I will beat standard Deity by conquest once...With your advice:)

Guys, thank you again for the support :)

It is time for another short update. Unfortunately, there is no much time last days.

Session 8.

Turn 75, 1000 BC. The last turn was ended by some stuff which was kind of trial...And then I pressed end of turn. But I decided to not reload.
I mean the situation with managing citizens (and so on) wasn't bad, but I didn't think much about it. Aslo, my unit cost is only 1 coin now since cities are growing :) Novgorod whipped a granary. Well...I should did it the previous turn. Now it has 1 turn for growing, it looks like I will lose some food, or I need to not work the jems for 1 turn. I decided to not work jems since I want to whip the library very soon.


Turn 76, 975 BC. Worker started farm near Rostov. Cottages is finished near Yeka and Yeka started working it, hence it can grow in 1 turn instead of 2. Novgorod started library. Still don't have gold for Aest. So, I will try to get more libraries for it. Rostov whipped a granary.


Turn 77, 950 BC. Novgorod (which didn't worked gems) grow to size 2 and has empty food bar...Is it normal? I noted such things not for a first time (I mean having a fresh granary and growing next turn gives you empty food). So - is it better to whip a granary when you a below half?
St. Petersbur whipped lighthouse. Moscow switched to building settler (in 10 turns). Warriors came to position to the barb city. Started Aest (in 6 turns).

Turn 78, 925 BC. Someone found Confu and cristianity. Well...Yaro whipped lighthouse. Took back pigs from Isa, gave her cows. Traded
pigs to Zara for fish.

Turn 79, 900 BC. Pyramids build far away. I see that someone have 185000 soldiers. I have only 40000. I guess that it means power and should be above 0.2. So, I decided to send 1 worker to Yaro to mine PH in order to build warriors. Traded with Isa gems to sugar. Yeka whipped library. Novgorod whipped library. Also, Fippy...you are the best ;) As you mentioned - religion was spread into Moscow, hence I can grow it.

Turn 80, 875 BC. Barb city was captured by Alex. The warriors go home. Hannybal is becoming more upset (-2) because of the religion. Zara becomes chrisian.

Turn 81, 850 BC. Workers build roads since they has nothing to do (kind of). St. Petersburg whipped a library since I want some scientists to
work. Yeka put 1 sceintist. Someone has 205000 soldiers. I only 39000. Should I start to panic?...Also Hanny is researching construction.

Turn 82, 825 BC. Zara has ALpha too. Isa has Currency. Lol, so fast...Can it be because I gave her so many resourses? I sell her calms
instead of giving it for free. And asked for 40 gold. St. Petersburg put 25 overflow into Moai statue. I hope some day I will finish it.

Turn 83, 800 BC. Aest is done. I think it is a good time to finish here, at the beginning of turn. It looks like I need to tech 1 turn for Alpha
now...Isa and Hanny have 7 cities. Ramesses has 8. Zara has only 4. Hyana has 6, Alex has 5.

As usual - some questions...

1) Should I do something with my power? I mean building warriors +barracks to get more soldiers. Also I will have iron working soon which will increase my power.

2) How is it better to trade? I would tech alpha, then trade for iron working and alpha.


Some pitcures. GNP looks not bad.
Cat800BC_land.JPG
Cat800BC_demogr.JPG
 

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1) No need to build warriors... it won't stop people from plotting on you. 0.2 or 0.8 doesn't really matter. You will always have low power at this point in game. Just watch out for Hannibal. Try and get him to pleased as soon as possible. He should be getting all your resources for free right now. Maybe gift him Alpha after you trade for it.

Wouldn't have traded away gems. Izzy is no big threat at "Pleased", no reason to gift her stuff anymore. And she will soon be "Friendly" because of religion.

Only start to panic when Hannibal starts plotting. And even then you will have at least 10+ turns, could switch Hindu and beg gold aswell.

Alex is plotting by the way. You should send 1 of the warriors to check his army. He will probably attack Izzy or Egypt, but could be you, who knows.

2) 1 turn of research into Alphabet, trade Aest for it. 1 turn after that trade Alpha for Iron Working and stuff. Trade for Archery if you are scared, but don't build too many guys unless you are sure someone is plotting on you.

Instead of mining stone that worker should be ready to improve 2nd gems. Start to clear jungle from calendar resis. Some of the farms should be cottages maybe.

Moscow should finish settler for backfill city. 3x flood plains + crabs is good. After Moscow gets GS + settler maybe pump out 1-2 workers while you are stuck at happy cap. You have like 5x dye it will help a lot with commerce.

Tech probably Currency - CoL ... personally I would use GS for Philo bulb, then run caste+paci and get 2nd GS for academy, should be fast.

Generally I wouldn't whip much anymore for now, grow cities to max pop if you have granary + lighthouse. Growing on coast is ok.
 
Yep..if 4 cities or 8, does not matter guys like Alex are always the most dangerous ones early cos they can plot at pleased and spam units :) He will currently build units in all cities, and they are better promoted with aggressive.

BUG mod shows you who plots, it's one of it's main advantages (when me & Lain load your save, we see the red Alex fist).

What i would do against that, putting beakers overflow into masonry with only 30-40 left to research, and then beg for masonry from him.
I would say it's more than 50% chance he gives you the tech & 10 turns of peace (he was pleased with you for some time, chances increase with lasting good relations), which would almost certainly result in him not aiming at you.

Worth trying even if it costs some beakers into otherwise more useful techs for trade, cos if he does DoW you currently it's not game over but you would certainly lose at least 1 city. Safety first imo with no army.
 
