Lord Lakely
Idea Fountain
So about culture.
I would like to commend Civ for introducing Great Works as physical objects in Brave New World, as well as tourism, for it is one of the most realistic, close-to-home mechanics to be found in that game. Each of us has been a tourist on at least several occasions and it feels like a genuine mechanic to shove into a late-game situation. Whether it should by directly tied into a victory condition is another matter - as of 2020, nobody has won an irl culture victory.
(the closest irl thing that one can compare to a culture victory would be the Anschluß, Austria's spontaneous annexation to the Third Reich in the late 1930s. Cultural unity, or brotherhood/sisterhood, has always been the driving cultural factor, not having more incoming tourists than outgoing ones, but I disgress)
Regardless this post will be about Great Works and where they come from.
1) There are three overarching types of "Great Works"
Like i said in the previous post, I do feel like we must distinguish between the various types of art
- Contemporary Art: Fine Art, reflecting the zeitgeist of the artist: paintings, sculptures, architectural marvels and motion pictures all fall under this.
- Written Art: All forms of literature: prose, poetry, plays, musical compositions, scientific papers, religious tenets, and the like.
- Historical Art: Objects and trinkets that rediscover a culture's roots and origins. So basically, Artefacts
2) There are two types of art.
Simultaneously, I think we must divide these three categories underneath two umbrella's: cultural art and religious art. History supports this distinction: For the largest part of the classical era up to the industrial era, commoners rarely left their home countries. One of the exceptions was to commit a pilgrimage to a holy site of their religion. Pilgrimage really was the ancestor to modern tourism and was practiced on a massive scale, across the entire world. Each self-respecting religion has places of pilgrimage, where the faithful flock to observe the Relics (Historic), Holy Scriptures (Written) and intricate decorations of the religious buildings (Contemporary).
3) Religious Tourism is strong early, Cultural Tourism is strong late
By contrast, cultural art was mostly a means of entertainment and decoration until the early industrial era, when innovations refrigeration (sea travel), refining (land travel) and flight (air travel) allowed the common folk to travel to any place they so desired. Irreligious Tourism should start roughly around this area in the timeline if we're aiming for historical accuracy, while religious tourism should start as soon as religions are getting founded.
In short: in a game that uses tourism as a mechanic, religious civs should be getting a head start in tourism, which is later eclypsed by those with built-in cultural advantages. Further explanation will have to wait for a different post though.
Great Works should play a major role in tourism, for reasons that are obvious.
So this begs a question.
Where do these great works come from?
I believe the answer is simple: Great People
4) Great People and how they could function
* if and only if Great Works continue to exist as physical objects.
In Civ, the role of Great People in creating art is both absolute and laughably simple: Only GWAMs can create great works, and there are precisely three buildings which can store them.
If we want to aim for historical accuracy though, I think we should start by first defining which Great People we want in the game or not. s I noted in my above posts, there are four key types of Great people: Scientists, Leaders, Artisans and Managers. For a game like Civ, I think we would do well to split those categories up, one for each important concept.
- Great Scientists: Scientific Great Person: Researchers, Mathematicians, Philosophers, Educators
- Great Prophets: Religious Great Person: Apostles, Theologians, Archbishops, Evangelists
- Great Engineers: Industrial Great Person: Industrialists, Architects, Inventors
- Great Artists: Cultural Great Person: Sculptors, Painters, Directors
- Great Officer: Militaristic Great Person: Generals and Admirals
- Great Merchants: Commercial Great Person: Entrepreneurs, Explorers
- Great Statespeople: Legalistic Great Person: Stewards, Governors, Prime Ministers, Civil Rights Activists
I would also add Great Writers as a group. Literature and storytelling have always played an important part in education, initiation and formation, so while I do not believe Writers should necessarily be A Cultural Great Person Exclusive, they are historically important enough to include as a separate group. Great Musicians are considered Great Writers
Secondly we would need to define what each Great Person should be able to do. I would propose the following template
a) Personal Ability: Something the Great Person has been historically famous for
b) Passive Ability: Something the Great Person can do when garrisoned inside a city
c) Class Ability: Something all Great People of this class can do. We can have multiple class abilities.
d) Great Work Ability: Expend the Great Person to create a Great Work associated with its class
e) Start a Golden Age: Golden Ages should be, like Great Works, exist in multiple forms. A GP should be able to inspire one
Futhermore: I'd give each GP a lifespan, meaning that you have only a set amount of turns to use their abilities before they die. I like Ovid well enough, but the man did not live for 2K years preserved inside a siberian frost cavern until his Russian hometown finally built him an amphitheatre to perform in.
