Ideas for C2C

The 'steal plans' action would certainly be influenced by that, in both directions: If the defender has the code advantage, it could become impossible for the spy to steal plans without (perhaps) a very lengthy preparation - the spy basically has to learn about the code and has to subject himself to intense scrutiny to get that kind of education. If the knowledge difference gets too great, it just isn't possible anymore.

Then there is also the use of code on the battlefield, which could enable commanders to exert much more control over units even at some distance. If broken, that effect is undone or perhaps slightly negated if the commander doesn't know the code is broken.

Edit: Perhaps a civic-dependent paranoia value would make sense.
 
Good points. I think the concepts would require determining the mathematical details of how the processes would function and is worth a full development discussion. Some of what you suggest I like but am having a hard time thinking of how it would be manifested in the game exactly.
 
The Atomium (World Wonder)
Spoiler :
230px-Atomium_320_by_240_CCBY20_flickr_Mike_Cattell.jpg

https://en.wikipedia.org/wiki/Atomium
+6 :culture:, +2 :gp: (Great Engineer)
+2 :c5happy: from Uranium Mine
+1 :science: from Engineer in All Cities
+1 :hammers: from Scientist in All Cities
10 Tourism/Turn
Requires City Size of at least 13
Requires Fission
38500 :hammers:
 
I don't have much more time to work on these at the moment. There are other things that need doing first. I have started Hieracosphinx Breeder.

The art I have done in particular the buttons are not the best as I can't get the border and alpha channel stuff to work :(
 
I attached fixed versions of the five building buttons, together with the border and alpha mask. Since I figured all this out yesterday, it's fresh in my memory. Here are the instructions I wrote for myself for making buttons.

. Install Dxtbmp and nvDXT. Both are free.
. First, find a suitable image. If necessary, crop it to 64 X 64. Open in MS Paint
. Open border.png in MS Paint also. Select all and copy.
. In the button image, make sure "Transparent Selection" is selected on the select menu. Also make sure the background color (Color 2) is White.
. Paste
. Fire up DXTBmp.
. Drag the newly bordered button into DXTBmp.
. In DXTBmp, go to Alpha/Import Alpha Channel and select Alpha Button.bmp
. Select Save As/DDS Texture.
. In the next menu, select DDS DXT3 under Save as type.
. In the Start menu, type nvdxt into the search bar.
. When nvdxt comes up, right click and "Run as administrator". Never mind why.
. Type cd "C:\Users\Michael\Desktop\C2C modding" (or wherever the working directory is for the button)
. Type nvdxt -file [filename].dds -nomipmap -dxt3 -fadeamount 0 -output [desired filename].dds
(. If -output [desired filename].dds is omitted, then the output will be [filename]_.dds.)
(. It is possible to use wildcards, e.g. nvdxt -file *.dds -nomipmap -dxt3 -fadeamount 0.)

View attachment BrackensporeButtons.7z
 
Thanks. But I wouldn't have figured it out if there wasn't such a strong community of modders, at C2C and elsewhere, who figured it out earlier.

Also, in my haste I did not notice the white flakes left on those buttons due to a problem with the border image. I've uploaded a hopefully fixed version.
 

Attachments

Thanks. But I wouldn't have figured it out if there wasn't such a strong community of modders, at C2C and elsewhere, who figured it out earlier.

Also, in my haste I did not notice the white flakes left on those buttons due to a problem with the border image. I've uploaded a hopefully fixed version.
Great :crazyeye:
 
Multiculturalism (Immigration Civic)
https://en.wikipedia.org/wiki/Multiculturalism
High Upkeep
+10% :culture: in City for each presented religion in this City
+4 :culture: for each Culture (for example Culture (Apache))
+20% Wonder Production
+2 :c5unhappy: in 6 Largest Cities
10 Crime/Turn (City)
Requires Globalization
Melting Pot (Immigration Civic)
https://en.wikipedia.org/wiki/Melting_pot
Medium Upkeep
+5% :gold:, +5% :hammers: in City for each presented religion in this City
+2 :gold:, +2 :hammers: for each Culture (for example Culture (Apache))
+20% :gp: Birth Rate in Capital
20 Crime/Turn (City)
Requires Representative Democracy
 
Mechanised agriculture (x58)
https://en.wikipedia.org/wiki/Mechanised_agriculture
Spoiler :
Etw_industry_agriculture_threshing_machine.jpg