Really nice game going here! Cathy is just awesome sauce in this game. Creative really is a huge boon in the early game, and Imperialistic makes expanding so much easier. Now you have that one awesome backfill spot by the southern crabs to help grow cottages and you should be set. Very interested in seeing how you will advance once you have finished the expansion stage. Would it be early war or peaceful teching I wonder?

Oh and just a word of warning about Fippy: Fippy loves to destroy Cathy, my favorite leader of all time, in her games. Fippy loves to pick on poor Cathy! When I finally get my copy of Civ 4 again, I shall make a map just for Fippy with Cathy right next door with 10 gold mines, iron, copper, ivory, and horses all in her BFC. ^_^

Back on Topic: That stone... be sure not to lose it! Not for building any fancy wonders necessarily, but if my memory serves me correct, I am pretty sure that stone makes building Oxford cheaper? ^_^

I will refrain from throwing advise, but I will be happily keeping in tune! Good luck~


My plan here is to expand to 7 cities and then try to perform a classical Cuirs rush. I guess the land and opening is okay for that. And it looks like the situation is more or less standard. So, I hope it will be pretty education
1) No need to build warriors... it won't stop people from plotting on you. 0.2 or 0.8 doesn't really matter. You will always have low power at this point in game. Just watch out for Hannibal. Try and get him to pleased as soon as possible. He should be getting all your resources for free right now. Maybe gift him Alpha after you trade for it.

Wouldn't have traded away gems. Izzy is no big threat at "Pleased", no reason to gift her stuff anymore. And she will soon be "Friendly" because of religion.

Only start to panic when Hannibal starts plotting. And even then you will have at least 10+ turns, could switch Hindu and beg gold aswell.

Alex is plotting by the way. You should send 1 of the warriors to check his army. He will probably attack Izzy or Egypt, but could be you, who knows.

2) 1 turn of research into Alphabet, trade Aest for it. 1 turn after that trade Alpha for Iron Working and stuff. Trade for Archery if you are scared, but don't build too many guys unless you are sure someone is plotting on you.

Instead of mining stone that worker should be ready to improve 2nd gems. Start to clear jungle from calendar resis. Some of the farms should be cottages maybe.

Moscow should finish settler for backfill city. 3x flood plains + crabs is good. After Moscow gets GS + settler maybe pump out 1-2 workers while you are stuck at happy cap. You have like 5x dye it will help a lot with commerce.

Tech probably Currency - CoL ... personally I would use GS for Philo bulb, then run caste+paci and get 2nd GS for academy, should be fast.

Generally I wouldn't whip much anymore for now, grow cities to max pop if you have granary + lighthouse. Growing on coast is ok.

Nice to see you, Lain :) I remember that I read somewhere that below power 0.2 the probability of DoW is increased considerably (it is kind of backstab of weak enemy). That why I concern about it too much.
About Hanny, I think the easiest way to get him pleased - to give something like alpha. I only recently connected roads to him, so it will take a long time to get benefits of giving him resourses.
It looks like Alex started plotting only during this turn since I check it manually every turn. :crazyeye: Here, I like advice of Fippy to ask for some Masonry. And I like the idea to send one warrior to look for him, other two go for some happines.

Also I feel that I whipped too much :crazyeye: I guess this was big mistake. It would be better to grow I think...and whip at most once per 10 turns. Anyway, no your own mistakes - no wisdom :)

A couple of workers is already ready to start clear jungle gems. Also by some reason I want to mine stone and build some wonders for the failgold. However, I am not sure how it is good...probably it not worth here.

About GS...I like the idea but I think I will ask about it again later. :)

Yep..if 4 cities or 8, does not matter guys like Alex are always the most dangerous ones early cos they can plot at pleased and spam units :) He will currently build units in all cities, and they are better promoted with aggressive.

BUG mod shows you who plots, it's one of it's main advantages (when me & Lain load your save, we see the red Alex fist).

What i would do against that, putting beakers overflow into masonry with only 30-40 left to research, and then beg for masonry from him.
I would say it's more than 50% chance he gives you the tech & 10 turns of peace (he was pleased with you for some time, chances increase with lasting good relations), which would almost certainly result in him not aiming at you.

Worth trying even if it costs some beakers into otherwise more useful techs for trade, cos if he does DoW you currently it's not game over but you would certainly lose at least 1 city. Safety first imo with no army.

Oh, I didn't expected that Alex is so dangerous. So far he looks so pathetic. Anyway, I hope that he goes for Ramesses. Also I hope that it will not matter much when I trade Aest to other things.
 
Okay guys, the next small update. :)

Session 9.

Turn 83, 800 BC. So, I decided to put overflow into Masonry. Moscow switched to settler.

Turn84, 775 BC. Asked for Masonry from Alex. And he give. :) Probably he goes for Isa or Ramesses. Took sheeps back from Alex, traded them for his cows. Hence, he could trade it to AI less.

Turn85, 750 BC. Alex declared on Isa...Traded with Alex Aest for Alpha since it is fair trade and he has the least score. Also, Zara is cautios and Ramesses is annoyed with me.

Turn 86, 725 BC. Zara declared on Alex...Probably was bribed by Isa. Traded Aest for Iron Working and Myst to Hyana Cupac. Gave Aest and ALpha to Hanny and got +2 fair trade. Iron was founded near Novgorod.

Turn 87, 700 BC. Alex asked declare war on Zara. I refused. Traded Aest to Zara for Poly and Meditation. Closed borders with Zara and took back wheat. Traded wheat to Hanny for Spices. Started to build research in most places.

I think I stop here. Since have some questions again :)

1) Should I whip a settler (in Moscow or somewhere else)? It looks like it is becoming late.

