Ideas for C2C

Chivalry is already in mod.

BTW adding new stuff to mod when lot of old ones are unbalanced is and sometimes unplayable is meanless. If so then add stuff to transhuman and galactic era which are semi-empty (Transhuman) or empty (Galactic).

Azure add some nice stuff but still we need more fluff in these eras. Earlier eras already have tons of stuff and some of them like prehistoric era got even more stuff which can be deleted from mod without any harm.
 
Chivalry is already in mod.

BTW adding new stuff to mod when lot of old ones are unbalanced is and sometimes unplayable is meanless. If so then add stuff to transhuman and galactic era which are semi-empty (Transhuman) or empty (Galactic).

Azure add some nice stuff but still we need more fluff in these eras. Earlier eras already have tons of stuff and some of them like prehistoric era got even more stuff which can be deleted from mod without any harm.
Chivalry already, not Chivalric romance:lol:.
 
Hydraulic Mining
Enables: Las Medulas (World Wonder)
Las Medulas
Spoiler :
300px-Panorámica_de_Las_Médulas.jpg

https://en.wikipedia.org/wiki/Las_Médulas
+6 :gold:, +6 :hammers:, +2 :gp: (Great Engineer)
+2 :gold: from Mining Gamp
+2 :hammers: from Water Pipes
Requires Water Pipes
Requires City Size of at least 6
Obsolete with Nitroglycerin
2200 :hammers:

Furniture Making
Enables: Luxury Furniture Workshop
Luxury Furniture Workshop
+1 :c5happy:, +1 :culture:, +1 :gold:
+1% :gold: with Gold Ore, Rubies, Silver Ore, Dye
+1 :c5happy: with Monarchy
+1 :c5happy: with Trade
+2 :culture: with Folklore
+2 :c5happy: with Bourgeois
+3 :c5happy: with Skilled Labor
Requires Terracotta Workshop
Requires Bricks
Requires Gold Ore or Rubies or Silver Ore or Dye
650 :hammers:
 
I too think that the earlier eras are already somewhat stuffed. Not to say that there might be buildings that could/should be taken out to make room for new (better) ones.

IMO what we could use very well are some TH era buildings that combine someof the older ones. Like a giant sport center or a sport program that combines the benefits of Basketball Courts, Football fields etc. but costs a bit more than all of the replaced buildings together. Either in a way that they are replaced by it so the building lists looks a bit nicer or that you could choose if you want to select all of them or just be a bit lazy.

This could be done with some labs too, or, especially, some smelters or factories.
 
Is Chivalric romance a tech that has been researched or will be researched by all civs in the world, or is it a cultural movement specific for medieval Europe?

Note that the idea of civilized knights and civilized nobility was a deliberate project of social engineering by the Catholic Church. Your typical medieval knight used to be more a criminal who spent his days murdering, plundering and raping at will.

The Catholic Church introduced two concepts: Pax Dei and Treuga Dei.

Pax Dei "Peace of God" means that knights were not allowed to kill people of certain groups: widows, children, priest, people who could not defend themselves in general. Also knights were not allowed to burn homes or plunder merchants. Treuga Dei "the truce of God" means that no fighting was allowed on sundays and Christian holy days, or on holy ground (churches).

European Knights were forced to swear loyalty to the Pax Dei and Treuga Dei on the relics of catholic saints or be excommunicated. And were told that if they ever broke their oath, the saints would make sure to punish the offending knight.

https://en.wikipedia.org/wiki/Peace_and_Truce_of_God

Chivalric Romance is therefore better off as a Catholic wonder or policy. But I'd lump it under "Pax Dei et Treuga Dei".
 
In past I got idea to add new buildings which can be specific for each of Ethnic Groups we have in mod. For example instead Colloseum or Arena MesoAmericans can build Ball Court. First we can add some difference betweeen civilzations and secondly we reduce amount of buildings per civilization but still we got tons of them in mod. Some of them can even got different stats similar to civ unique building from Civ4/BTS.
 
