I love Statue of Zeus

Figaro

Tywysog
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Apr 8, 2004
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Wales, UK
The Statue of Zeus is fast becoming my favourite Wonder ever... its cheap to build, looks cool, produces valuable early-game Artists, tons of culture, and the effects are cool. One question though - does War Weariness affect a civ that is declared war upon? That would make the statue even better; though it's kinda unrealistic (its hardly fair that the people of invaded countries would rise up against their *own* governments because of the war!).
 
One question though - does War Weariness affect a civ that is declared war upon? That would make the statue even better; though it's kinda unrealistic (its hardly fair that the people of invaded countries would rise up against their *own* governments because of the war!).

You generally won't get war weariness for fighting inside your own borders. War weariness mechanics.
 
No, what I think Figaro meant is that if you, as the human player, build the Statue of Zeus and then subsequently declare war on an AI player, if the AI suffers the 100% war weariness penalty..

I agree completely, Figaro! I rush-finished the Statue of Zeus on the first turn of a war I didn't see coming and quickly saw riots breaking out in my enemy's cities.. They were begging for mercy very quickly.. :D

EDIT: By the way, I'm not sure about your question.. It would be a bit sad for the AI, but I could see it be very useful..
 
Thanks for that. Still, it's still pretty good.
 
So wait does the War Weariness penalty only kicks in when a rival declares war on you? Or if you are the one who declares war do they still suffer increased WW?
 
That would make the statue even better; though it's kinda unrealistic (its hardly fair that the people of invaded countries would rise up against their *own* governments because of the war!).

Yet that's exactly what the French did during World War 1.
 
Nope. 10char

Actually, yes.. A large amount of French people were upset with their government, the military leadership and just the general course of the war, so they rose up and demanded change.. It also took place on the front, where soldiers (at one point) stopped following orders because they knew it wouldn't make a difference (or there would be very little progress)..

Now that would be interesting in Civ.. A rifleman who refuses to attack a tank, simply because they know they don't have a chance.. :lol:
 
Actually, yes.. A large amount of French people were upset with their government, the military leadership and just the general course of the war, so they rose up and demanded change.. It also took place on the front, where soldiers (at one point) stopped following orders because they knew it wouldn't make a difference (or there would be very little progress)..

Now that would be interesting in Civ.. A rifleman who refuses to attack a tank, simply because they know they don't have a chance.. :lol:

Yup. 10char.

And what lionheart said.

The mutinies were also eventually dealt with and did not lead to revolution like in 1870. And the soldiers were unhappy about the costly offensive tactics that the French high command had kept on attempting, not because they wanted they were cowardly and would rather surrender.
 
There was also an anti-authoritarian, anti-establishement movement going on. The idea that men are brothers, that nations are made-up, that governments make war, and that the way to end war was to disregard government.

These were complex issues.

They also do not translate to a game like Civ.
 
There was also an anti-authoritarian, anti-establishement movement going on. The idea that men are brothers, that nations are made-up, that governments make war, and that the way to end war was to disregard government.

These were complex issues.

They also do not translate to a game like Civ.

But they do. They correspond to your normal war weariness in the game. It's not as if the Germans weren't suffering it. The amazing thing was the next thing they did after the armistice was to accuse the politicians of betraying them!
 
Yea the statue of Zeus is my fav wonder since bts came out :lol: i try to build it on everygame i play . When i manage to get it i get into less wars compared to when im without it. Ai wars against themselves a lot more than used to pre bts, love it :p
 
But they do. They correspond to your normal war weariness in the game. It's not as if the Germans weren't suffering it. The amazing thing was the next thing they did after the armistice was to accuse the politicians of betraying them!

All right. :)
 
So wait does the War Weariness penalty only kicks in when a rival declares war on you? Or if you are the one who declares war do they still suffer increased WW?

Thats what I'd like to know as well. I was always under the impression that the effects only kicked in if it was the AI who declared war on you and not the over way around. It seems too powerful if it works if you declare war as well.
 
Which civilization declares war is irrelevant. The civilization that attempts to invade the other will get war weariness, while the civilization that only defends its borders (or even retakes lost lands) will not.
 
Which civilization declares war is irrelevant. The civilization that attempts to invade the other will get war weariness, while the civilization that only defends its borders (or even retakes lost lands) will not.

And this is exactly why the Statue of Zeus is a rather weak wonder for offensive warmongers who constantly fight on their enemy's territory.
But when you are a builder or a defensive warmonger it is great.
I mostly build it when I start near Monty or Alex and have the Great Wall.
Provoke your neighbour until he invades you and only fight on your land for a time until you wreck his economy with war weariness and have one or two Great Generals, then launch a counter attack.
 
Even if you are playing an offensive game I say the SoZ makes a good build just so you can deny it from over Civs. I say if you have access to Ivory go for it. I wouldn't want it to fall into the hands of Sitting Bull.
 
I LOVED SoZ in my last game: I was expanding fairly quickly on a "friendly" continent-- all three of my neighbors shared my faith, and I was in the lead technologically. My capital was a production powerhouse, and since I had nothing better to build, I easily constructed SoZ for the culture benefit. Since two of my newly built cities were undefended (although I had powerful units nearby), the new and improved AI kick-started with formerly friendly Rome declaring war on me. I easily dispatched his praets within 4-5 turns, and even managed to knock out one of his new cities. Easy war. Within another 10 turns, he sued for peace. If it weren't for SoZ, I would have been bogged down fighting praets until the cows came home.
 
Even if you are playing an offensive game I say the SoZ makes a good build just so you can deny it from over Civs.

Good point - I'd hate to have to fight someone with that. Plus it's so cheap - cheaper than the Pyramids, I think, which is crazy considering how much later in the game it turns up.
 
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