Abilities I had in mind were
4.1 Great Artists
A) Personal Ability: Create an Artwork the Great Artist was famous for [2-3 charges]
B) Inspiring Presence: [passive] +25% Culture in the city, +1 Tourism from all sources
C) Restore to New Glory: Permanently increase the culture output rating of the chosen Wonder or Building [Expend]
D) Immortalize: Create a Portrait Artwork of another Great Person currently alive in your empire (self-portraits are possible) [2 charges] (nb: this should always result in a bust, portrait or picture of the Great Person)
E) Artistic Manifesto: Start a Cultural Renaissance [expend]
4.2 Great Engineers
A) Personal Ability: Depends on which Great Engineer you've recruited.
B) Arctitectural Marvels: [passive] +25% Production in city
C) Landmark Engineering: Finish construction of a World Wonder in the city. [expend]
C) Modernization: Instantly upgrade all buildings in a city to a higher tier [expend]
D) Experimental Invention: Create an irreligious Artifact for your Civilization [2 Charges]
E) Industrial Innovation: Start an Industrial Revolution [expend
4.3 Great Generals
A) Personal Ability: Depends on which Great General you recruited
B) Natural Born Leader [passive]: Friendly military units on or adjacent receive +25% to damage and movement.
C) I Want You!: Instantly finish recruitment of the current unit [3 charges]
C) Weaponization: Upgrade all obselete troops [expend]
D) Major-General: Write a Memoir Manuscipt [expend]
E) One True Banner: Start a Wave of Nationalism [expend]
4.4 Great Merchants
A) Personal Ability: Depends on which Great Merchant you recruited.
B) Economic Wonder [Passive]: +20% Gold and Growth in the city
C) Generous Donation: Instantly receive a generous amount of gold [expend]
C) Trade Expedition: Gain access to the other player's resources for the next 30 turns. [expend]
D) Pulp Fiction: Write a Bestseller manuscript [expend]
E) Brilliant Investments: Start an Economic Boom [expend]
4.5 Great Prophets
A) Personal ability: Depends on which Great Prophet you recruited
B) Eye of God: [passive]: +20% Faith in the city, +50% Religious pressure.
C) Word of God: Found a religion OR Discover a religious tenet of your state religion [expend]
C) Hand of God: Convert all citizens in the city to your religion. This city ignores all religious pressure and conversion for 20 turns [expend]
D) Body of God: Create a Relic Artefact or a Holy Scripture Manuscript [2 charges]
E) Will of God: Start a Religious Reformation [expend]
4.6 Great Scientists
A) Personal ability: depends on the Great Scientist you recruited
B) Inquisitive Nature [passive]: +25% Science in the city, +1 yields from specialists
C) Eureka!: instantly discover and unlock a tech you haven't discovered yet [expend]
C) First Aid: Permanently increase the city's Hygiene by +5 [expend]
D) Groundbreaking Dissertation: Write Scientific Paper [expend]
E) Earth-shattering Discovery: Start Scientific Revolution [expend]
4.7 Great Statesmen
A) Personal Ability: Depends on the Great Statesman you recruited.
B) Charismatic Ruler: [passive] +25% Prestige/Diplomatic Capital in the city, +1 Amenity.
C) Diplomatic Mission: Receive extra votes/Diplomatic capital from the player. [expend]
C) Simplify Bureaucracy: Permanently increase the City's yields by +10% [expend]
D) On The Art of Statecraft: Write a Political Treatise [expend]
E) Coup d'État: Start a Golden Age of choice [expend]
4.8 Great Writers
A) Personal Ability: Write a manuscript they were famous for [2-3 charges]
B) Open Air Performances: [passive] +2 Amenities in the city
C) Advertisement Campaign: Permanently increase your Tourism rating with all Civs you exert cultural influence towards [expend]
D) Ghostwriter: May write the associated manuscript of any Great Person currently living in your empire. [2 charges, doesn't expend]
E) Wave of Creation: Inspire Cultural Renaissance [expend]
5) Artworks, their requirements and display options
Art should, clearly, only be created by GAs. However, Civ 6 defines several different types of Art: these include Portraits, Landscapes, Religious Art, Sculptures and Paintings.
