I need regent training.

i need training - log 3000bc to 2510 bc

pre turn - move next settler due east. hope to find water between 'phants and moo's.

press enter
turn 1 - worker mines on spot.
settler builds Leifzig on spot, set to warrior (in 5)
turn 2 - granary in, start barracks in 4. grow in 6 (to size 3). lower research to 90%
(so we stay even on cash)
turn 3 - warrior goes north. see purple borders (iroquois)
turn 4 - zzz
turn 5 - zzz
turn 6 - barracks in. growth in 2. set for settler in 5.
turn 7 - Leipzig complete warrior. go for another warrior (as escort-MP for next settler in 4)
turn 8 - worker finishes mine. road same tile. rome grows and riots :(
lux to 10%, research yo 80% (iron in 6)
turn 9 - english build York on spice site (west of london)
turn 10 - settler out. heading SE toward gap in bab cities (i expect the flip danger to go away very soon ;))
move worker to road forest and conect Leipzig

trade possibilities now:
iroquois - up CB. they have 10g and spices
Babylon - up CB, Alpha, MAS. they have Ivory and no gold. also annoyed :)
England - up Alpha, CB. have 20g and Spices.
we got zilch. nada. nothing. but will get some very soon.

]


 
@Soul: We have a city named Rome? ;)

Okay, some more questions:

1) Do you think we should build more settlers? Why?

2) When should we attack, if at all?

3) What should the cities be building? (In other words, why is Leipzig building a warrior when it has one?)

4) What are our tech goals?
 
we migth want to build archers / few spears before settlers, because we want to get more space, and that coastal area isn't bad at all.

We should attack as soon as possible.

I would build Archer in Leipzig, because it has same defensive value as warrior and computer rates it better(?)
We want to get IW, to get Swordmans. After that go for literature or republic.
 
As far as I know, there is no barracks in Leipzig. If we build a MP warrior, we don't really need barracks, and since we are going to attack as soon as possible, we don't need a defender in the new city if we don't place it near the front.

If we build an archer, we should have a barracks.
 
Well, yeah. But, who is next on the line?
 
1- i think we do need more settlers. territory gained by settling is ALWAYS cheaper then turf taken. there is some land to our east that looks very nice and will be available only for the short term.

2- attack is the best defence, so id say WAR now if we had the troops. since we dont have the troops now, id go with boxing the babs in with settlers, moving in for the kill in 20 turns or so. by that time we should have blocked their path, maybe even getting declared at by babs :EEK!. 20 turns will allow us to hook up any iron we will hopefully have and\or build an archer stack to take out babs.

3- building priorities. well, as i see it we will need some MPs and warriors are cheaper than archers. they can also be upgraded if push comes to shove, but i hate upgrading regular units. also that specific warrior is meant to guard the settler moving in on babylon. it will be our last line of defence there (which hopefully we will not need). on the second hand - it can be used to guard our new eastern front, and maybe open up the map there prior to moving a settler into the unknown.

4- tech goals. we will get iron soon enough (6 turns). after that we will need basically two techs - MATHEMATICS and a GOVERMENT TYPE (Rep or Mon).
Math is for those cute woodchucks, which since we have 3 civs on OUR land, we will need soon. these ofcourse are used to defend and soften up the enemy. slow, i admit, but we have them all so very close as it matters very little.
Regarding the goverment change - depends on our aims, but id go with Rep.
why Rep? A) better cashflow. B) downside - no unit support. as i see all our near wars to be short, everybody being so close, War weariness shouldnt be too hard either.
Monarchy, why? A) unit support and MP capabilities. B) lesser WW. c) lesser income too :(. Mon is better for the constant warmonger or for extended periods of war. if we plan on taking babs out for a ride, and we are, we will need 20 turns to strengthen our assets before looking into the east (so better Rep).
IMHO our tech path should be: IW in 6. Max for Math. BLine to REP.

a further note - we should consider keeping Babs with one city after the war. why is that? A) it would be nice to have a vassal country. B) keeping them in our contact list will keep tech costs down. C) with one city they will be a very small threat to us, an d could be bullied into giving us some techs later (if they will have any). what we shouldnt do is leave them babylon. that will be taken and thier palace moved elsewhere, preferably into a poor town location, preventing any sneak surprises (oh - i didnt see that 15 archer SoD coming, now did i? ;))