Philosophy
Enables: Lyceum (Building)
Lyceum
+3 :culture:, +8 :science:, +10% :science:, -6 :gold:
Can turn 2 Citizens into Scientist
+2 :c5happy: with Democracy
+2 :c5happy: with Meritocracy
10 Education/Turn
Requires City Size of at least 6
Requires Bricks
Requires Tablets or Scrolls or Books or Paper
600 :hammers:
 
There is another problem with the Dyson sphere and that is very much related to playability: The Dyson sphere is so huge that the proposed boni are too weak - by several orders of magnitude.

You can basically say that the Dyson sphere has the same ratio to the surface of the earth as the surface of the earth has to Monaco. Of course some results have to be nerfed (even one era difference should give you battle odds of 100 %), but this certainly goes beyond that.

A third problem with the Dyson sphere would be graphics, especially with multi-maps.

All three problems would not exist with satellites, or even a swarm of satellites. With those the proposed boni would make sense, whereas with the Dyson sphere this would rather be a victory condition, since all the other civs would be a few suburbs of Monaco, and the building civ the rest of the globe (in comparison).

Edit: Doesn't rhetoric and the rhetoric school exist already?

To edit your post there is the "edit" button right at the end of the respective post.
 
Yes, yes

Add (x49 has only two Techs now)
Chivalric romance (x49)
Spoiler :
220px-Boys_King_Arthur_-_N._C._Wyeth_-_p130.jpg

https://en.wikipedia.org/wiki/Chivalric_romance
Requires: Armored Cavalry
Leads to: Tournaments, Humanism, Acoustics
Special Abilities:
First to Discover Receives a Great Artist
Theatre: +1 :culture:
National Epic: +6 :culture:
Heroic Epic: +6 :culture:
Enables: Chansonnier (National Wonder), Le Morte d'Arthur (World Wonder)
Chansonnier
Spoiler :
220px-Codex_Manesse_069r_Werner_von_Teufen.jpg

https://en.wikipedia.org/wiki/Chansonnier
+6 :culture:, +2 :gp: (Great Artist)
+100% :gp: Birth Rate
+4 :c5happy:
6 Education/Turn
Can be built by Great Artist
Requires City Size of at least 6
6600 :hammers:
Le Morte d'Arthur
Spoiler :
220px-Edward_Burne-Jones.The_last_sleep_of_Arthur.jpg

https://en.wikipedia.org/wiki/Le_Morte_d'Arthur
+2 :c5happy:, +4 :culture:, +4 :gp: (Great Artist)
+2 :culture: from Artists in All Cities
+6 :culture: from Great Military Instructors in All Cities
50 Education/Turn
Requires City Size of at least 6
7500 :hammers:
For reasons others have stated, this tech doesn't sit well.

However, I do think you've found something... Novelism. We don't really pinpoint when the modern concept of the Novel was really developed and that may have been around this time. Medieval does need more techs but I suppose even that should be further researched to show the basis for placing it there.

Chivalry is already in mod.

BTW adding new stuff to mod when lot of old ones are unbalanced is and sometimes unplayable is meanless. If so then add stuff to transhuman and galactic era which are semi-empty (Transhuman) or empty (Galactic).

Azure add some nice stuff but still we need more fluff in these eras. Earlier eras already have tons of stuff and some of them like prehistoric era got even more stuff which can be deleted from mod without any harm.
We do need much more for the late game. Curious what you feel would be good to remove from PH era though... I can't think of anything there that seems unsuited for inclusion.

In past I got idea to add new buildings which can be specific for each of Ethnic Groups we have in mod. For example instead Colloseum or Arena MesoAmericans can build Ball Court. First we can add some difference betweeen civilzations and secondly we reduce amount of buildings per civilization but still we got tons of them in mod. Some of them can even got different stats similar to civ unique building from Civ4/BTS.
This may take some work on the cultural side of the game which for me is delayed until the basics of unit stuff is in a much better state. I do think the UB concept is still valid and that perhaps it should be revisited by C2C after we start adopting cultures.

There is another problem with the Dyson sphere and that is very much related to playability: The Dyson sphere is so huge that the proposed boni are too weak - by several orders of magnitude.

You can basically say that the Dyson sphere has the same ratio to the surface of the earth as the surface of the earth has to Monaco. Of course some results have to be nerfed (even one era difference should give you battle odds of 100 %), but this certainly goes beyond that.

A third problem with the Dyson sphere would be graphics, especially with multi-maps.