I like these distinctions, but I think the categorization is a bit off. Religious art should be its own category, for instance. There are a couple of other factors one would consider, including:
5.1) Materials and quality
Another thing with Art is the material they are made from. A sculpture made from Marble or Bronze should automatically be more valuable than those made out of clay. Luxury pigments such as crushed lapis, tyrian purple and lead white should provide better quality paintings. Civs that have access to these resources should excel at making better Art (not counting innate abilities), making their empire better at culture and tourism in the long run. Italy's marble deposits absolutely helped ancient Rome and Duchy of Tuscany to become two cultural mastodonts during the Classical and Renaissance era respectively.
The qualty of Art art should also be improved by better technology (see it as civs developing better techniques), which is supported by my earlier point about modular research (see previous posts above)
Sculptures should be the first type of art made available for players. Access to a nearby Quarry or Mine is mandatory. Marble, Ivory and Copper should be the three resources that boost art quality here. During the classical era, sculpures served decorative or ceremonial purposes, as opposed to touristic ones. Their primal yield should therefore be culture for irreligious art and faith for religious art (e.g: statues of deities).
Paintings should unlock somewhere during the Late Classical and Early Medieval. I would split them up in Landscapes (irreligious) and Fresco's (religious) Unlike sculptures, it is very easy to get the necessary materials since all you recruite is a pigment and a canvas. Instead, I'd posit quality is determined by the place of painting. Putting you Great Artist on a tile with great appeal and letting them sketch their surroundings should result in prettier paintings. Like Sculptures, the main yield should be Culture for landscapes and Faith for fresco's.
With the advent of photography I would also add films as a late-game category (with no religious equivalent). (this would allow us to include early directors such as Orson Welles and Ingvar Bergman into the game)
As I wrote in (4), Portraits I should be a special type of artwork created by Artists only when there's a Great Person living in their lands; Self-portraits are allowed in this case, and there is a myriad of examples of artists painting or sculping themselves. The Portrait itself could take the form of a bust in the Ancient-Classical, a painting in the Medieval-Renaissance and a picture from the Industrial era onwards.
5.2 Displaying Art
Displaying art should influence the effect the art has on your civ's culture. An artwork that is put on display in a Palace for instand increases the ruler's prestige, while a public statue beautifies the settlement, providing an amenity.
The way I see it, there are several buildings that could increase the yields of artworks including:
- Palace / Wonders: +Diplomatic Capital
- Town Square: +Amenity/+Appeal [Sculpture only]
- Garden/Park/Zoo: +Culture [irreligious only]
- Shrine/Temple/Grand Temple: +Faith [religious only]
- Library: +Science
- Auctioneer: +Gold
- Museum: +Tourism
- Vault: No yields (private collections, stores spare art)
Theming is a very good mechanic in Civ games and is one I would prefer to see unchanged. Theming represents owning a set or collection and it makes sense that if the set is complete, the artworks should be more valuable.
6) Artifacts and Relics
Unlike Art, I don't believe Artifacts and Relics should be created by Great Artists. They don't represent artistry as much as they represent a memento mori of the past. In Civ 5 and 6, Artifacts can only be dug up by Archaeologist, where they'll be given an era and go-to civilization. Relics can only be created via losing an apostle with the Martyr promotion in theological combat, though you will occasionally discover one in a tribal village. Whatever the case, it would make sense that these two are intertwined with Relics being the religious counterpart to the Artifact.
So All Artifacts and Relics should be aqcuired via
- Tribal Hut reward [Relics only]
- Archaeological dig site [Artifacts only]
- Created by the right Great Person [Prophet for Artifact, Engineer for Artifact]
Otherwise, I see them as a rare form of "Super Art" having increased culture/faith and tourism/pilgrimage yields, yields which scale with age. The older an artefact the more valuable it is.
7) Literature
This is where I feel Civ has dropped the ball because in many ways Great Writers not only feel second fiddle to the Great Artists, but they are functionally more powerful than Great Artists. In Civ 6, it is the Great Works of Writing that win you culture victory and that does feel somewhat counterintuitive. Not every great piece of literature sparked a cultural revolution, though they are never the less important.
Furthermore, literature isn't just a written medium. Speeches are written before they are performed. Symphonies are composed on paper before they turn into musical art. For that purpose, I also consider composers to be great writers.
Literature played different roles throughout the ages: the most common of those were education and entertainment. "Entertainment" itself is a very broad term, which includes public performances such as plays and concerts, but also private entertainment in the form of a good novel. Holy scriptures were very important in spreading both religion and literacy. Sun Tzu's Art of War modernized the way the chinese looked at battle tactics, etc. All written media, all with very different effects
Hence why I propose we attach literature to different great person types and give each type of literature (see 4)
for the purpose of semantics, "Manuscript" will be the term I'll use to describe a single piece of literature. "Literature" is the generalist term. Just to be clear.
