I have quite a sizable collection of books from Penguin. I can loan them out, sell them, or just throw them on the back of a shelf if I want. All of these are legal, and if Penguin contacted me and denied me the ability to read the books I bought just because I sold one, you better believe a judge would be involved quite quickly.
Funny thing is, I would easily win a lawsuit, and it would include a large amount for punitive damages, I am sure.
So, why is it ok with books and not games? Simple answer...it's not. It's ok with both, BY LAW. Your right to use/view/read/play/etc. can be sold or transfered. No contract can take taht from you any more than it can make you a slave.
A game isn't a book; a book is a physical object. You purchased that book, and now you can do whatever you want with it. EXCEPT (!) Copy it for distribution. If you photocopy the entire book, and start distributing that, you are infringing on the copyright. You own the
book. Not the content contained within the book.
You can do whatever you want with the books- you can even open a library and let people read the books all day long. However, sharing an account (as I've said several times) is less along the lines of loaning a book- and more along the lines of photo-copying that book, and giving that copy away. Conceptually, this is no different than walking into the publishing office, swiping a book, and giving it away.
That would be like copying the book and putting it on the internet in whole, not like selling your rights to use a piece of software or read a book.
This sounds a lot like agreement... I'm getting the impression we are arguing a very similar point.
The account, as far as I understand (having had Steam for all of two weeks and twice trying to uninstall without losing CiV in the process), is nothing more than a way to ensure that only the owner of the right to use the software at a given time can do so.
Exactly. Steam is a DRM company.
Steam can ask you not to share an account, and that is legal. However, if their rules get in the way of the law, they cannot legally enforce those rules. As I can lend a book to a friend, I can lend a game to a friend. If I cannot do this without allowing them into my Steam account, they cannot ban me for account sharing, because I am legally allowed to transfer my rights that I buy when I get the game.
So long as only one person is on at one time, there is no duplication, only transfer. Again, this is like saying lending my friend a DVD or book is illegal because I have duplicated all the information on the physical material. I have not, only given someone else the right to it.
If you want to let your friend use the game- the best course of action is to purchase in CD form. As it stands, Steam would be able to prove that you had the game active on multiple computers- you would then have to be able to prove that you weren't using the accounts simultaneously. I don't
think Steam would care about this particular case of account sharing- you're costing them, what? US$30-50?
If you went and opened an account, with the intent to use that account to let people play Steam games for free, then the "pirated copies" formula grows very quickly. As few as 10 games, and 10 people sharing an account:
Y=10(10-1)=10(9)=90 Illegal Copies. Even if those games were US$5, you have pirated
US$450 from the company. These are the people that Steam is likely trying to intimidate- but, how can you write a contract to punish the $450 guys without punishing the $30 guy... while not simultaneously creating a loophole?
The simple answer is: You can't. If you said "You can pirate up to $100," then people would pirate $99- then USE the contract to defend themselves. As nice as it would be for laws and contracts to be interpreted with common sense, it often comes down to a battle of syntax and semantics. Unfortunately, that means that DRM has to assume that everyone has a hook-hand and an eye-patch.
In fact, even if it IS more than one person at a time, I think a judge would look down on the suspension of service (as there is no way to loan or sell the right to use the material currently supported), but that would be more questionable. Certainly if I buy a DVD my friend and I can both watch it at the same time!
Legally, at least in America, a person would 100% have the right to sell CiV if they wanted. Ideally, Steam would be contacted first to either assist in the transfer. IF they were to say no or not help in a timely manner, suspension of the Steam account for transfer as a way of selling the game would end in the person getting the rights to the game and likely some hefty punitive damages.
You could probably get away with the suit in this particular case. Steam does need to make transfers between accounts easier; it's an obvious attempt to make digital-rights transfer as difficult as possible. It's very shady... but it makes sense from a capitalist standpoint. I think they hope that the inconvenience of transfer makes purchasing a new game a better option.
My suggestion is, if you want to transfer a game someday... buy it on CD.
None of this can be said for anything outside of America, as I don't know the laws of other countries.
However, I am 100% certain that in America, someone CAN sell CiV, and if the Steam account gets in the way, and Steam refuses to help, legal action could be taken against them...and trust me, plenty of lawyers would line up for a class action lawsuit on that one...the first would not be alone.
This one is very true. In order to stand a respectable chance, however, you would have had to try transferring ownership through contractually approved channels. Otherwise, Steam can claim that they were tallying the number of pirated copies to charge to your account.
I won't say that Steam is
wrong... but I will say that they need to make their system more convenient. At the very least, Steam needs to include an automated method for license-transfer between Steam accounts. The alternative would be to limit the number of times you can install the software... which is actually a lot less customer friendly.
I will take "No account sharing" over "5 installs per purchase" any day.