Olleus
Deity
This is probably not the place for this, but I would like to see the melee line something like this:
Warrior -> swordsman -> longswordsman (-> Musketman) -> Line Infantry -> Rifleman -> Infantry -> Mechanised Infantry -> Robotic/Enhanced Infantry
The musketman would represent everything from the Arquebuse up to (but not including) the bayonet. That is, it would go more or less up to the English Civil War. It is in brackets because it would be a somewhat specialised unit dealing in anti melee, while still being vulnerable to cavalry (think of the pre expansion or Civ4 musket).
The line infantry would be everything from the socket bayonet to the mass adoption of breech loading weapons. That is, it epitomises the American War of Independence and the Napoleonic Wars. In game, it would be a general purpose melee unit, quite similar to the current musketman but a little stronger. Clearly, the tech tree would need shuffling to fit this in. In general, it would be a unit that most players could avoid, but that you might want to beeline to if you're playing a warmongering game in this era.
The rifleman is pretty much as is in the game. For the late American Civil War to the Boer war, it is breech loading rifled weapons.
Infantry would be what GW infantry is, the infantry used in WW1 and 2 consisting of repeating fire weapons. Got rid of the duplicate infantry and GW infantry.
Mech infantry would be just post WW2, or even late WW2, and represent the use of armoured and armed personnel carriers, as well as (semi)automatic weapons. Also represents current infantry used in the West
Robotic or Enhanced infantry (need a better name) would be a near future unit. Represents the use of drones and "smart" rifles, as well as the increasing use of heavy armour in infantry units.
Warrior -> swordsman -> longswordsman (-> Musketman) -> Line Infantry -> Rifleman -> Infantry -> Mechanised Infantry -> Robotic/Enhanced Infantry
The musketman would represent everything from the Arquebuse up to (but not including) the bayonet. That is, it would go more or less up to the English Civil War. It is in brackets because it would be a somewhat specialised unit dealing in anti melee, while still being vulnerable to cavalry (think of the pre expansion or Civ4 musket).
The line infantry would be everything from the socket bayonet to the mass adoption of breech loading weapons. That is, it epitomises the American War of Independence and the Napoleonic Wars. In game, it would be a general purpose melee unit, quite similar to the current musketman but a little stronger. Clearly, the tech tree would need shuffling to fit this in. In general, it would be a unit that most players could avoid, but that you might want to beeline to if you're playing a warmongering game in this era.
The rifleman is pretty much as is in the game. For the late American Civil War to the Boer war, it is breech loading rifled weapons.
Infantry would be what GW infantry is, the infantry used in WW1 and 2 consisting of repeating fire weapons. Got rid of the duplicate infantry and GW infantry.
Mech infantry would be just post WW2, or even late WW2, and represent the use of armoured and armed personnel carriers, as well as (semi)automatic weapons. Also represents current infantry used in the West
Robotic or Enhanced infantry (need a better name) would be a near future unit. Represents the use of drones and "smart" rifles, as well as the increasing use of heavy armour in infantry units.