7.1 Types of literature
As with Art, I would make a distinction beteen Cultural Literature and Non-Cultural Literature. The former, obviously, has culture as the primary yield. Cultural Literature is artistic in nature and should be performed in these buildings:
- Theatre (Poetry, Plays)
- Cinema (Plays, Music)
- Concert Hall (Poetry, Music)
Clearly, manuscripts should provide Culture and Amenities (and later, tourism) when stored inside these buildings
Important to note is that I would make these the ONLY types of literature fully exlcusive to Great Writers. Non-Cultural literature can be created by Great Writers, but the primal source should be other Great People
- Scientific Papers: Provide Science, created by Great Scientists, stored inside Schools.
- Bestsellers: Provide Gold, created by Great Merchants, stored inside Libraries
- Holy Scriptures: Provide Faith, created by Great Prophets, stored inside Temples
- Political Treatises: Provide Efficiency, created by Great Statesment, stored inside Courthouses.
- Memoirs: Provides Prestige, created by Great General, stored inside Military Academies.
Libraries should be able to store all Literature, where they will provide fewer base yields than in the usual.
8. Tourism for Great Works
If Tourism is implemented as a mechanic into a 4X game, then it makes sense that the Great Works would make contributions. I also believed distinctions have ot be made between religious Great Works, which give tourism early, and cultural Great Works, which give tourism later.
8.1 Role of Religious Art
Religious Tourism, or Pilgrimage, should be available only to followers of the religion. So, a follower of Islam living in France, can visit Islam's Holy City of Istanbul inside the Ottoman Empire to admire the Sandals of the Prophet stored inside the Great Mandir, but a buddhist follower living in France or the Ottomans would not.
Because of the religious restrictions, early cultural juggernaughts should be the religious civilizations, who can win culture victory by spreading their religion everywhere (Religious victory, arguably the most accurate victory type in the game, is such a tedious bore that I would rather see removed or combined with CV
), patronizing religiosu art and fighting for Holy Cities and Relics.
8.2 Role of Cultural Art and Artefacts
Tourism kicks in later with the advent of the Steam Engine, Flight and Refrigeration. Because of how quickly tourism snowballed into a luxury only the rich could afford to something every does several times a year, This largely comes from the variety of ways tourism manifests itself:
> Ecological tourism (Natural Wonders, National Parks, Safari)
> Luxury tourism (Seaside Resorts, Ski Resorts, Shops)
> Cultural tourism (Wonders, Great Works, Public Spectacles)
In this case, we're interested in Great Works and Artefacts: Usually, Museums hold massive collections of either, but only put a fraction of them on display (usually replica's of the real thing). Everything that isn't on display is either researched or stored.
So in general, I would propose the following rule of thumb:
- Art on diplay = moderate yields, tourism equal to Culture
- Stored Art not on display = no yields, no tourism
- Artifacts on display = large yields, tourism equal to Culture
- Stored Artifacts not on display = small yields, no tourism
Artifacts are rarer in nature and therefore should have higher yields, scaling with age. Art should have higher yields when themed into a collection, scaling with quality. Civ 6's splits up Archaelogical and Art Museums. I don't think they should be. The type of exhibition determines the type of museum.
Generally, the impacts of Artifacts should on tourism be higher than that of Art, but both should be lower than that of World Wonders.
8.3 Role of Literature
Plays and poetry played a very important role in cultural development and identity, while books have always been paramount in education. In other words, Literature's role in a game which aspires to be historically accurate should be supportive and significant. Stored literature should provide Amenities, Culture and extra yields depending on which type. Tourism however? That role should be somewhat minimal, and limited only to live renditions of music, plays and poetry.
9. Tl;dr Conclusions
Great People
> Proposed Types: Artists, Writers, Prophets, Engineers, Scientists, Generals, Statesmen and Merchants.
> Fixed Great People abilities
>> A) Personal ability
>> B) Passive ability
>> C) Class ability (1 or more)
>> D) Great Work Ability
>> E) Golden Age Ability
> All Great People have a "lifespan", a fixed amount of turns before they are automatically disbanded.