2) Should I trade to Isa Aest for 2 small techs+gold?

3) Should I try to bribe someone into war?

4) My cities grow a little bit. Should I whip something? I defintely want to whip libray with overflow in Yaro. But I am not sure about St. Petersburg and Yeka. They are about to finish the useful tiles. May be whip something with overflow into wonders?

5) Should I build research since I kind of beelining to Currency.

6) Should I fear those swordsman of Hanny which is near the border?

7) What should I do with Hyana and Ramesses? Should I gift my small techs to them? Or should I wait for Currency and sell then?

8) Also, it is a great idea to become a friend of Isa:thumbsup: She build missionaries and spread religion. I guess it is a goal to become her friend and then trade without restriction? :king: As usual - some land. And I hate that she settled Salamaca so close.
Car675BC_land.JPG
 

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1) Don't see reason to whip, in 3 turns you have the settler and that should be fine.

2) Since everyone has Aest you might aswell sell it to Isa and tech Currency fast. Not sure you should have given Aest to everyone though. You had monopoly just ~5 turns ago. Would have waited until Mathematics became available and trade Aest for it maybe. Also Monarchy would be good. Only Iron Working was needed and you had Alpha for that? Hmm

3) I don't see a reason for that. Your warrior should scout the war though and maybe do something if it looks like Isa might cap Alex.

4) I wouldn't whip anything and just grow to max population. What will you do with overflow from Library whip? Coast = useful tiles, because you can grow cities to pop 10+ and later run Pacifism + Caste System for a lot of GPP.

For that reason, I wouldn't run scientists now except Moscow... grow to max population first. I don't see a reason to have city @ size 5 run 2 scientists now if you won't get a soon GS there. That's why your cities are not growing a lot. With Paci you will generate more GPP.

You seem reluctant to work coast tiles, but I think it is better than running scientists... 2 food 2 commerce > 3 beakers 0 food ... unless you get GS there, then it is something different. But you probably won't get 2nd GS before Philosophy.

I love coast tiles. It means I can slack off on micro. Select all cities and click button "prio food + commerce" and just end turn and watch cities grow while my workers do stupid stuff. It is the easiest game actually :D ... and if you have Great Lighthouse you can just switch off brain completely.

5) Yes, when you get Currency switch to wealth.

6) No, unless he is plotting. Maybe send a warrior and check if he is stacking troops on your borders.

7) I would do absolutely nothing about them ;). Try to get Monarchy + Calendar for Currency. Pick up Meditation for Philo bulb.

8) Yup, she should be Friendly soon.

About Zara: You closed borders, but you still trade resources. If you don't want "stop trading with worst enemy" you should cancel the deal as soon as possible.

Basically:

Grow cities, farm GS, scout Alex+Isa war + Hannibal army ... watch for war plotting. I don't think you have Horses actually? Think about how you get them, or maybe you have to go cannons later.

Think about tech path. Something like: Currency -> Code of Laws -> Civil Service I guess. Improve calendar resis quickly, grow cottages for capital. And it should be good game ;).

You should actually prepare work boat for crabs if you haven't built one already :). Maybe for that whipping library with overflow into work boat would be good.
 
Thank you, Lain!

1) It looks like it is true. And it looks like I greatly underestimated river cottages. However, thanks to you and FIppy I reconsider it. Hence, there is no resons to whip the settler. BtW...Having currency soon. Should I consider 8th city near gems, say 2 N of pigs? It would be good enoung for whipping.

2) In fact, Aest is not a big deal. First, I gifted it to Hanny to improve relations, and I could not trade normally with Alpha.
Again...back to that question - Should I sell Aest just for gold? Or take Prieshood and Mediation?
A) If I take both then I got very few gold
B) If I take only one then I got almost all gold. Then which of them should I take? Priesthood gives a discount for CoL, Meditation open Phylosophy bulbing.

3) BtW, may one of the reasons that AI didn't plotted on me is the fact that distances between my cities are long enough. I remember that Seraiel wrote that probability of plotting becomes less then.
4) Yes, Yaro whip library into boat. I was going to do that. So, I refrain from whipping other places. At least before I work unimproved tiles. :)

6) Well..but may be he is kind of preparing for plotting :lol:

7) Here I will just follow your idea :)

Thank you for reminding on Zara, I should cancel everything asap.

Horses actually looks like a problem...May be I can get it in trade, if Isa has a couple of them. E.g., ask her to stop trading with AI where she send horses and then trade for it. Otherwise...Yes, may be I need cannons and more of your advice :king:

Also about bulbing Phylo with the first GS. I played a short game in Vanilla at immortal. In the beginning it was a big happiness problem. But then I remembered most of your advice and tried implement them. Eventually, I spread religion (and made Motny friendly near me) and then bulbed Phylo and switched to Pacifism/Caste system. It looks like it works great with a lot of food. Exactly, it is quite similar to the current game. Hence, probably will do the same here.
 
Okay, the next short update. :) I have more question than I am playing %) So, I hope the answers will be useful for Emperor/Immortal players too. :) The answers step by step explain how Deity players see the game.

Session 10.

Turn 88, 675 BC. Stopped trading with Zara. Well...decided to trade Aest to Isa for Monoteism and gold. I hope it will give some fair trade also.

Turn 89, 650 BC. Yaro whipped library. Continue growing cities. I put barracks in Rostov. I want to whip it since it doesn't have good tiles
for working.

Turn 90, 625 BC. Ramesses became cautious. So, I opened borders with him and gifted writing. Then I want trade to his Monacrhy. Also I decided to
build scout in Novgorod.

