Ideas and Suggestions

I don't realy remeber the specifics, its was mentioned in a thread I read here someplace.

The max size for a world builder map appears to be 362 by 362 tiles, although you may be able to make it larger by not using world builder. I don't know about this. You could make a map to be any number of tiles less than 362^2, so 250*512 would work.
 
max map size is 182x96.
 
Spoiler :
derpy.png


64 bit bandwagon jump anyone? :D
 
Hi

I had an idea to do with sea canals. (i.e. suez or panama)

There are some points on a lot of maps where it would make a lot of sense to build such a canal to allow your navies to move in to different areas or just to get places quicker.

Could civil engineers be given the ability to make a canal after dynamite? I don't think you should be able to make massive canals like this but if you only let them be built on tiles that are coastal it would limit the total length to 2 hexes.

sometimes I find myself founding a city somewhere just to bridge a 1 landtile gap between seas and its not ideal

Is this something others would like to see?
 
Hi

I had an idea to do with sea canals. (i.e. suez or panama)

There are some points on a lot of maps where it would make a lot of sense to build such a canal to allow your navies to move in to different areas or just to get places quicker.

Could civil engineers be given the ability to make a canal after dynamite? I don't think you should be able to make massive canals like this but if you only let them be built on tiles that are coastal it would limit the total length to 2 hexes.

sometimes I find myself founding a city somewhere just to bridge a 1 landtile gap between seas and its not ideal

Is this something others would like to see?

This is a well discussed idea on so many threads:D
But i have not seen a way to do it. Maybe the DLL is not needed for this, but its needs really good knowlege and i dont think this will coming soon.
 
Just asking, What is the DLL and why is it important for modding civ 5? I see it everywhere. XD
 
The Dll is more or less the source code of the game. Wich allowes the modder to alter the game more then we can do it now.
 
Just asking, What is the DLL and why is it important for modding civ 5? I see it everywhere. XD

The Dll is more or less the source code of the game. Which allowes the modder to alter the game more then we can do it now.

The DLL is the source code of the game, access to which would allow modders to change the deepest workings of what the game is, including even fundamentals such as the tactical AI (controlling the army of AI players) and the concept of cities, tile yields, and so on. However, to do basic things like expanding city radius and adding custom sound (which should be possible in XML) requires the DLL, because the game is so poorly coded.
 
Canals should be added to CCtP. They should cost 10gpt to maintain at game start, with various upgrades costing progressively more but allowing larger ships to pass through.
 
Hey all, iam playing a big game wth the mayas and i think they need some rework.
Iam now on turn 770 (marathon, 1600 a.d or so), and i have not discovered theologie.
So the ability of the long count seems very useless. Ok to be fair i removed the pretech of the long count before i started the game, but if i havnt done it i would be very frustrated.
The other point is the tech who grant you arches, is also useless when you play the mayas, maybe we need some kind of building in it.
 
Hey all, iam playing a big game wth the mayas and i think they need some rework.
Iam now on turn 770 (marathon, 1600 a.d or so), and i have not discovered theologie.
So the ability of the long count seems very useless. Ok to be fair i removed the pretech of the long count before i started the game, but if i havnt done it i would be very frustrated.
The other point is the tech who grant you arches, is also useless when you play the mayas, maybe we need some kind of building in it.

Yes, technological progress is indeed slow. We should remove the -50% modifier to :c5science:.
 
Yes, technological progress is indeed slow. We should remove the -50% modifier to .

Working towards that :)

And how do you mean slow? I am averaging 2-6 turns per tech Classical/Medieval. Also what version are you using, the one released today? Marathon and Epic are broken period, you should NOT play them, you will have tech beaker rollover in last 2-3 eras. They will be removed and replaced with something else in the nr future :).

I am balancing the game for a Standard Map size, King difficulty, normal resources.
 
Well, i dont think the game is unbalanced for marathon (dont can tell it for epic). But what i find is that the calender need some fixing.I really love a long play this is why i play marathon. But it needs some reallety feeling, in fact building the great libery in the year 1300 on immortal seems silly:D
Really i understand why things are going this way (standart first then the rest) but this version is better then the last version since horem epic fixes;)
 
Do you know why tech costs over 1.5 million or whatever go awry? Is there a way that we can avoid it?

Just another forsight by firaxis. We avoid it by staying under the cap(255k I think)
 
Well, i dont think the game is unbalanced for marathon (dont can tell it for epic). But what i find is that the calender need some fixing.I really love a long play this is why i play marathon. But it needs some reallety feeling, in fact building the great libery in the year 1300 on immortal seems silly:D
Really i understand why things are going this way (standart first then the rest) but this version is better then the last version since horem epic fixes;)

My only real problem with Marathon is that everything takes too long. Techs could be reduced in cost by about 25%, units and tile improvement 75%, and buildings and wonders 50%. It takes an annoyingly long time to get most things done in Marathon, but I do like the greater immersion that comes from it.
 
My only real problem with Marathon is that everything takes too long. Techs could be reduced in cost by about 25%, units and tile improvement 75%, and buildings and wonders 50%. It takes an annoyingly long time to get most things done in Marathon, but I do like the greater immersion that comes from it.

You could always use the extended eras mod on Historic mode, techs progress like Marathon and everything else is built like normal. As far as I can tell it's completely compatible with this mod
 
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