Requires: Physics
Special Abilities:
Farm: +1 :food:
Farm: +1 :commerce:
Farm: +1 :hammers:
Enables: Grain Elevator (Building)
Grain Elevator
https://en.wikipedia.org/wiki/Grain_elevator
+5 :hammers:
+10% :food:
Stores 35% of :food: after Growth
Requires Barley or Corn or Rice or Wheat
780 :hammers:
Selective Breeding (x58)
https://en.wikipedia.org/wiki/Selective_breeding
https://en.wikipedia.org/wiki/English_Longhorn
https://en.wikipedia.org/wiki/Shire_horse
Requires: Biology
Leads to: Evolutionism
Enables: Longhorn Cow Breeder (Building), Shire Horse Breeder (Building)
Longhorn Cow Breeder
+1 :health:
+2 :science:
+3 :gold:
+3 :food:
+3 :hammers:
Requires In City Vicinity: Cow
Requires City size of at least 6
780 :hammers:
Shire Horse Breeder
+1 :c5happy:
+2 :science:
+4 :gold:
+3 :hammers:
Requires In City Vicinity: Horse
Requires City size of at least 6
780 :hammers:
Evolutionism (x60)
https://en.wikipedia.org/wiki/Evolutionism
Spoiler :
JIuHSFcM.jpg

Requires: Paleontology, Selective Breeding
Leads to: Social Darwinism
Special Abilities:
Biology Lab: +1 :science:
Herpetology Lab: +1 :science:
Ornithology Lab: +1 :science:
Entomology Lab: +1 :science:
Enables: The Origin of Species (World Wonder)
The Origin of Species
https://en.wikipedia.org/wiki/On_the_Origin_of_Species
+2 :culture:, +10 :science:, +2 :gp: (Great Scientist)
+30% Birth Rate
+10% :science: in All Cities
+1 Free Scientist
+2 :c5unhappy: with Divine Cult, Prophets, State Church, Intolerant, Theocracy
20 Education/Turn
8800 :hammers:
 
Social Darwinism (x62)
https://en.wikipedia.org/wiki/Social_Darwinism
Requires: Evolutionism
Enables: Eugenics (Society Civic), Euthanasia Centre (National Wonder)
Euthanasia Centre
https://en.wikipedia.org/wiki/Euthanasia
+1 :c5happy:, +2 :health:, +4 :science:
+2 :c5happy: with Eugenics
+2 :c5unhappy: with Divine Cult, Prophets, State Church, Intolerant, Theocracy
Requires City size of at least 6
1310 :hammers:
Eugenics
https://en.wikipedia.org/wiki/Eugenics
High Upkeep
-90% :gold: to Upgrade Units
+10% :gp: Birth Rate in All Cities
+10% :science: in All Cities
+1 :health: in All Cities
No :yuck: in 6 Largest Cities
+4 :c5unhappy: in All Cities
-20% :culture: in All Cities
50% Faster Construction of Biology Lab
Coke (x58)
https://en.wikipedia.org/wiki/Coke_(fuel)
https://en.wikipedia.org/wiki/Cast_iron
https://en.wikipedia.org/wiki/Puddling_(metallurgy)
Requires: Geology
Enables: Coke-fired Blast Furnance (Building), Puddling furnace (Building)
Coke-fired Blast Furnance
+1 :yuck:
+7 :hammers:
Provides 1 Cast Iron
Requires Coal
Obsolete with Advanced Metallurgy
666 :hammers:
Puddling furnace
+1 :yuck:
+10% :hammers:
Provides 1 Iron Ingots
Requires Cast Iron
Obsolete with Advanced Metallurgy
780 :hammers:
Power Loom (x58)
https://en.wikipedia.org/wiki/Power_loom
Spoiler :
Etw_industry_textile_power_loom.jpg

Requires: Physics
Enables: Power Loom Mill (Building)
Power Loom Mill
+5 :hammers:
Provides 1 Cloth
+1% :hammers: with Wool, Hemp, Flax, Silk, Cotton Fibers
Requires Wool or Hemp or Flax or Silk or Cotton Fibers
Obsolete with Assembly Line
780 :hammers:
 
Lottery (x39)
https://en.wikipedia.org/wiki/Lottery
Spoiler :
Etw_enlightenment_national_debt.jpg