Great works of Art: moderate amounts of tourism, can be themed, scaling with quality
> Landscapes / Frescos: Midgame and higher, Bonus if made in high appeal tiles or cities
> Sculptures / Statues: Early game and higher, bonus if made with high quality materials (brone, marble)
> Portraits: Requires a Great Person, higher quality by default
Artifacts: high amounts of tourism, scaling with age, harder to obtain and theme. Requires an Archaeologist or a Great Engineer
> Relics: Religious artifacts, require a Great Prophet.
Great Works of Literature: Require a cultural building to provide tourism, otherwise provide a lot of extra yields. Obtained by Great Writers
> Plays, Poetry and Partitures: Provide tourism, culture and entertainment amenities, more when put inside the right building.
> Papers: Bonus science, obtainable via retiring Great Scientists (no tourism)
> Political Treatises: efficiency (bonus to all yields), obtainable via retiring Great Statesmen (no tourism)
> Memoirs: bonus Diplomatic Capital, obtainable via retiring Great Generals (no tourism)
> Bestsellers: Bonus gold, obtainable via retiring Great Merchants. (no tourism)
> Holy Scriptures: Bonus faith, obtainable via retiring Great Prophets (no tourism)
Tourism: Split up between Tourism and Pilgrimage
> Pilgrimage: early game, each Pilgrim is a religious follower, uses Faith as a base.
> Tourism: late game, no restrictions on who can become a Tourist, uses culture as a base.
> Tourism can be used to achieve a cultural victory, but it doesn't necessarily have to. There are alternatives.
I would like to commend Civ for introducing Great Works as physical objects in Brave New World, as well as tourism, for it is one of the most realistic, close-to-home mechanics to be found in that game. Each of us has been a tourist on at least several occasions and it feels like a genuine mechanic to shove into a late-game situation. Whether it should by directly tied into a victory condition is another matter - as of 2020, nobody has won an irl culture victory.
(the closest irl thing that one can compare to a culture victory would be the Anschluß, Austria's spontaneous annexation to the Third Reich in the late 1930s. Cultural unity, or brotherhood/sisterhood, has always been the driving cultural factor, not having more incoming tourists than outgoing ones, but I disgress)
Regardless this post will be about Great Works and where they come from.
1) There are three overarching types of "Great Works"
Like i said in the previous post, I do feel like we must distinguish between the various types of art
- Contemporary Art: Fine Art, reflecting the zeitgeist of the artist: paintings, sculptures, architectural marvels and motion pictures all fall under this.
- Written Art: All forms of literature: prose, poetry, plays, musical compositions, scientific papers, religious tenets, and the like.
- Historical Art: Objects and trinkets that rediscover a culture's roots and origins. So basically, Artefacts
2) There are two types of art.
Simultaneously, I think we must divide these three categories underneath two umbrella's: cultural art and religious art. History supports this distinction: For the largest part of the classical era up to the industrial era, commoners rarely left their home countries. One of the exceptions was to commit a pilgrimage to a holy site of their religion. Pilgrimage really was the ancestor to modern tourism and was practiced on a massive scale, across the entire world. Each self-respecting religion has places of pilgrimage, where the faithful flock to observe the Relics (Historic), Holy Scriptures (Written) and intricate decorations of the religious buildings (Contemporary).
3) Religious Tourism is strong early, Cultural Tourism is strong late
By contrast, cultural art was mostly a means of entertainment and decoration until the early industrial era, when innovations refrigeration (sea travel), refining (land travel) and flight (air travel) allowed the common folk to travel to any place they so desired. Irreligious Tourism should start roughly around this area in the timeline if we're aiming for historical accuracy, while religious tourism should start as soon as religions are getting founded.
In short: in a game that uses tourism as a mechanic, religious civs should be getting a head start in tourism, which is later eclypsed by those with built-in cultural advantages. Further explanation will have to wait for a different post though.
Great Works should play a major role in tourism, for reasons that are obvious.
So this begs a question.
Where do these great works come from?
I believe the answer is simple: Great People
4) Great People and how they could function
* if and only if Great Works continue to exist as physical objects.
In Civ, the role of Great People in creating art is both absolute and laughably simple: Only GWAMs can create great works, and there are precisely three buildings which can store them.
If we want to aim for historical accuracy though, I think we should start by first defining which Great People we want in the game or not. s I noted in my above posts, there are four key types of Great people: Scientists, Leaders, Artisans and Managers. For a game like Civ, I think we would do well to split those categories up, one for each important concept.
