Hardcoded, or just computational power? There are workarounds to the latter.
I don't realy remeber the specifics, its was mentioned in a thread I read here someplace.
Hardcoded, or just computational power? There are workarounds to the latter.
I don't realy remeber the specifics, its was mentioned in a thread I read here someplace.
Hi
I had an idea to do with sea canals. (i.e. suez or panama)
There are some points on a lot of maps where it would make a lot of sense to build such a canal to allow your navies to move in to different areas or just to get places quicker.
Could civil engineers be given the ability to make a canal after dynamite? I don't think you should be able to make massive canals like this but if you only let them be built on tiles that are coastal it would limit the total length to 2 hexes.
sometimes I find myself founding a city somewhere just to bridge a 1 landtile gap between seas and its not ideal
Is this something others would like to see?
Just asking, What is the DLL and why is it important for modding civ 5? I see it everywhere. XD
The Dll is more or less the source code of the game. Which allowes the modder to alter the game more then we can do it now.
Hey all, iam playing a big game wth the mayas and i think they need some rework.
Iam now on turn 770 (marathon, 1600 a.d or so), and i have not discovered theologie.
So the ability of the long count seems very useless. Ok to be fair i removed the pretech of the long count before i started the game, but if i havnt done it i would be very frustrated.
The other point is the tech who grant you arches, is also useless when you play the mayas, maybe we need some kind of building in it.
Yes, technological progress is indeed slow. We should remove the -50% modifier to .
Do you know why tech costs over 1.5 million or whatever go awry? Is there a way that we can avoid it?
Well, i dont think the game is unbalanced for marathon (dont can tell it for epic). But what i find is that the calender need some fixing.I really love a long play this is why i play marathon. But it needs some reallety feeling, in fact building the great libery in the year 1300 on immortal seems silly
Really i understand why things are going this way (standart first then the rest) but this version is better then the last version since horem epic fixes![]()
My only real problem with Marathon is that everything takes too long. Techs could be reduced in cost by about 25%, units and tile improvement 75%, and buildings and wonders 50%. It takes an annoyingly long time to get most things done in Marathon, but I do like the greater immersion that comes from it.