neilkaz
King
@ Markus and Rocco
So Markus also quickly lost a game where he was strong to the VERY OP Imp 3 Darloks!
Just as in the game I lost to them, they quickly conquered over 1/3 of the galaxy and came after the human player and crushed him.
I think Rocco went too far in designing the Imp 3 Darlok. They have a tremendous economy combined with Spying, Stealth, Telepathic, and Trans!! The negative is Repulsive. This is too many advantages to compensate for Rep!!
Repulsive is bad, and can be really bad for AI's. However, it is lots less bad for Spy races since spying pisses off AI's when you steal a tech or sabotage. If one isn't Repulsive, one will quickly have treaties broken and soon be at war from Spying successes. But when you are Rep, they can't threaten you, and while relations sour, it takes considerably longer. The AI Spy race will steal a lot of techs it could've traded for if not Rep. Net result is that Rep isn't a huge neg for spy races.
How to fix the horrid OP Imp 3 Darloks?
Very simple .. remove Telepathic completely and with no compensation for it. This will still be a very strong race and formidable opponent.
Just my opinions .. neilkaz ..
So Markus also quickly lost a game where he was strong to the VERY OP Imp 3 Darloks!
Just as in the game I lost to them, they quickly conquered over 1/3 of the galaxy and came after the human player and crushed him.
I think Rocco went too far in designing the Imp 3 Darlok. They have a tremendous economy combined with Spying, Stealth, Telepathic, and Trans!! The negative is Repulsive. This is too many advantages to compensate for Rep!!
Repulsive is bad, and can be really bad for AI's. However, it is lots less bad for Spy races since spying pisses off AI's when you steal a tech or sabotage. If one isn't Repulsive, one will quickly have treaties broken and soon be at war from Spying successes. But when you are Rep, they can't threaten you, and while relations sour, it takes considerably longer. The AI Spy race will steal a lot of techs it could've traded for if not Rep. Net result is that Rep isn't a huge neg for spy races.
How to fix the horrid OP Imp 3 Darloks?
Very simple .. remove Telepathic completely and with no compensation for it. This will still be a very strong race and formidable opponent.
Just my opinions .. neilkaz ..
was awesome.
). There's very little real advantage to doing that, as Nukes do the job too.
1 point per colony is just not enough to increase your fleet size much. If I have 12 planets that's a mere 3 battleships (I still have to build those battleships too, they aren't feebies). This is nothing compared the massive fleet the computer is capable of generating at the same planet numbers. 10-12 planets is about what I have as a mid game empire in Icecold huge. In normal icemod with com techs and the sheer number of planets, you won't have problems with command points even without warlord. When there are more planets, for some reason the computer is not smart about colonizing them quickly. Not sure why that is.
. You know what I do when ships are this accurate? I give up on ship defense. I just try to kill them before they kill me.
Does that make beams broken because I can walk 2 mass driver BBs with Inertial Stabilizers and Shields III up to any enemy Star Base and planet with defenses and a small fleet, and stay parked there as long as I want until I kill everything, without needing to retreat?