Turn 91, 600 BC. Traded with Ramesses Aest+Alpha for Monacrhy+Priesthood. It looks like he started researching some of Aest/Alph, he didn't want to trade. Overflow in Rostov went to Parthenon. Great Scientist was finished in Moscow and Settler also was finished.

Turn 92, 575 BC. Currency is in. :) Probably will stop in the beginning of turn since there are some imortant desicions. Hannybal also got Currency this turn.

Some questions. I guess, this time they are more improtant than in other cases.

1) Should I revolt right now into Monarchy+OR?

2) What should reseacrh next? CoL? Or...may be Math or Drama (may be Music for GA?)?

3) How should I use GS? Academy or bulb Philo?...Caste system+pasifism should work great. On the other hand I can wait for a little. How many great persons should I have assuming that I want to do Cuirs rush? 3 GS (Philo+Educ+Lib)+1 GM (Money)? Assuming that I found horses somewhere...Another option can be drafted Rifles?...

4) Trading screen. What is the best for trading techs now? Monacrhy to Hanny for gold and fair trade? On the other hand it is not good to them techs like Currency or Monarchy. I need somehow to get Isa to Friednly, hence I can trade with her with things like Philo.

5) Resourse screen. Should I trade Stone to Ramesses for Corn and gold? Should I trade something to Hyana for 3 gold? I don't want to trade since I want to grow my cities.

6) On the other hand, I am not sure which squares my cities will work (E.g., St.Petersbur and Yeka). So far, I followed Fippy's advice on workers. They improved Iron, Gems, Stone. Now, some of them need help Rostov. Do I have enough of them to build as many cottages as I can? It looks like big cities should work cottages (even not river). Later, I can turn them into farms/workshops. So...May be another worker could be good?...

7) Since I have Iron now. Should I build/perbuild some troops? Just for safety.

8) Also It doesn't look that Alex is doing great against Isa...But I have nothing to give to Isa to stop the war.

9) DIplomacy...Should I give up Alex and stop trading with him? Hence I can start trading with Zara again (Since I will not care about Alex).


Cat575_resourses.JPG
Cat575BC_techs.JPG


P.S. Please don't look what I am building in the save. It is the beginning of the turn.
 

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First some things I would do immediately before answering questions:

- Yaroslavl should take clam back and grow, Moscow is almost at happy cap anyway and has nice food.
- Sell Monarchy to Hannibal for the gold to fund 100% research.
- Re-negotiate deals with Isa -> give her iron for sugar + coins, trade gems for corn from Egypt.
- Re-negoatiate deals with Alex. He is not important, so better take back your health stuff + you will have crabs yourself in 5 turns.
- Clear jungle on the rice and build farm, give one clam to Yekaterinenburg and whip Lighthouse (1-pop, but doesn't matter) and grow it. Probably stop running scientists there for now.
- Clear jungle on dye + banana ... I think worker count is fine, maybe you can whip one more later. One guy can build cottages for your new city.
- Cities should build wealth and not barracks or scouts.

Your questions:

1) You can, but I would probably wait a bit. Drama -> Music seems like an option and then you could switch in golden age later. You don't really need HR yet for happiness and OR... well, you don't build a lot at the moment.

2) I would try Drama (bulb Philo) -> Music, but really CoL is good aswell. Hope you can trade for Mathematics (requirement for Music). And then with Drama you can get Calendar, maybe CoL aswell? Caste System would not help a lot right now, you need higher population in cities first.

3) Bulb Philo in 3-4 turns. Getting it first is a nice boost for Lib race. Probably 4-5 more GS (Academy, Paper, 2x Edu, Lib) ... but can self-tech paper too. Depends later how game goes.

4) Trade Monarchy for gold.

5) see above

6) I wouldn't build new cottages on non-river. By the time they grow you already reach MT or Steel and then you want farms anyway. Tile improvement see above. Working coast for growth is not bad. Soon calendar resis, chop jungle for that.

You have 5 workers: 1 for new city, 2 for Rostov, 2 farm rice for St. Petersburg

7) Would rather give iron away and build some warriors for happiness. You are pretty safe.

8) Well, it doesn't look like Isa is threatening a city? More scouting needed.

9) Zara and Alex look both pretty useless. Maybe stop resource trades altogether with them, yup. But selling them techs for money + maybe bribes is good.

So if I continued from your save my plan would be:

- stop running specialists, grow cities, change tiles like described above, fund 100% research with tech sales + building wealth
- tech Drama, bulb Philo, hope to trade for Mathematics, tech Music (if I think I will be first), save Great Artist
- tech/trade for Code of Laws + Calendar + maybe Metal Casting
- start Golden Age, switch into Caste + HR + Pacifism ... starve cities with high pop and get maximum GPP from 2-3 cities. Build academy with next GS, save others.
- tech Civil Service and switch into Bureucracy at end of golden age (timing should be right!)
- build Chichen Itza + Angkor Wat for failgold.
- sell Drama etc for gold for 100% research
 
Lain, Thanks a lot again! I feel so sorry for a slow playing. Last days, don't have much time due to RL and I don't want waste this game by a fast playing. Opening looks promising, and I easily can do mistakes if play without enough concentation. I think you understand me....:)
So, meanwhile I started to go through some old Deity games from this forum, and was so surprised that many advices are quite common but you never pay actual attention to them unless you feel it (I mean when one play and think about them deeply simultaneously). Also, I looked through my old Deity game saves...After the current one they are looking so pathetic :king:

