racepicks
But population negative is still very painful in icecold and find myself using lowg. -12 for lowg might be too good and -9 for repulsive might be too little perhaps.
Agree that -pop is a worse trait to have than low-g.
There was a clear reason that -pop was removed from the vdc mod entirely.
The main reason i kept it in the game is that with pop growth settings other than -50,0,50,100 there can be bugs with a.i. race development (as I have described in my page on spheriumnorth).
If I would be able to fix this problem, the -50 would be removed entirely and replaced with a + value.
In classic low-g costs -10 and ice is -12.
I have considered to put it back to -11 picks because as soon as you have the grav. generator you can mitigate this pick and only incur some building cost.
But it is the start of your expansion that is really slowed down by this pick so I left it at -12.
Especially in ICEx, your early expansion is crucial.
Repulsive for -9. Maybe it should be lower. It depends also on game setting (and this is true for some other picks too).
If you play 1-1 than it is very good value. For 8 player games, it might be -10 or more.
Map size also comes into play, with smalles maps when you meet opponents earlier this pick is worse than on huge maps.
Also I considered full race construction for ability valuation:
You can construct a Feudal & Low-G race which uses all your negatives.
For pop-50, if I would make -pop cost -13 or -14, then a Feudal & Pop-50 race is no longer possible.
The Sillicoid have both pop -50 and Repulsive, and this combo makes for the max -21 picks.
Warlord.
Currently you can get for 8 picks +25 Ship Defense and +25 Ship Attack.
Note that the +25 Ship Defense also gives this value +25 for your missile evasion.
Warlord will effectively give you +15 Beam Defense, half that value for missile evasion and +15 Beam Attack.
(and the bonusses increase with experience level to +20 and +25)
For 6 picks you will also get the +1 command per planet.
And last and also least extra marines and tanks on your planets.
It is a decent package deal still.
I am slightly biased as Warlord based races are my favorites and in classic I used this pick often to build huge fleets.
You are right that "I rarely saw the experts throwing in warlord to that combo."
Especially for multiplayer games, Warlord whith the +2 command is valued quite low.
In single player, if you are expanding quickly, the +2 quickly adds up to an impressive number which can sustain very large fleets.
P+1 and +0.5 BC are also 6 picks however so maybe Warlord could be a pick cheaper.