Good point, though the AI always seems reluctant to trade techs in my games.
With you or with each other? I don't have a clear view on this, it's just something I wonder about.
Good point, though the AI always seems reluctant to trade techs in my games.
Hai. Tx for feedback!Just found this mod a few days ago, and I love it. Great work!
Some feedback:
1) Having more powerful races on Ice-X impossible is fun, but sometimes the racial picks become a bit too homogenous, detracting from the feel of variety in the game. For example, in one of my games 5/6 opponents all had the subteranian trait. Several times most of my opponents will have maxed out skills in both space attack and space defense (meklar, alkari, mrrshan, etc). Thus you lose the cool dynamic where, say, the alkari had awesome defense, while others had awesome attack, and the special traits actually defined the way a race was, like how only certain races were subterinian when it made sense for their lore.
Heard such request before, perhaps in future I will make one, but,2) I would love to see game speed settings that slow tech advancement, perhaps an epic setting for 3x research points? Perhaps done through an alternate ice-x epic exe with the expanded tech requirements? Would be fun to get a chance to experience a little warfare at each research level, instead of blazing through.
Would it also be possible to tweak building and ship costs accordingly? Even tech stealing probability?
That's great. Do plan to port 1.50.2 in Icemod?
Oh, and adjustable population growth would also be useful.![]()
Currently, there is only one thing I would wish for...but I fear its outside of what modding can do...more then 5 slots for my own ship constructions *dream*
Cool to hear that and hopefully ice-x poses some new challenges to keep things interesting...Awesome, thanks for the explanation...and for the the mod! I just happened to go back to this game as I do every few years or so and didn't even realize there were updated versions. I had been playing v1.2 as it came after installing off the CD, and someone mentioned to me that there was a patch for it, so just happened come across this while searching for 'latest patch'. Good timing I guess! Vanilla impossible just doesn't cut it since the AI is bad...like almost all 4X games. Hopefully this'll make my playthrough more interesting.
And finally here comes ICE 12!Instead the pack contains a folder called 'ICE' that needs to be copied in the game folder that contains the 1.50.2 patch.
Readme: ICE_readme.txt
Your prayers have been heard. The 1.50.2 patch (and thus ICE 12) features a 6th design slot!
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Prob yes; after enabling ICE it should read:I suceeded in installing the patch, however after trying to install the mod, the main menu information in the right lower corner did not change. Is is supposed that way or have I done something wrong then?