So I realize that the number of Civs in RFC is kept to merely 32 because of optimizing issues. It would simply require too much processor power to have more Civs in play at once. My own modifications to respawns and stability is balanced so, however, that there will always be just above 20 active Civs in play at a time. I believe this to be a good balance and is achieved by making collapses more common when there are more than 20 Civs in play, and by making respawns (enabled before Nationalism) more rare when there are more than 20 Civs in play. So it all balances itself out over time. I was thinking, though: What if one was to include every imaginable Civ (with decent LH, UB, UU and so on) in RFC? The game could still be balanced so that there would be no more than, say, 20-30 Civs in play at once. (When the number of Civs is getting near 30 collapses would require less instability, making room for new Civs.) The key would be to not have the initial spawns of Civs as scripted as now. So there would only be a Byzantium if Rome has "collapsing" stability. Otherwise that Civ would not spawn at all, or would only have a very limited spawn. (The player could be activated and get some "rebel" units in its core area, but no flips of cities or units. So it would be a rather limited ordeal for a stable Rome, but with potentially cataclysmic consequences, as the empire could very well be caught in a downward spiral if the rebels manage take Constantinople, for example.) This means that some of the Medieval European Civs wouldn't even spawn if for example Rome was holding those areas and wasn't unstable in that time frame. So if the Iberian peninsula is a part of Rome at the time of the birth of Spain, there wouldn't be any Spain. (Or only Spanish units, but nothing else.) But once the Roman Empire does start to shake in its foundations, the Spanish Civ could very well get its 15 turns of fame. So there could be Poland, Kievan Rus, Muscovy, Sweden, Austria and so on. RFC Europe (and RFC Asia) would be a good candidate for cannibalizing Civs... In order for something like this to work, some Civs might not be playable. But they wouldn't have to be minor Civs either! And since the spawn dates wouldn't be as predestined as now (since a birth would be dictated by the stability of the Civ controlling the core area, and not only by a set date) I believe that jmerry's excellent Dymanic Starts modmod would solve many potential issues! So, what are your thought on having like a hundred Civs in RFC? (But only have two dozen in play at once.) edit: And, yeah, the playable Civs would always spawn on date with flips and all - if controlled by the human player. This would be the exception, of course.