Ideas for Magic

They are pretty varied and good ideas so far.;) about the strength pm Olleus. Currently he knows these things best. The final stats we can only find out by playtesting and balancing though and for this we need the basic spellsystem first for the least.
 
I don't use magic often, but these look good so far P_L. Anything that makes my Woodelven army better has to be good. :D
 
Another good idea would be searching FFH for spells that resemble similar effects of WH spells. We could borrough some coding there.

I think we should have at least three spells for every kind of magic type with WH origin. But for now it would suffice to get it to work at all!
 
But...But...But...

there HAS to be 6 spells per sphere. there just has to be. I dont want to play a game with a pathetic range of spells. 3 spells, not even 4 spells cut it for me, im sorry.
(pluss there are that many spells in the table top game;)

PS. you havent seen the orcs spell list yet, they gor 12;)
 
Keep in mind everything will need coding AND graphical representation.
For the second reason I recommend taking out anything that gives weapons like flaming swords and the like. We can design some heros who have this but I definitly don't woant to make this for every possible unit available!
Any spells that conjure other units like elementals or fireballs no problem just nothing that will change the appearance of a unit itself for now please.
Spells that affect psychology will be fine but for this we need the psychology first obviously.
 
I think so but don't know for sure:(
Could you ask Kael or Chalid about that? They will know it for certain and maybe help with that. I'm not really good with sfx yet. I can edit effects to a limited range with the nif viewer but effects have to be called with python and registered in xml and about that I don't know much. I fear some of this could require hexediting also and I certainly can't do that.
 
Spell effects (images) wont be too hard. just see if you can 'borrow' the images used for casting spells in FfH and perhaps edit them to make more.
that means that about 3/4 of the spells images are sorted, because most are instants.
No spells actually "change the appearance of a unit itself". whaich one did you think did that? i may be wrong, but none change what a unit looks like.

Sure coading will take a long time. but all good things come with time. we cannot rush this mod by taking out any of the things that would enhance it.
the spell system will have to take a long time to implement properly into the game, just keep that in mind;)
 
I didn't mean images I mean sfx in game. That's more complicated. And a unit gaining a firesword should show it has one or not?(I mean in it's hand) so that's restricted to a hero to whom it fits or maybe I give it to Combat wizards of the bright college but that's it. I won't nifedit myself to death with this. Anyway we MUST reduce the amount of spells for now to get a reasonable shedule or we get nothing done. It may be that almost anything is possible but is it allways worth the effort? Our time is limited after all and we should put it to good use. And imo there's allways something more important to be done than fireswords for everyone.
 
are you only talking about "firesword"? because i like your idea of giving wizards of the bright college a firesword promotion and a firesword in their hand. it would be uber cool.

and by "sfx" do you mean Sound Effects, or screen effects or what?
perhaps just implement in the first spell of each sphere in one patch, get
them all sorted. than add in the second spell of each sphere, get that one sorted. then do the third... untill they are all done. it will take a long time, sure but we DO have time. look at FfH, how long have they been opperating? AGES! and look where they are. time is not against us here.

i dont want a mod that was rushed and isnt good. i would rather have a mod that has been well thought out and planned for over a big period of time. time = money (but in this case money is actually mod;))
 
I mean special effects. But really I mean it. a spell that gives a firesword to a unit is crap, really. We need another model for any unit that could be affected by that. It's really not worth the effort. Kael I suppose wouldn't do it believe me and I won't either. And a spell or promotion that would just affect one or two units isn't worth the coding either. That's not rushing the mod that's just pragmatism.
 
yes, i know i just agreed with you on the firesword thing:lol: i will come up with another spell for it's place that will be simpler to code, (i hope) unless you want me to remove a spell from each sphere (which i will hate doing but will do if you insist)
but first we need to have a vote on what spells to keep, what spells to change and what spells to ditch. this is a democratic system after all.
 
sigh, Well you could set up a poll for that but that won't realize anything. Unless you do the nifedits the sword of Rhuin wont be in as a spell. I will give the bright wizard a flaming sword maybe(or a wizardlord maybe). Steed of shadows same thing. You can have it as simple haste spell that's already coded in FFH. I'm really in doubt about the Rain Lord but well you never know if someone's going to make raining clouds for civ.
About the rest I'd leave the decisions to our programmers what they think can be translated into gamemechanics AND makes sense in civgameplay.

Maybe you could check all FFH spelleffects and set up a list of those which resemble spells in your list. That would be a step towards realization indeed. Since it would be ineffective trying to create effects which are already there and we have Kaels permission to use whatever we want from FFH. Would that be ok with you?
 
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