At the time of nuclear missiles, it's more likely that the target civilization would have time to figure out what's going on and launch their own nukes. I suggested at the beginning of the turn so that they don't have time to move anything out of danger, but the nukes will still be around to be fired at a target of their choosing instead of scripted automatic targets that would be required with other suggestions. In addition, the source civ couldn't just move his units in the same turn that he kills all of the target civ's units.I LIKE this. For Atomic Bombs at least. That would give a more realistic difference between them and Missles. Something to consider, if this were even possible, that the other player could move their units out of the way. This would be a cool difference between atomic bombs and missiles
You laugh, but when I was new to the game, I disabled every victory except for domination victory. After all, you can say you're "King" because a bunch of diplomats in a stuffy room said so, but if I have a stronger military, your threats and power are empty. And good luck resisting my powerful military when I wage war to conquer your empire.Victory conditions. Lets be real, the only way to win the world....is to take it! Domination should be the only way to win Civ, everything else is completely unrealistic.
...said Hippie_Peace_man.You laugh, but when I was new to the game, I disabled every victory except for domination victory. After all, you can say you're "King" because a bunch of diplomats in a stuffy room said so, but if I have a stronger military, your threats and power are empty. And good luck resisting my powerful military when I wage war to conquer your empire.
Every single gameJust making conversation. But the "realistic domination" probably isn't... Realistic lol. So in reality our world is probably a Huge map. And definitely 22 civs/max CS. Has anyone actually done this?? I bow to you if you have. Granted you only have to take over every capital. But on a huge map? Good lord. Well maybe if you play til the year 2500! I usually settle with being the largest civ. Killing whoever was about to finish the spaceship. Then finish my own lol
Huge map? On at least immortal?? Pics or it's a lie!! Jk. I bow to your Superior skills sir. But there's got to be some catch! Do you do like 20% land 80% ocean? LOL. Okay maybe I'm getting a little better every game, but it literally seems like it's impossible to do by the year 2050. Of course it's definitely something I wish to achieve myself. One thing I realize you have to have a more streamlined approach to go after the capitals not the other junk citiesEvery single gameOk, I do not max the CS numbers.
I made a thread about this a while back, but I'll post it here because it fits:
Year progression should be modified. With the new balance encouraging production over science and preventing scientific snowball, I usually don’t research writing until 100-200 AD. It feels weird to me when I’m in the year 1945 and it’s not even the modern era. The modern era, for context, is from mid 19th century to the turning of the century. I desire a separate year counter that is purely UI (not used for Mayan UA) that uses the average amount of technologies discovered world-wide to calculate the year.
Just making conversation. But the "realistic domination" probably isn't... Realistic lol. So in reality our world is probably a Huge map. And definitely 22 civs/max CS. Has anyone actually done this?? I bow to you if you have. Granted you only have to take over every capital. But on a huge map? Good lord. Well maybe if you play til the year 2500! I usually settle with being the largest civ. Killing whoever was about to finish the spaceship. Then finish my own lol
I'm not sure I would necessarily call them easier, only because this mod has been balance so well. As you grow larger and gain more cities happiness is harder to control. And war-weariness can shoot up quite quickly because you have more cities. I find myself with a healthy military supply, but then once the war weariness kicks in it starts to make it drop negative to the point where I can't even build more units until I get the war weariness back under control. Off hand I thinked it jumped from 30 to 50 to 80 quickly last war. (I rejected 2 peace treaties) I did go Order though, not Autocracy.@Bryan317 , Emperor, epic. But I rarely finish the gamesAlso, not sure, but maybe these huge crowded maps are actually easier? Once you conquer about a third of the world, your supply is so high that you can overrun the rest of the world with your superior numbers.
I 100% agree for anything pre gunpowder. I suppose even musket men and tercio could get lucky and hit you with a musket ball lolAir units taking damage from attacking land units is the dumbest thing the continually annoys me in civ, i know for balance reasons it exists but it's so dumb that my bombers take damage from attacking lancers like what are they doing ? throwing pointy sticks at a freaking bomber ?
That's pilots losing airplane control out of uncontrollable laughing.Air units taking damage from attacking land units is the dumbest thing the continually annoys me in civ, i know for balance reasons it exists but it's so dumb that my bombers take damage from attacking lancers like what are they doing ? throwing pointy sticks at a freaking bomber ?
I like to think Civ has a long and cherished history of unusual warfare. I remember when a spearman could take out a tank with a bit of luck ^^.
That is from Civ 3 right? man that game was awful.
You should check out some of the mods over in the CivIII forums. Several are quite enjoyable and worth the time to play.. And they work on WIN10 sys.That is from Civ 3 right? man that game was awful.
Sarcasm aside, the reason maintenance in 4X/TBS games cost currency is an abstraction of having to supply your cities/units with the materials for them to maintain themselves, rather than allocating labor to do the repairs.Maintenance costs gold. What...I just melt it down and use it to patch the holes in my walls? Maintenance should cost hammers.