One of the masterpieces of SG Deity games is the following one. It is 43 pages thread...I read it now and no one post was skipped! Moreover, I start feeling that I understand what they are saying (I read it about 3-5 years ago too, I found it interesting but most of discussion was just an information for me, which was kind of forgotten later). I guess your example of serious playing a game was very effective :thumbsup: So, I am very hoping that I could win soon Deity in Warlords too. Just in case, this is the thread. If you haven't read it then I highly reccomend it. :king:
https://forums.civfanatics.com/threads/the-last-challenge-team-game-deity-trial.343185/



I hope I will play somewhat around Thursday-Friday. So far, some preliminaries and another superlink.
https://forums.civfanatics.com/threads/civ-illustrated-1-know-your-enemy.478563/


Below I put the informtation from this thread about my AIs. I need know my friends and my enemies. :smoke: Probably, after this game I will remember their stats forever :lol: And in the original thread they look colorful and much better. :thumbsup:

I hope the authors of the thread don't mind if I copy past those 6 leaders here. Othewise, I will put only links here. I want keep them somewhere near during the next parts of my game. Also, I will change something (WFYBTA) accoring to Deity.
 
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Our first one is Isabella


Isabella

Isabella.jpg

Fishing and Mysticism

Expansive - +2:health: per city
Double production speed of Granary and Harbor
+25%:hammers: bonus on production of Workers
Spiritual - No Anarchy when changing Civics or Religions
Double production speed of Temple and the Cristo Redentor Wonder

Conquistador - A Cuirassier which will only flank attack cannons (not trebuchets or catapults). Gains +50% vs. Melee Units. Also receives defensive bonuses!
Citadel - A castle which grants +5 XP for siege units

Favorite Civic - Theocracy

We Fear You Are Becoming Too Advanced appears after she sees you receive 7 techs from AIs on Diety Difficulty (Varies based on difficulty, Tech steals don't count, after 6 = 5+5*20% techs you can trade at most once)
Will trade techs that don't unlock units or buildings to human when 60% (means that 4 of 6 AIs must know) of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 4/10
Espionage Spending 7/10
Resists Capitulating 4/10

Asks for Help 6/10
Demands Tribute 8/10
Demands You Convert To Her Religion 10/10
Demands Civic Change 3/10

Declares Wars of Conquest on Neighbors whom She is Annoyed With 6/10

Flavor Religion (High)
Faction (Peace Weight) Neutral (+6)
Base Attitude towards Human Player (-1)

Possible Diplo Bonuses
Different Religion Penalty - Up to -3 Relations (or -4 if Isabella owns the Holy City)
Shared Religion Bonus - Up to +7 Relations (or +8 if Isabella owns the Holy City)
Shared War Bonus - Up to +2 Relations (or +3 while human and Isabella share a war)
Shared Civic Bonus - Up to +4 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Cautious
Will trade extra health resources: Cautious
Will trade extra strategic resources: Pleased
Will trade map: Friendly
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Pleased (If she is pleased or lower with target AI)
Will sign trade embargoes: Pleased (If she is cautious or lower with target civ)
Will adopt religion: Friendly
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvements: Farm + Windmill
 
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The next AI, whose is the second, is Hannibal

Hannibal
Hannibal.jpg

Mining and Fishing

Financial- +1:commerce: on tiles with at least 2:commerce:
Charismatic - +1:) per city
-25% XP needed for unit promotions
+1:) from Monument and Broadcast Tower

Numidian Cavalry - Horse Archer with +50% vs. Melee units, and free Flanking I promotion. Has 5:strength: instead of 6
Cothon - Harbor with +1 Trade Routes. Costs 100:hammers: instead of 80

Favorite Civic - Free Market

We Fear You Are Becoming Too Advanced appears after he sees you receive 13 techs from AIs on Deity Difficulty (Varies based on difficulty, Tech steals don't count, after 12 = 10+10*20% techs you can trade at most once)
Will trade techs that don't unlock units or buildings to human when 30% (means that 2 of 6 AIs must know) of the other AIs also know the tech


Builds Wonders 2/10
Build Units 6/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 7/10

Flavor Military (Medium) + Gold (Low)
Faction (Peace Weight) Bad (+2)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Hannibal owns the Holy City)
Shared Religion Bonus - Up to +5 Relations (or +6 if Hannibal owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Hannibal share a war)
Shared Civic Bonus - Up to +3 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 7

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Cautious
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Cautious
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvements: Cottage + Windmill
 
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The third important AI is Alexander

Alexander
Alexander3.jpg

Hunting and Fishing

Aggressive - Free Combat I promotion for Melee and Gunpowder units
Double production speed of Barracks and Drydock
Philosophical - +100%:gp: birth rate
Double production speed of University

Phalanx - Axeman with +100% Defense vs. Chariots
Odeon - Colosseum with an extra +1:) and +3:culture:

Favorite Civic - Vassalage

We Fear You Are Becoming Too Advanced appears after he sees you receive 7 techs from AIs on Deity Difficulty (Varies based on difficulty, Tech steals don't count, after 6 = 5+5*20% techs you can trade at most once)
Will trade techs that don't unlock units or buildings to human when 30% (means that 2 of 6 AIs must know) of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 8/10
Espionage Spending 5/10
Resists Capitulating 7/10

Asks for Help 4/10
Demands Tribute 4/10
Demands You Convert To His Religion 5/10
Demands Civic Change 1/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 8.6/10

Flavor Military (Medium) + Growth (Low)
Faction (Peace Weight) Bad (+0)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Alexander owns the Holy City)
Shared Religion Bonus - Up to +5 Relations (or +6 if Alexander owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Alexander share a war)
Shared Civic Bonus - Up to +3 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Cautious
Will trade extra health resources: Cautious
Will trade extra strategic resources: Pleased
Will trade map: Friendly
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Friendly
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing specific
 
