Kolath
Eternal Lurker
- Joined
- Nov 8, 2001
- Messages
- 169
So, I had an idea that I thought I'd toss out for comment. In previous iterations of Civ, it was often a viable tactic to build remote "resource" cities simply to grab a nearby strategic resource and then not worry about ever developing it.
Now with global happiness and culture points based on the number of cities you control, there is a major penalty to building tiny "resource" cities.
My proposal: add a new variant city type called an "Outpost" or some such. It would have these characteristics:
-Built with a settler
-Population 1 and does not grow
-Cannot build anything
-1 ring border (option to buy tiles up to 2 hexes away?)
-Costs maintenance
-No bombard ability
-No trade route
-Does not contribute to # of cities for happiness or culture purposes (the 1 pop does count for happy)
Optional: perhaps add the option to upgrade to a full-fledged city later? (a la puppet state being annexed later).
Essentially they would operate just like the "outposts" for the Kuriatos civ in the Civ4 mod Fall from Heaven 2. From a balance perspective, I think requiring a settler and having it cost a set maintenance would help balance the resource grabbing abilities it opens up. It would be a huge boon for small empires and for using the "useless" resources like water oil plots in the arctic next to a single tundra plot.
What do you think?
Now with global happiness and culture points based on the number of cities you control, there is a major penalty to building tiny "resource" cities.
My proposal: add a new variant city type called an "Outpost" or some such. It would have these characteristics:
-Built with a settler
-Population 1 and does not grow
-Cannot build anything
-1 ring border (option to buy tiles up to 2 hexes away?)
-Costs maintenance
-No bombard ability
-No trade route
-Does not contribute to # of cities for happiness or culture purposes (the 1 pop does count for happy)
Optional: perhaps add the option to upgrade to a full-fledged city later? (a la puppet state being annexed later).
Essentially they would operate just like the "outposts" for the Kuriatos civ in the Civ4 mod Fall from Heaven 2. From a balance perspective, I think requiring a settler and having it cost a set maintenance would help balance the resource grabbing abilities it opens up. It would be a huge boon for small empires and for using the "useless" resources like water oil plots in the arctic next to a single tundra plot.
What do you think?