1. It is a very ahistorical (and historically implausible) way to grow a civilization. Leaders of early civilizations didn't think "I have to litter the landscape with small, primitive cities to bring my empire forward".
That's how I remember my US history. A few hundred thousand settlers, landed on Plymouth rock. The next boatload founded NYC with about a million folks. They built Chicago and LA a couple hundred years later. We left the rest to the Native Americans.
Nobody actually lives in Montana to this date.
And God blessed them, and God said to them, "Be fruitful and multiply, and fill the earth and subdue it..."
ShuShu62 said:That's how I remember my US history. A few hundred thousand settlers, landed on Plymouth rock. The next boatload founded NYC with about a million folks. They built Chicago and LA a couple hundred years later. We left the rest to the Native Americans.
Nobody actually lives in Montana to this date.
Well according to Civ5 ICS mechanics though, the US "should" have been founding a lot of junk cities in places like Montana, purposefully kept small as their combined "value" would be much greater than the value of a NYC. According to Civ5 mechanics, Montana as a whole is supposedly much more "powerful" and more economically potent than NYC.
I don't think you still quite get it (my apologies if I'm wrong). ICS was dominant back in CIV2 days (although, like you, I personally wasn't aware of it at the time and didn't use it). The devs tried to get rid of it in Civ3 with changes to the corruption model. They failed because, as rolo said, all you had to do was hire a scientist or three. You had a core of good cities and a vast hinterland of scientist farms. Interestingly, ICS was far less attractive in Civ3 vanilla than it was in Conquests.@ jdubbins : I don't know if it's more the lack of choice or more the lack of things to do / challenge that players don't like. You can decide to not ICS if you want, even if you know it's inferior. The AI will still be (very) bad in both cases .
@r_lolo : ok, I see. I was not aware of ICS back then. That's still not a good reason to favor ICS so much when the problem was (partly) solved in Civ4.
I'm quite sure that the devs believed that ICS was impossible in Civ5. After all, Shaffer's favourite way to play the game is with three cities. The ICS issue doesn't really reflect on their choices in themselves so much as their complete inability to understand the consequences of said choices.They decided to change so many things in Civ5, but not ICS . I'm really not understanding the devs choices.
Interesting. Do you have a source for this?After all, Shaffer's favourite way to play the game is with three cities.
I dunno, the sheer amount of questionable decisions made me wondering. Like switching to 1upt while at the same time penalizing road building to get rid of the road sprawl. Each of the two could be viable on its own, but combining them just makes no sense. In a design process that is both rushed and a bit confused, I can see ICS-favoring mechanics slipping through unnoticed as well.It's too huge a blunder to be believable.
From here:Interesting. Do you have a source for this?
One of our major goals with Civ 5 was to reduce the disparity between large and small empires. Each city in your empire costs happiness, so if you have 3 cities you'll be "paying" a lot less towards that. Since everything stacks over time, it gives a pretty decent advantage to the small guy. Couple that with some other bonuses (less expensive policies, less maintenance, etc.) and it keeps things pretty close. Generally, my preferred playstyle is to go with around 3 cities, and you can be quite strong that way - something I never really would have said about the earlier Civ games.
From here:
One of our major goals with Civ 5 was to reduce the disparity between large and small empires. Each city in your empire costs happiness, so if you have 3 cities you'll be "paying" a lot less towards that. Since everything stacks over time, it gives a pretty decent advantage to the small guy. Couple that with some other bonuses (less expensive policies, less maintenance, etc.) and it keeps things pretty close. Generally, my preferred playstyle is to go with around 3 cities, and you can be quite strong that way - something I never really would have said about the earlier Civ games.
I realize that happiness is a function of both total population and number of cites, but I worry that may not be sufficient dis-economy to scale. Since science is now directly tied to population, how is it possible for a smaller empire to keep up with a larger one in the all important tech race? This is especially important for the peaceful Civ players. Now that wouldn't be me!
I think fun and balance are both definitely important, but it's much easier to start from something fun and then balance it than the other way around.
The thing is, for some people, having to use consciously bad tactics to avoid exploits is frustrating. It's like conducting war without using promotions, or playing a game of chess without using your knights. Sub-optimal, limiting strategies are boring by the sheer fact of being suboptimal. The more player wants to get better at the game, the more he is bored and frustrated by employing blatantly bad strategies.This is a Single person game. If you decide to use ICS you are in the same boat as one who uses God-mode. Don't complain if it makes your game boring or simple you brought it on you yourself.
There are certainly some exploits to which I would reply "don't like it, don't use it", but if an exploit deals with the economy of the game - something that is fundamental and is always present - then I have a hard time accepting such a rebuttal.
The thing is, for some people, having to use consciously bad tactics to avoid exploits is frustrating. It's like conducting war without using promotions, or playing a game of chess without using your knights. Sub-optimal, limiting strategies are boring by the sheer fact of being suboptimal. The more player wants to get better at the game, the more he is bored and frustrated by employing blatantly bad strategies.
The more roleplaying a player is, the more he is frustrated by bad strategies.
I play Civ games to have fun. I find ICS fun, and so, in Civ 5 I use it in some games, not in others. It depends what I want to accomplish.
My advice is, rather than trying to take ICS away from those who enjoy the play style, if you don't like it, don't build so many cities. It's not like anyone is forcing you.
You find avoiding ICS more boring than mindless cluttering the map with size4 cities?!? then why do want to get rid of ICS?
I don't think you still quite get it (my apologies if I'm wrong). ICS was dominant back in CIV2 days (although, like you, I personally wasn't aware of it at the time and didn't use it). The devs tried to get rid of it in Civ3 with changes to the corruption model. They failed because, as rolo said, all you had to do was hire a scientist or three. You had a core of good cities and a vast hinterland of scientist farms. Interestingly, ICS was far less attractive in Civ3 vanilla than it was in Conquests.