Yep me too. I like the way you think
The addition of random events would add so much more to the game. Unfortunately, it probably wouldn't be a lot better than what we had straight out of the box with Civ4. It would most likely need a lot of tweaking by modders. It was neat at first but after a while they just got boring because they seemed to be mostly the same all of the time and they weren't implemented in the game in such a way that I felt any true connection to the event. I've always thought it would be cool to get some kind of "newspaper" every turn or every so many turns, especially as you get further into the later eras. "
Germany Unveils New Uber Weapon!", "
Einstein Proposes Theory of Relativity", etc. What the other civs are doing is just too hush hush for my tastes. You should have a little more warning when somebody is amassing a huge army or upgrading a lot of obsolete units. "
French Military Spending on New Equipment Skyrockets".
Diplomacy has always seemed too vague and generic for me to feel immersed in the game. I am always having to make up reasons for doing something. The AI never seems to ever go to war for "real" reasons. I mean, yeah, I suppose there was a time when it really was as simple as, "we just don't like them, they're different than us" but since I like playing in the later ages best, I want something more. I want a game where wars start over competition for scare resources, concern over WMDs, rogue nations, etc. Those things are in the game in a behind the scenes sort of way but it's not really being brought forth in the diplomatic dialogue IMHO.