@ tomoyo - yeah u know.. the Holy Roman Empire and all that ;) also try having 30 minutes to play, thinking about 4-5 games, which i guess you do (posting as much as you are). i keep mixing up. atleast i did my turn in time :D
 
You played it in C3C. We were playing vanilla. The AI has radio towers. :lol:

Or are we doing REALLY badly? :hmm:


I actually also always have this problem on early build queues. I usually build a rax in the productive cities and pump out military... in the less productive cities workers and warriors for MP... then perhaps some temples.
 
drat! havent noticed the vanilla thingee. :wallbash:
double drat - lost my civ3 cd, and left with the c3c cd only :(
does that mean im out? :( :(:wallbash: :wallbash: :wallbash:
i will still lurk if youll have me, or feel free to get a restraining order and a straight-jacket just for me.
stoopid me.
and i guess you cant use my save, either...
 
Yeah, we cant. Ankka, I guess you are up?
 
I'm up in Ank11 which is rather a time consuming game and I played just a set of Ank12... so I'll pass to Tomoyo.
 
I need to hurry up to complete Gotm37 today, and since you've already played Ank11, you should play.
 
3000BC [preturn]: nothing I can do

2950BC [1]:Whatthe... the worker was on automove? Wake it up.

2900BC [2]: Oh, the settler is ours too.

IBT: Granary built > warrior.

2850BC [3]: Settle Leipzig directly in the gap.

2800BC [4]: Call it a huge :smoke: but I irrigate the mined wheat to get more food... and would have been a waste of time to move all the turns back west.

2750BC [5] - 2630BC [8]: Get the irrigation done... move to next wheat.

IBT: Berlin riots. Oops. :blush: :smoke:

2590BC [9] - 2550BC [10]: Start irrigating the wheat. We'll have growth in Berlin at the same time as the settler is built, after that we should propably build something else to get Berlin to size 4..


BTW, one way to speed up granary building other than just prebuilding is to chop forests. And we had a nice one with a game. So I would have propably chosen to chip it up to speed up the early building.
 
I'll post my turns later today.
 
Wiat a minute... I'm up! :p

Ankka: That looks like a Sirian style :smoke: detecting. Perfect for a training game!

Points:

1) No automated workers.
2) Always irrigate food bonuses early.
3) I'm up.
 
Play ahead. I'm very busy these days.
The worker wasn't automated :eek:
 
Pre-flight: Gain a shield and a gold by micromanaging. (Move the guy working the unimproved plains wheat to a river forest. Growth is not stalled)

Why is there two warriors in Leipzig but only one in Berlin?

2510BC: Lizzie kicks us out.

2470BC: I hate these crazy years.

Berlin: Settler – Settler

2430BC: Leipzig: Worker – Barracks

Warrior arrives at Berlin. We can reduce luxury tax.

Research reduced 60% Iron Working still in 2.

2390BC: Research rate reduced to 50%, Iron Working in 1.

2350BC: Iron working complete. We have no iron. England does though.

Iron Working to Babylon for Masonry, Alphabet, and Ceremonial Burial.

I set research on The Wheel, 90%, due in 14.

2310BC: Hamburg founded to claim the spices. Babylonians found a city where I wanted one. :mad:

2270BC: Berlin: Settler – Barracks.

2230BC: Warrior finds unclaimed iron. Very far away. :(

2190BC: Nothing. :sleep:

2150BC: Konigsburg founded. Lose our warrior to barbs.

Next leader can start preparing the archers. I think England is our target as they have iron we want and they don't have Iron working.
 
Am I up now? Seems so.
 
Preturn: Press enter

2110 BC: Worker finishes road, barracks is finished.
Berlin Archer - Archer
Moving workers. Going to road spices, and mine cattle.
Set research to 80%, wheel in 4.

2070 BC: Mine cattle, start road.

2030 BC: Barracks done in Leipzig, Archer - Archer
Babs demand 8 gold. I refuse.

War
:eek:

1830 BC: Our warrior flawlessly(is that even a word?) kill bab regular warrior.
Our archer kills babylonian bowmen.

1790 BC: Bowmen kills our reg warrior.

1750 BC: Warrior built in Konigsberg. Set building to barracks.

1725 BC: Stack of archers going to take Ur.

1700 BC: Destroyed Ur.

1675 BC: Healing troops.
For peace, I could get Ashur, Mysticism, I leave this for next player to think of. Babs are in GA(I think)

1650 BC: Healing units in Leipzig.

I think I got confused somewhere in my turns, the years are kinda off :o
 
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