i need help...how do you get a butt load of gold?!

cooolguy

Chieftain
Joined
Aug 12, 2006
Messages
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i notice that i usuallyt ony have 10-20 gold in my treasury whereas computers and other people have like 1000-2000. how do you get so much gold?!
 
Have you tried leaving your teeth under your pillow when they come out? The tooth fairy will give you one gold for every tooth!
 
Try getting currency as early as possible and sell obsolete techs to backward civs.
 
cooolguy said:
i notice that i usuallyt ony have 10-20 gold in my treasury whereas computers and other people have like 1000-2000. how do you get so much gold?!

By having a lot of cottages. On an average game around 1000AD, you should be able to make around 1000 gold per turn. Therefore, 2000 gold is really just 2 turns of saving.
 
Find 2 religions and spread it.

I basically did that in my last Prince game. 100% Research and was getting +80 gold each turn.

But if you just want gold... Trade, set your research to 0%....
 
In my experience unused gold is a waste. Every commerce that you don't turn into a beaker and instead keep as gold means you are not researching as fast as you could be. The only reason you would need much gold is to upgrade units or buy a wonder or building. These are specific corner cases and their game applications should be pretty obvious.
 
Welcome to the forum!

Turn one or more cities into a commerce city. The early way is with a holy shrine (Great Prophet builds shrine in holy city..., any city with that religion gives the shrine one gold per turn). The long term way is by building cottages with all commerce multipliers built in that city (Courthouse, Marketplace, Grocer, Bank, etc.), or with specialists (once you have a handle on game mechanics). Great merchants help ALOT. Beeline for currency in the early game if you are expanding too fast and need the money.

However, I tend to funnel most of my commerce into tech to obtain a tech lead for military advantages, and work on getting enough cash to upgrade some of my military. Cash from conquests are usually enough for me to handle upgrades to most of my essential army stacks (I feed catapults to the front line and power through enemy cities with production so I don't have more than twenty units to upgrade on average for any individual unit upgrade sequence (axe-to-Mace, mace-to-guns, etc.).

edit - If you are new to the game, realize that fast expansion can increase your city maintenance costs far faster than your ability to generate cash. Learn the pace of expansion and match it to your economic techs. Your technological capability (Code of Laws, Currency, Banking, etc.) to generate commerce will define how fast you can expand without killing your science.

edit 2 - Specialize your cities. There are threads on this.
 
macrobot said:
In my experience unused gold is a waste. Every commerce that you don't turn into a beaker and instead keep as gold means you are not researching as fast as you could be. The only reason you would need much gold is to upgrade units or buy a wonder or building. These are specific corner cases and their game applications should be pretty obvious.

There is another use to money...

Say you treasury is slowy growing at 70% science, after some turns you'll have a nice lump. If you begin a long war and war wearyness cripples your cities, you can use your extra money to support 10-30% culture for some turns, and thus keep your people happy during your war years.
 
If you're wondering why everybody else has so much gold - it's probably cause you beat them to many wonders. They receive cash for the lost production. The good thing is that if you have tech lead, you trade non-military techs with them and end up with the wonders AND gold. Of course, at higher levels this is not very likely :)
 
Elledge said:
Have you tried leaving your teeth under your pillow when they come out? The tooth fairy will give you one gold for every tooth!
http://www.pbfcomics.com/?cid=PBF187-Way_Too_Much.png#178


Gold is only really good for negotiations and unit upgrades, and for a long time it just doesn't make sense to have huge piles of it sitting around. Gold that goes into your treasury is not going into research. If you buy a tech from someone with it, I guess that's ok, but it still may have been more efficient just to do the research on your own (unless you then sell it again to everybody else for much $$).

But really, having 2000 gold on hand is probably more of a psychological benefit than anything else, or perhaps just a "rainy day" fund.
 
Hans Lemurson said:
http://www.pbfcomics.com/?cid=PBF187-Way_Too_Much.png#178


Gold is only really good for negotiations and unit upgrades, and for a long time it just doesn't make sense to have huge piles of it sitting around. Gold that goes into your treasury is not going into research. If you buy a tech from someone with it, I guess that's ok, but it still may have been more efficient just to do the research on your own (unless you then sell it again to everybody else for much $$).

But really, having 2000 gold on hand is probably more of a psychological benefit than anything else, or perhaps just a "rainy day" fund.
That's pretty much it for me. I usually like to have 500 gold or so in reserve. This is just in case of a surprise enemy landing near my core cities so I can upgrade their obsolete defenders.
 
Murky said:
One other nice way to get gold is with a Great Merchant. You can even send them to other cities without having open borders.

I didn't know that a Great Merchant can go any where without having open borders. Learn something new every day. Thanks!:) I do have a couple of questions about this:

#1. Can your enemy attack and kill your Great Merchant?
#2. Instead of getting money, is it possible to use the Great Merchant to spy on someone without having open borders?
 
Murky said:
One other nice way to get gold is with a Great Merchant. You can even send them to other cities without having open borders.

Hmm are you sure about that ? :mischief:
 
It may have been a dream but I'm pretty sure there was a time when just after declaring peace I had a GM pop and sent it to the a city without OB.
 

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Datian said:
There is another use to money...

Say you treasury is slowy growing at 70% science, after some turns you'll have a nice lump. If you begin a long war and war wearyness cripples your cities, you can use your extra money to support 10-30% culture for some turns, and thus keep your people happy during your war years.


A big pile of gold is not required for this. In fact this is a generally inefficient method of doing what you propose. If you had spent the gold on research before the war begins you would be X beakers ahead before the war started. During war you often have to sacrifice gold\production to keep your citizens alive. In addition you may lose a town/village to pillaging or be unable to work a tile because an enemy is standing on it.

Therefore you tech slower during war time compared peace time with all other things being equal. This means that during war time you do less harm to your overall research by dropping the tech slider down in order to finance running the culture slider at %10-30% to keep your citizens happy/alive during wartime. THe happiness bonus is not based on the amount of culture produced only the percentage you spend on culture. THis means that a culture slider set at 20% producing 20 culture/turn produces the same happiness as a culture slider set at 20% producing 10 culture/turn. You do produce less culture overall but that was not your original goal.
 
Murky said:
It may have been a dream but I'm pretty sure there was a time when just after declaring peace I had a GM pop and sent it to the a city without OB.

I dunno, but in that picture you have open borders with Cyrus, which is why you were able to :)
 
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