All three problems would not exist with satellites, or even a swarm of satellites. With those the proposed boni would make sense, whereas with the Dyson sphere this would rather be a victory condition, since all the other civs would be a few suburbs of Monaco, and the building civ the rest of the globe (in comparison).

Edit: Doesn't rhetoric and the rhetoric school exist already?

To edit your post there is the "edit" button right at the end of the respective post.
Meh... Galactic era maps should be able to include it with little issue once we get Multi-maps running properly. You make a point though...

For buildings in general, I would like to see them be much better balanced through the game before we add much more. That in and of itself would be a tremendous project but it NEEDS to be done at some point soon.
 
We do need much more for the late game. Curious what you feel would be good to remove from PH era though... I can't think of anything there that seems unsuited for inclusion.

For example all flower/bugs/mushrom buildings can be merged to one per resource type. These resources (flower/bugs/mushrom) was meaningless for human civilzation development.
 
This may take some work on the cultural side of the game which for me is delayed until the basics of unit stuff is in a much better state. I do think the UB concept is still valid and that perhaps it should be revisited by C2C after we start adopting cultures.

Nah its easy to do. Just we need to add basic culture resource which is needed to construct building. By basic culture resource I mean: North American, African, European etc. culture.
 
For example all flower/bugs/mushrom buildings can be merged to one per resource type. These resources (flower/bugs/mushrom) was meaningless for human civilzation development.
I've been thinking that these are really nice to have in there since they may well play a role in poison developments.

Nah its easy to do. Just we need to add basic culture resource which is needed to construct building. By basic culture resource I mean: North American, African, European etc. culture.
Depends on how specific you want to get. And if you want any civ that has access to any of those platform heritage cultures to automatically have access to the special buildings, which with assimilation will make them not so special at all over the span of the game.
 
I've been thinking that these are really nice to have in there since they may well play a role in poison developments.

Poison development is IMO also overcomplicated.

Depends on how specific you want to get. And if you want any civ that has access to any of those platform heritage cultures to automatically have access to the special buildings, which with assimilation will make them not so special at all over the span of the game.

Culture heritag should be somehow linked with the city. If for example playing England you conquer Mekka it kind a silly you automatically can build in London all middle eastern buildings.
 
In past I got idea to add new buildings which can be specific for each of Ethnic Groups we have in mod. For example instead Colloseum or Arena MesoAmericans can build Ball Court. First we can add some difference betweeen civilzations and secondly we reduce amount of buildings per civilization but still we got tons of them in mod. Some of them can even got different stats similar to civ unique building from Civ4/BTS.

We don't have civilizations, we have Cultures. It is one of the main aims of this mod to remove all civilizations completely.

Nah its easy to do. Just we need to add basic culture resource which is needed to construct building. By basic culture resource I mean: North American, African, European etc. culture.

The way the Cultures are designed requires these basic cultures to provide differenciation in the development of the nations. The problem is the "Assimulation" option which means that when you capture a city of a foreign base Culture it keeps that Culture. Some Cultures require this to allow them to be built.

Culture heritag should be somehow linked with the city. If for example playing England you conquer Mekka it kind a silly you automatically can build in London all middle eastern buildings.

You can't. You can only build those Cultures that London has the vicinity bonuses/terrain features for.


I have already added some buildings, mostly to do with trade objects, to Cultures. The normal definition was to add two heroes and a unique unit to that Culture. It does not have to be we can add other buildings there as well. Again it becomes a balance thing.

Maybe we need to review the way Cultures work. Johny Smith came up with a different way to define Cultures and I have suggested pre-Cultures.
 
We don't have civilizations, we have Cultures. It is one of the main aims of this mod to remove all civilizations completely.

DH, we both know that not will apear in near future. It's long aim and thats it.

I have already added some buildings, mostly to do with trade objects, to Cultures. The normal definition was to add two heroes and a unique unit to that Culture. It does not have to be we can add other buildings there as well. Again it becomes a balance thing.

Maybe we need to review the way Cultures work. Johny Smith came up with a different way to define Cultures and I have suggested pre-Cultures.

Maybe not all culture should add same things? Maybe some allow you to build stronger units (more aggresive cultures for sure), other - better buidlings (more peacuful) and other - terrain improvements.
 
Back
Top Bottom