Spoiler :
The first recorded signs of a lottery are keno slips from the Chinese Han Dynasty between 205 and 187 BC. These lotteries are believed to have helped to finance major government projects like the Great Wall of China. From the Chinese "The Book of Songs" (2nd millennium BC.) comes a reference to a game of chance as "the drawing of wood", which in context appears to describe the drawing of lots.
From the Celtic era, the Cornish words "teulel pren" translates into "to throw wood" and means "to draw lots".
The Iliad of Homer refers to lots being placed into Agamemnon's helmet to determine who would fight Hector.
The first known European lotteries were held during the Roman Empire, mainly as an amusement at dinner parties. Each guest would receive a ticket, and prizes would often consist of fancy items such as dinnerware. Every ticket holder would be assured of winning something. This type of lottery, however, was no more than the distribution of gifts by wealthy noblemen during the Saturnalian revelries. The earliest records of a lottery offering tickets for sale is the lottery organized by Roman Emperor Augustus Caesar. The funds were for repairs in the City of Rome, and the winners were given prizes in the form of articles of unequal value.

Requires: Insurance
Special Abilities:
Treasury: +3 :gold:
Enables: State Lottery (National Wonder)
State Lottery
+3 :c5happy:, +3 :culture:, +5 :gold:
+10 :gold: from Treasury
+5 :c5happy: with Credit
-50% Credit Civic Upkeep
Requires City size of at least 6
3120 :hammers:
Archeology
Enables: British Museum (World Wonder)
British Museum
https://en.wikipedia.org/wiki/British_Museum
+8 :culture:, +8 :science:, +2 :gp: (Great Scientist)
+15% :science:
+15% :culture:
Provides 6 Collection, +1 :c5happy:
15 Education/Turn
20966 :hammers:

I have stolen some ideas there http://wiki.totalwar.com/w/Technology_Tree_(ETW) :lol:
 
Just a quick suggestion: State Lottery should probably be a national wonder, rather than a great wonder, since different countries (or even parts of countries) can all have their own lotteries. If you want it to be a world wonder, perhaps something more akin to a National Sweepstakes (like the Irish National Sweepstakes) would be in order.
 
Just a quick suggestion: State Lottery should probably be a national wonder, rather than a great wonder, since different countries (or even parts of countries) can all have their own lotteries. If you want it to be a world wonder, perhaps something more akin to a National Sweepstakes (like the Irish National Sweepstakes) would be in order.

Might make for an interesting use of the new Group Wonder mechanism. Have a number of different ones. They'd be world wonders but a given nation can only build one of them.
 
If the tech "Evolutionism" gets adopted, I would at least ask that the name is changed (that name is almost exclusively used by creationists, better call it "Evolution theory") and the building "Evolution Simulator" and the tech "Artificial Evolution" should depend on that.

Eugenics and Euthanasia should be civic-restricted, or perhaps even depend on a worldview (in fact, Social Darwinism might be a "good" worldview instead of a tech).
 
Thorium energy and rare earth metals.

Thorium is a heavy metal similar to Uranium. It is possible to build nuclear energy plants that run on thorium. In fact, a test plant has been running for months with success in the USA in the 1960's:

https://en.wikipedia.org/wiki/Liquid_fluoride_thorium_reactor

Thorium as a nuclear fuel has a number of advantages: notably it does not cause meltdowns, and the nuclear waste decays more quickly than the waste of Uranium reactors. Also Thorium is much more efficient as a fuel as unlike Uranium, it doesn't require isotope separation.

However, as it is not practical to make the materials for nuclear bombs in a Thorium reactor, in the 1960's the USA preferred Uranium nuclear plants and shut down the Thorium project. A number of countries, notably China, have recently restarted the research into Thorium reactors.

Thorium is often found together with "rare earth metals" which are rare heavy elements with unusual properties: it is possible to make ultra strong magnets with it, so they are the preferred components in some types of electronics, like harddisks:

https://en.wikipedia.org/wiki/Rare-earth_magnet

Currently China has the effective monopoly on rare earth metals.

So I suggest the following additions:

1) add "rare earth metals" or "rare earth elements" as a new map resource. In earth maps, China should definitely have more than one of these as China currently supplies the world. Owning this map resource or getting it in trade should have some bonus for electronics.

2) new tech: Thorium energy. Allows a civ to build Thorium plants that are similar to nuclear plants but don't require Uranium but "rare earth elements" instead. Thorium plants do not suffer meltdowns, cause less pollution than Uranium plants, but do not allow the production of nuclear weapons. Thorium energy should be placed after the tech Nuclear Power.
 
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