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The fourth leader is Ramesses II


Ramesses II
RamessesII.jpg

The Wheel and Agriculture

Industrious - +50%:hammers: bonus on production of Wonders
Double production speed of Forge
Spiritual - No Anarchy when changing Civics or Religions
Double production speed of Temples and the Cristo Redentor Wonder

War Chariot - Chariot with 5:strength: instead of 4, which is Immune to First Strikes
Obelisk - Monument that can turn 2 Citizens into Priests

Favorite Civic - Organized Religion

We Fear You Are Becoming Too Advanced appears after he sees you receive 19 techs from AIs on Deity Difficulty (Varies based on difficulty, Tech steals don't count, after 18 = 15+15*20% techs you can trade at most once)
Will trade techs that don't unlock units or buildings to human when 60% (means that 4 of 6 AIs must know) of the other AIs also know the tech


Builds Wonders 10/10
Builds Units 2/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 3.7/10

Flavor Culture (Medium) + Production (Low)
Faction (Peace Weight) Neutral (+6)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Ramesses II owns the Holy City)
Shared Religion Bonus - Up to +7 Relations (or +8 if Ramesses II owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Ramesses II share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Cautious
Will trade extra strategic resources: Cautious
Will trade map: Friendly
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
Will adopt religion: Friendly
Will adopt civic: Friendly
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Pleased


Favorite Tile Improvement: Nothing Specific
 
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The fivth leader is Zara Yaqob

Zara Yaqob
ZaraYaqob.jpg

Hunting and Mining

Creative - +2:culture: per city
Double production speed of Library, Theatre, and Colosseum
Organized - -50% Civic upkeep costs
Double production speed of Lighthouse, Factory and Courthouse

Oromo Warrior - Musketman with 1 First Strike that is also Immune to First Strikes. Starts with free Drill I and Drill II promotions
Stele - Monument with extra +25%:culture:

Favorite Civic - Theocracy

We Fear You Are Becoming Too Advanced appears after he sees you receive 13 techs from AIs on Deity Difficulty (Varies based on difficulty, Tech steals don't count, after 12 = 10+10*20% techs you can trade at most once)
Will trade techs that don't unlock units or buildings to human when 30% (means that 2 of 6 AIs must know) of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 6/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 8/10
Demands Tribute 2/10
Demands You Convert To His Religion 8/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.6/10

Flavor Growth (Medium) and Religion (Low)
Faction (Peace Weight) Neutral (+6)
Base Attitude towards Human Player (+2)

Possible Diplo Bonuses
Different Religion Penalty - Up to -3 Relations (or -4 if Zara Yaqob owns the Holy City)
Shared Religion Bonus - Up to +8 Relations (or +9 if Zara Yaqob owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Zara Yaqob share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Annoyed
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Cautious
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
Will sign trade embargoes: Pleased (If he is cautious with target civ)
Will adopt religion: Friendly
Will adopt civic: Cautious
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing Specific
 
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The last, sixth leader is Huayna Capac

Huayna Capac
HuaynaCapac.jpg

Mysticism and Agriculture

Financial - +1:commerce: on tiles with at least 2:commerce:
Industrious - +50%:hammers: bonus on production of Wonders
Double production speed of Forge

Quechua - Warrior with +100% vs. Archery units. Starts with Free Combat I promotion
Terrace - Granary with +2:culture:

Favorite Civic - Hereditary Rule

We Fear You Are Becoming Too Advanced appears after he sees you receive 7 techs from AIs on Deity Difficulty (Varies based on difficulty, Tech steals don't count, after 6 = 5+5*20% techs you can trade at most once)
Will trade techs that don't unlock units or buildings to human when 30% (means that 2 of 6 AIs must know) of the other AIs also know the tech


Builds Wonders 8/10
Builds Units 4/10
Espionage Spending 4/10
Resists Capitulating 4/10

Asks for Help 6/10
Demands Tribute 4/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.7/10

Flavor Gold (Medium) + Production (Low)
Faction (Peace Weight) Bad (+2)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -3 Relations (or -4 if Huayna Capac owns the Holy City)
Shared Religion Bonus - Up to +6 Relations (or +7 if Huayna Capac owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Huayna Capac share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Pleased
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Cottage
 
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Yup, no need to rush. Now with holidays and everything, take your time. You have a strong position, no need to play fast and ruin it.

I don't have a lot of motivation at the moment. I click to 1000 AD in <1 hour, don't have patience for slow play somehow. Makes a big difference on Deity. And if I lose a game I get annoyed for 1 week and don't play at all. So bad combo :D.
 
First some things I would do immediately before answering questions:

- Yaroslavl should take clam back and grow, Moscow is almost at happy cap anyway and has nice food.
- Sell Monarchy to Hannibal for the gold to fund 100% research.
- Re-negotiate deals with Isa -> give her iron for sugar + coins, trade gems for corn from Egypt.
- Re-negoatiate deals with Alex. He is not important, so better take back your health stuff + you will have crabs yourself in 5 turns.
- Clear jungle on the rice and build farm, give one clam to Yekaterinenburg and whip Lighthouse (1-pop, but doesn't matter) and grow it. Probably stop running scientists there for now.
- Clear jungle on dye + banana ... I think worker count is fine, maybe you can whip one more later. One guy can build cottages for your new city.
- Cities should build wealth and not barracks or scouts.

Your questions:

1) You can, but I would probably wait a bit. Drama -> Music seems like an option and then you could switch in golden age later. You don't really need HR yet for happiness and OR... well, you don't build a lot at the moment.

