brainwashh
Chieftain
- Joined
- May 26, 2020
- Messages
- 27
Probably Mississippi > Normans > Buganda to welcome them to the civ franchise.
There's a good chance that combination isn't possible.Probably Mississippi > Normans > Buganda to welcome them to the civ franchise.
Not without gameplay unlocksThere's a good chance that combination isn't possible.
Pretty sure they said any civ can turn into any other civ under the right conditions. Honestly I wish they abandoned historical and regional unlocks so the game doesn't "force" you to pick awkward civ paths. Egypt to Songhai? Inca to Mexico? Shawnee to America? Come on.There's a good chance that combination isn't possible.
In multiplayer it's a free for all. In singleplayer we don't know yet; we know there are gameplay unlocks (e.g. 3 horses = Mongolia) but know basically nothing about them.Pretty sure they said any civ can turn into any other civ under the right conditions. Honestly I wish they abandoned historical and regional unlocks so the game doesn't "force" you to pick awkward civ paths. Egypt to Songhai? Inca to Mexico? Shawnee to America? Come on.
It is kind of strange that they'll tell us esoteric things like the starting terrain biases for the civilizations, but not the criteria that let you actually choose them.In multiplayer it's a free for all. In singleplayer we don't know yet; we know there are gameplay unlocks (e.g. 3 horses = Mongolia) but know basically nothing about them.
That is most likely the other unlock route to Mexico. Does fit historically, at least moreso than Egypt to Songhai.There should be a Shawnee - Mexico path too for my kinfolk who fled to Mexico.
I was wondering the same thing. I expected the exploration era civs reveals to state how they can be unlocked. But not even for Mongolia, the info mentioned this. Hence, I believe many of these are still WIP. Or they are so simple that hearing them would be a letdown. E.g., simply the starting bias: Mongolia = 3 horses, Normans = 3 iron, Abbasids = 3 camels, Ming = 3 silk, Inca = 3 mountains, Spain = 2 cities at the coast, Chola = 1 city at the tropical coast, Shawnee = 2 cities on grasslands.It is kind of strange that they'll tell us esoteric things like the starting terrain biases for the civilizations, but not the criteria that let you actually choose them.
I generally see 3 types of unlocks:I was wondering the same thing. I expected the exploration era civs reveals to state how they can be unlocked. But not even for Mongolia, the info mentioned this. Hence, I believe many of these are still WIP. Or they are so simple that hearing them would be a letdown. E.g., simply the starting bias: Mongolia = 3 horses, Normans = 3 iron, Abbasids = 3 camels, Ming = 3 silk, Inca = 3 mountains, Spain = 2 cities at the coast, Chola = 1 city at the tropical coast, Shawnee = 2 cities on grasslands.
Your Exploration pick seems like it will depend as much on your starting position as leader and Antiquity civ.I'm stumbling on what I'd pick for exploration thus far. I don't think there've been any reveals yet that have really got me as excited as the antiquity era civs did. In the abstract, Abassids, Chola, Shawnee, Inca, Spain all appeal to me as civs, but gameplay doesn't really grab my attention for any of them... Here's hoping for Hawaii or Songhai to draw me in, or maybe I'll find that I enjoy some gameplay I didn't expect...