I had a vision of a strategy game I could possibly write in C++. I plan to write something big over the summer and I have a feeling this idea will be it.
Basically, the game starts (it has a not very advanced GUI, I'm just seeing windows and buttons and a map) and the game creates a map with 8 or so countries. You select which country you want to play (each has its own attributes and type of government from the start). Basically the object of the game is to either become the top dog diplomatically or conquer all other countries. In the vision, I saw very simplified combat when it comes to wartime and lots of other stuff to do. In the game, you do not overlook the cities, but rather the country as a whole. I saw a game that had unlimited strategy and has an extreme replayability rating.
I basically came up with this idea like 10 minutes ago and I need suggestions.
Basically, the game starts (it has a not very advanced GUI, I'm just seeing windows and buttons and a map) and the game creates a map with 8 or so countries. You select which country you want to play (each has its own attributes and type of government from the start). Basically the object of the game is to either become the top dog diplomatically or conquer all other countries. In the vision, I saw very simplified combat when it comes to wartime and lots of other stuff to do. In the game, you do not overlook the cities, but rather the country as a whole. I saw a game that had unlimited strategy and has an extreme replayability rating.
I basically came up with this idea like 10 minutes ago and I need suggestions.