2) I would try Drama (bulb Philo) -> Music, but really CoL is good aswell. Hope you can trade for Mathematics (requirement for Music). And then with Drama you can get Calendar, maybe CoL aswell? Caste System would not help a lot right now, you need higher population in cities first.

3) Bulb Philo in 3-4 turns. Getting it first is a nice boost for Lib race. Probably 4-5 more GS (Academy, Paper, 2x Edu, Lib) ... but can self-tech paper too. Depends later how game goes.

4) Trade Monarchy for gold.

5) see above

6) I wouldn't build new cottages on non-river. By the time they grow you already reach MT or Steel and then you want farms anyway. Tile improvement see above. Working coast for growth is not bad. Soon calendar resis, chop jungle for that.

You have 5 workers: 1 for new city, 2 for Rostov, 2 farm rice for St. Petersburg

7) Would rather give iron away and build some warriors for happiness. You are pretty safe.

8) Well, it doesn't look like Isa is threatening a city? More scouting needed.

9) Zara and Alex look both pretty useless. Maybe stop resource trades altogether with them, yup. But selling them techs for money + maybe bribes is good.

So if I continued from your save my plan would be:

- stop running specialists, grow cities, change tiles like described above, fund 100% research with tech sales + building wealth
- tech Drama, bulb Philo, hope to trade for Mathematics, tech Music (if I think I will be first), save Great Artist
- tech/trade for Code of Laws + Calendar + maybe Metal Casting
- start Golden Age, switch into Caste + HR + Pacifism ... starve cities with high pop and get maximum GPP from 2-3 cities. Build academy with next GS, save others.
- tech Civil Service and switch into Bureucracy at end of golden age (timing should be right!)
- build Chichen Itza + Angkor Wat for failgold.
- sell Drama etc for gold for 100% research


Thanks again for your comments! I was happy to see that some of my thought was similar. Your teaching give a results :thumbsup::) However, I still want a scout to see the war progresses better. Also I must say that some of your toughts opened my eyes. I mean the thing that I don't need HR or OR...Hence I don't need to revolt. :thumbsup: Probably I could get Philo and CoL at some point and than make some GP.

1)-2) Drama thing was okay, but unfortunately there was no math. :crazyeye: Anyway, I don't regret. Sometimes I research Drama too.

6) Yes, indeed...Another thing which opened eyes :thumbsup: Now you can see how increased my bpt. And it without Academy. My score now in the middle. I am startig to afraid of myself. :lol::crazyeye:

7) So far, no one else went WHEOOH. I need somehow to please Hanny. May be gift him some horsehockey jungle city?...

8) It looks like the war goes forth and back. At some point even Alex could make peace with Isa. Also he want a huge price with Zara. Hence, he looks okay so far.

Yup, no need to rush. Now with holidays and everything, take your time. You have a strong position, no need to play fast and ruin it.

I don't have a lot of motivation at the moment. I click to 1000 AD in <1 hour, don't have patience for slow play somehow. Makes a big difference on Deity. And if I lose a game I get annoyed for 1 week and don't play at all. So bad combo :D.

I understand you very much. And I do the same. The difference only - I quit before 1000 BC :lol:
About the Holidays, we have some other days for it:) Anyway, there should some days free from work soon. Actually, I am very enthusiastic to continue this game. The problem is that writing down/blogging game progress take so much time. :lol: Hence, in one hour I play 4-5 turns instead of up to 1000 AD :D


Time to play. Session 11.

Turn 92, 575 BC.
Workers finished the farms in Novgorod. One of them will go to cottages, and others will go clear jungle. Sell Monarch to Hanny and got another +1 to fair trade. Yeka whipped lighthouse and start working coast instead of scientists. Cancel deals with Isa (calm and jems), traded iron for shugaer and 2 coins (instead of 4). Traded jem for corn with Ramesses.

Turn 93, 550 BC. Isa completed Statu of Zeus. Founded Yakust, it start Granary. Also I can force Alex to make peace with Isa (before he sent
me to her). Zara got Currency, Ramesses got wine for trading.

Turn 94, 525 BC.
Traded with Ramesses sheep for wine. Traded with Zara Pig for Rice. Also, last turn I should sell currency to Hyana for 150. Othwerwise it was done by Zara. Gave calms to Isa for free. Everyone has those calms...

Turn 95, 500 BC.
Got Drama. Some forest grown near Yeka. Well...and no one has Math...Alex want for peace with Zara all techs. Also Barcelona's border
expanded and I got Spanish culture on stone.


So far I have only one big question.
1) Is it okay now to research math asap (in 2 turns instead of 3), then bulb Philo (kind of making it less attractive to AI), and beeline Music?
2) May be it even can worth to sell Drama to Isa (hence, I should get more fair trade and may be friendly), meanwhile I could sell Monarchy to Alex, but it could give trading with worst enemy.

Small Questions.
1) Why shouldn't I sell stone to Ramesses? Is it that important now?
2) Is not it dangerous to sell Iron to Isa? Then she will have swordsman against Alex.



Cat500BC_demog.JPG



I never had so may max bpt at 500 BC...%)
Thank you guys! Thank you forum! ;)
Cat500BC_land.JPG
 

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1) You can sell stone to Egypt I guess, but probably failgold for Chichen Itza (Code of Laws) + Angkor Wat (Philosophy) is better than 3 gpt.

2) I don't think Isa is very strong, she shouldn't beat Alex. Actually I think Alex might win the war. She was in religion spam mode and not prepared. Alex has Catapults+Phalanx. And you will have big tech lead for bribing peace if needed.

Imo don't worry about Hannibal too much.

