civ5 being a joyful game has a 1-star "terrible" rating?
Seems more than a little ironic to me.
Au contraire, I would be disturbed if this thread had a high rating.
Is it not a bit sad that on a site called CivFanatics, a thread ostensibly about Civ5 being a joyful game has a 1-star "terrible" rating?
Seems more than a little ironic to me.
I think I have talked too much of what is wrong with CIV4... until many in this forum dislike every single cell of mine.
I am dreaming of something like, I only get a warning when I cross not that much into others's territory. The AI will react to my lingering at the border, they send defending troops to uphold their territory while pronouncing their objection etc... something like that...
Wouldn't that require something to pop up to inform you of their objection, something kind of like a... diplomacy screen?
Civ 2 doesn't have a diplomacy screen? Would you like to enlighten me as to the screen is where you make propossals such as peace treaties, alliances, technology trades, money trades, unit trades, declarations of war, ceasfires, calls for help in a war, demand tribute, demand withdraw from your territory, and give tribute? I personaly think that civ wouldn't be worth playing without diplomacy which has been a core part of 4X games since civ 1 and star lords. I also really like open borders, though I think it would be better if it would simply warn you that this could start a war when you enter someone else's territory without open borders, which will usally result in a war.
It should be treated like normal activity on the map, like I send a trade unit to knock on the door of someone and the game system automatically bring up the trade window.
Then Firaxis should improve on that basic to make it interesting. Trade units at least can fit naturally into the game. (Btw, I never say I want embassies, you are the one still remember it)We used to have this, where to negotiate you had to have diplomat units and caravans, and had to manually create embassies and use diplomats to talk to other factions.
It was an annoying, boring, micromanagement mess.
Believe me, I know how important it is to have a super feel (I always know).Being able to talk to other factions any time is far superior.
There is no good gameplay reason for tying diplomatic relations to on-map military unit interactions. Fixing this was a great improvement, and we're not going back.
i.e. both game are not designed to make "winning the game" a challenge (anyone will win), but they always give player a strong feel of
he/she can win much better... if he/she tries again with an improved strategy or use a new tactic...
Some people don't mind long games. There are people who play at Marathon, the slowest game speed, after all (I personally consider it to be rather boring).