I need regent training.

I think we are doing shadow turns.
 
I think we're doing both. All players play a shadow, but only the person who is up's turns count, unless something really wierd happens.

Also, I didn't build in place. I moved over a little to get 3 tiles of bab culture out of Leipzig's 21. My placement allowed us to immediately use the game. If it flips, then I take that back.

Okay, more questions:

1) Most likely we'll be playing from either soul_warrior's, Dbear's, or Zavior's turns, since I got such an early second city that it might throw the game off balance, and Ankka lost the worker. What do you think we should turn our game plan towards, in the short-term?

2) Ankka suggested an archer rush. How are the Germans well-equiped to do this?

3) What units do you use in an archer rush? :rolleyes:
 
We need more space. Lets get rid of babylonians. Build barracks and ~6 Archers and kill them off. We can either capture or raze babylon, depending do we go for Ur or Babylon first

1: Get more space. Get rid of babylonians.

2: We are militaristic, so we have better chance to produce elites and GL, also cheaper barracks.

3: Archers
 
@ tomoyo
- no shadows yet :( so will have to play from other turns.
- 1 - short term objectives: expand. how do we do that when we are surrounded? head for the beach. meaning babylon. it will remove them from our back and allow us to later avoid 2 front wars.
- 2- the gerries have barracks. and bigger chances for promos. so we MM to max shield output, pump archies out, move into position, strike. as we will be taking cities i think food is of lesser importance now (we can pump settlers out after that first war, if we still have room)
- 3 - an archer rush would use, well, archers. i would also build after first 6 archies a spear and move it there as MP for first city.
 
Extension of number 2): What other benefits do the Germans have that make them the best civ for archer rushes?
 
Best civ for archers rushes..
This one I dont know.
 
The Germans are Scientific and Militaristic. This means they start off with Warrior Code and Bronze Working. Generally, an archer rush consists of many archers and one or two spearmen. The Germans start off with the necessary techs, so even if they don't run into an AI that can trade them it, they will still be able to build archers and spearmen. (And of course, cheaper barracks helps a lot :))
 
I hope to have enough time for civ3 tomorrow.
I will post my turns then if possible.
 
Whose turns should we play from? I like mine of course, but if we want to be maschistic, we can play Ankka's. For a semi-normal game, we'll play yours. We can, of course play all of them up to a point.
 
My turns aren't worth playing. They were kinda a disaster... I've always been bad at beginning plays.

IMHO we should continue from Zaviors turns... how shall we keep playing this?

Everybody always shadows the original game and then we compare? That works only in the beginning. IMHO we should go like a basic SG from now on and just discuss what we do... I've never been in a TDG, so I don't know really.
 
Okay, this will just be a regular SG. Either DBear or soul warrior can go, but if you want to go, Ankka, you can.

Play from Zavior's turns.
 
I won't take it now. I'm still too shocked from how bad I did. ;)

Seriously, soul_warrior didn't get a turn yet. He or DBear should play.
 
So, someone shall continue from my turns. Save is in my post.
 
Just reading through the thread:
Zavior said:
I would settle here, set research to 100% and go for pottery.
Worker to SE
EDIT: Forgot again.
Set building to warrior -> barracks(as prebuild for granary)

That is quite surprising to me; my take would have been:
Worker W (this Wheat will be worked in every case); if nothing spectacular shows up, I would move the Settler 1NW to the coast (my preference), or 1S away from it.
Either a core city is at the coast, or it should have no coastal tiles at all...

And yes, the first Worker job would have been irrigating the Wheat.
 
Yeah, my strategy wasn't the best :crazyeye:
Well, I'm learning here.
Even from 20 turns I've learnt much.
 
Either a core city is at the coast, or it should have no coastal tiles at all...
I think one extra food in the Industrial Age is not worth one turn spent moving in 4000BC. In a solo game, I would have done what you did, DocT, for cosmetic purposes, but I think it's better not to move.
 
Sorry, but I'm bailing on this one. Didn't realize when I posted earlier that this was Vanilla.
 
Sorry to see you leave, I guess... I haven't seen any of your posts until now, so I don't really know you. :p

;)
 
I think soul_warrior should be posting his turns by now :confused:
 
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