==

Big questions:

1) Yup I would research Mathematics (shame nobody will trade) and bulb Philo. Then check tech situation and try for Music, it would be a huge boost. I think you should sell Monarchy for 50+ gold and maybe beg from Isa + Alex. Everything to keep research @ 100% for Music. Build wealth everywhere after you get Mathematics in 2 turns. By the way, don't trade Mathematics when you get it, because Inca etc can research Music if they get Mathematics. Maybe you will lose Music anyway, but it's not the biggest problem.

Take back your resources, you need health + happiness soon. Pig for Rice doesn't help much, you have own rice in 2-3 turns. Health probably more important because you can switch into Monarchy soon anyway and improve Dye etc.

2) Don't trade Drama or you will lose Music maybe... really, "Friendly" is no big deal, don't just gift techs and resources. Early it is nice, but AI at "Pleased" is ok at this stage in game. Maybe sell Drama for 200+ gold in a few turns (when you think you have Music 100%).

==

From this position you could get Lib before 1 AD. But of course you want to take it late and get best tech. I don't see how you can get horses actually. Maybe you have to go with Cannons (or Rifles+Trebs).
 
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1) You can sell stone to Egypt I guess, but probably failgold for Chichen Itza (Code of Laws) + Angkor Wat (Philosophy) is better than 3 gpt.

2) I don't think Isa is very strong, she shouldn't beat Alex. Actually I think Alex might win the war. She was in religion spam mode and not prepared. Alex has Catapults+Phalanx. And you will have big tech lead for bribing peace if needed.

Imo don't worry about Hannibal too much.

==

Big questions:

1) Yup I would research Mathematics (shame nobody will trade) and bulb Philo. Then check tech situation and try for Music, it would be a huge boost. I think you should sell Monarchy for 50+ gold and maybe beg from Isa + Alex. Everything to keep research @ 100% for Music. Build wealth everywhere after you get Mathematics in 2 turns. By the way, don't trade Mathematics when you get it, because Inca etc can research Music if they get Mathematics. Maybe you will lose Music anyway, but it's not the biggest problem.

Take back your resources, you need health + happiness soon. Pig for Rice doesn't help much, you have own rice in 2-3 turns. Health probably more important because you can switch into Monarchy soon anyway and improve Dye etc.

2) Don't trade Drama or you will lose Music maybe... really, "Friendly" is no big deal, don't just gift techs and resources. Early it is nice, but AI at "Pleased" is ok at this stage in game. Maybe sell Drama for 200+ gold in a few turns (when you think you have Music 100%).

==

From this position you could get Lib before 1 AD. But of course you want to take it late and get best tech. I don't see how you can get horses actually. Maybe you have to go with Cannons (or Rifles+Trebs).

It looks like I messed a little bit with the stone. Anyway, so far there is no time for building wonders

Friendly Isa is needed for me for tech trading. But it looks like she is not doing great at teching now...

Lib 1 AD? Surely, you must joking :). I don't see how I can do it in the next 15 turns. And it looks like I need go steel route...So, 1 GS for Academy, another one for Edu, then may be for Lib, then 1-2 for Chemistry. So, I need try to get at least 4 GS during GA and I don't need merchants. So...we will see soon. :)
In fact it is so pity that there is no horses nearby...Cuirs Rush at 500-1000 AD could be great!

Okay, lets proceed to the next small session. Which means that I have a common situation where I don't know what is the best. But...don't look at the short session - it is better look at pictures :thumbsup: I always try to do at least couple.


Session 12.

Turn 95, 500 BC. Started researching Math.

Turn 96, 475 BC. Then Ramesses came and annoyed ask for Drama...Well..I gave him and got +3 relations. I think it is not worth to risk by DoW when I will beeline Lib. Also he doesn't have Math. And he shouldn't trade it away.
Cat400BC_demand.JPG



Turn 97, 450 BC. Great general borned in Spain. Isa and Alex made peace. Traded Math to Zara and Currency to Alex. I need money for Music. Fornunately didn't get any penalty about trading with worst enemy. Re-did some traded. Gave stone to Hanny for Spices. Hannybal finished Metal Casting and started Machinery, should finish in 5 turns. Set research to Music. Should be in 6 turns, if I find somewhere 100 money. I already asked from Isa and Alex, but not from others. It would be so good if I would sell Currency to Inca for around 150-200 gold...
Cat400BC_war.JPG



Turn 98, 425 BC. Bulbed Philo. Sold Math to Ramesses.

Turn 99, 400 BC. Beginning. I decided to stop here since again have some typical questions. Aslo Music can be done in 3 turns.
Cat400BC_techs.JPG



1) What should I do with some big cities? E.g. St. Petersburb and Yeka. They became big enough and doesn't have good tiles to work. Whip anger
alomst gone. Should I whip some infra? E.g. theatres, may be some cities should become globe theatre with infinite whipping? I quess it can be St. Peterburg. Also baracks should be built at some point. Or should I wait for OR? Or..may be I need to try to launcg GA first and for it I should have many citizens.

2) Should I beeline to Music and then put one turn into Calendar? Or should I discover Calendar first? I quess Music should be first.

3) May be I should whip something with overflow into wonders for failgold?

4) Also I want to build the 6-th worker. I have enough place for new units (maintance is 0). What should I do with the missionary?

5) In Yakuts - is it better to build Farms or cottages on those flood plains.

6) Should I gift Drama to Isa and then trade Philo for everything in her hands?

7) And...what I should with culture of Barcelona?...It presses so hard. Can theatres help?


BtW, Moscow is in top 5. I never seen it too. :mischief:
Cat400BC_top5.JPG
 

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