Ideas for a mod: can this be done with the Civ5 engine?

JtW

Prince
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Hey guys. I've never modded so far, but recent discussions I've read on the forum gave me an idea for a mod I would like. But first, is this at all doable?:

- converting a CS to a full-blown civ (e.g., Ragusa becomes the capital of, say, Persia, that wasn't in the game at the beginning)
- creating new CSs in-game

What my idea is: I've always loved Rhye's and Fall for its dynamic. Civ5 gives plenty of room for a dynamically changing world kind of mod. I would like to see (maybe create) a mod where barb camps would occasionally become new CSs and CSs would occasionally become new civs.

This is a rudimentary idea, and if you like it, can do it, and would like to steal it - feel free. ;)
 
I was thinking the same thing, except say, If france gets down to 1 city, then declares peace with everyone, France becomes a CS. I like your ideas also.
 
I was thinking the same thing, except say, If france gets down to 1 city, then declares peace with everyone, France becomes a CS. I like your ideas also.

Thanks for the thumbs up. The main question remains, though: can this be done with the Civ5 engine? Anyone?
 
You -may- be able to remove a civilization from the game and then create a new civilization (city-state) with the same name, pop, buildings, and stuff using LUA but it'd be complicated and the AI would have no idea what's going on (then again, it probably doesn't need to know).

Anywho, reported to move to C&C.
 
Thanks for the thumbs up. The main question remains, though: can this be done with the Civ5 engine? Anyone?
No.

You can't change on the fly a CS to a full civ, not without the DLL.

What you can do is having a reserve of CS or civ that are not alive at game start to use to represent revolution or dynamic change, but then you're limited by the number of maximum civs and CS in one game (22 civs / 41 CS)

Note that RFC style mod is doable this way.
 
No.

You can't change on the fly a CS to a full civ, not without the DLL.

What you can do is having a reserve of CS or civ that are not alive at game start to use to represent revolution or dynamic change, but then you're limited by the number of maximum civs and CS in one game (22 civs / 41 CS)

Note that RFC style mod is doable this way.

A pity. With these limits in mind, even if a mod would be created, it wouldn't make sense for maps bigger than normal - otherwise there will be too little wiggle room.
 
Hey guys. I've never modded so far, but recent discussions I've read on the forum gave me an idea for a mod I would like. But first, is this at all doable?:

- converting a CS to a full-blown civ (e.g., Ragusa becomes the capital of, say, Persia, that wasn't in the game at the beginning)
- creating new CSs in-game

What my idea is: I've always loved Rhye's and Fall for its dynamic. Civ5 gives plenty of room for a dynamically changing world kind of mod. I would like to see (maybe create) a mod where barb camps would occasionally become new CSs and CSs would occasionally become new civs.

This is a rudimentary idea, and if you like it, can do it, and would like to steal it - feel free. ;)

A very interesting idea. To answer you - yes and no. Yes in that it would be easily doable if we had access to the DLL (which has been promised, so we should see that someday "soon"), and no in that we can't do it through the options available to us currently.
 
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