- Great Scientists: Scientific Great Person: Researchers, Mathematicians, Philosophers, Educators
- Great Prophets: Religious Great Person: Apostles, Theologians, Archbishops, Evangelists
- Great Engineers: Industrial Great Person: Industrialists, Architects, Inventors
- Great Artists: Cultural Great Person: Sculptors, Painters, Directors
- Great Officer: Militaristic Great Person: Generals and Admirals
- Great Merchants: Commercial Great Person: Entrepreneurs, Explorers
- Great Statespeople: Legalistic Great Person: Stewards, Governors, Prime Ministers, Civil Rights Activists
I would also add Great Writers as a group. Literature and storytelling have always played an important part in education, initiation and formation, so while I do not believe Writers should necessarily be A Cultural Great Person Exclusive, they are historically important enough to include as a separate group. Great Musicians are considered Great Writers
Secondly we would need to define what each Great Person should be able to do. I would propose the following template
a) Personal Ability: Something the Great Person has been historically famous for
b) Passive Ability: Something the Great Person can do when garrisoned inside a city
c) Class Ability: Something all Great People of this class can do. We can have multiple class abilities.
d) Great Work Ability: Expend the Great Person to create a Great Work associated with its class
e) Start a Golden Age: Golden Ages should be, like Great Works, exist in multiple forms. A GP should be able to inspire one
Futhermore: I'd give each GP a lifespan, meaning that you have only a set amount of turns to use their abilities before they die. I like Ovid well enough, but the man did not live for 2K years preserved inside a siberian frost cavern until his Russian hometown finally built him an amphitheatre to perform in.
Abilities I had in mind were
4.1 Great Artists
A) Personal Ability: Create an Artwork the Great Artist was famous for [2-3 charges]
B) Inspiring Presence: [passive] +25% Culture in the city, +1 Tourism from all sources
C) Restore to New Glory: Permanently increase the culture output rating of the chosen Wonder or Building [Expend]
D) Immortalize: Create a Portrait Artwork of another Great Person currently alive in your empire (self-portraits are possible) [2 charges] (nb: this should always result in a bust, portrait or picture of the Great Person)
E) Artistic Manifesto: Start a Cultural Renaissance [expend]
4.2 Great Engineers
A) Personal Ability: Depends on which Great Engineer you've recruited.
B) Arctitectural Marvels: [passive] +25% Production in city
C) Landmark Engineering: Finish construction of a World Wonder in the city. [expend]
C) Modernization: Instantly upgrade all buildings in a city to a higher tier [expend]
D) Experimental Invention: Create an irreligious Artifact for your Civilization [2 Charges]
E) Industrial Innovation: Start an Industrial Revolution [expend
4.3 Great Generals
A) Personal Ability: Depends on which Great General you recruited
B) Natural Born Leader [passive]: Friendly military units on or adjacent receive +25% to damage and movement.
C) I Want You!: Instantly finish recruitment of the current unit [3 charges]
C) Weaponization: Upgrade all obselete troops [expend]
D) Major-General: Write a Memoir Manuscipt [expend]
E) One True Banner: Start a Wave of Nationalism [expend]
4.4 Great Merchants
A) Personal Ability: Depends on which Great Merchant you recruited.
B) Economic Wonder [Passive]: +20% Gold and Growth in the city
C) Generous Donation: Instantly receive a generous amount of gold [expend]
C) Trade Expedition: Gain access to the other player's resources for the next 30 turns. [expend]
D) Pulp Fiction: Write a Bestseller manuscript [expend]
E) Brilliant Investments: Start an Economic Boom [expend]
4.5 Great Prophets
A) Personal ability: Depends on which Great Prophet you recruited
B) Eye of God: [passive]: +20% Faith in the city, +50% Religious pressure.
C) Word of God: Found a religion OR Discover a religious tenet of your state religion [expend]
C) Hand of God: Convert all citizens in the city to your religion. This city ignores all religious pressure and conversion for 20 turns [expend]
D) Body of God: Create a Relic Artefact or a Holy Scripture Manuscript [2 charges]
E) Will of God: Start a Religious Reformation [expend]
4.6 Great Scientists
A) Personal ability: depends on the Great Scientist you recruited
B) Inquisitive Nature [passive]: +25% Science in the city, +1 yields from specialists
C) Eureka!: instantly discover and unlock a tech you haven't discovered yet [expend]
C) First Aid: Permanently increase the city's Hygiene by +5 [expend]
D) Groundbreaking Dissertation: Write Scientific Paper [expend]
E) Earth-shattering Discovery: Start Scientific Revolution [expend]
4.7 Great Statesmen
A) Personal Ability: Depends on the Great Statesman you recruited.
B) Charismatic Ruler: [passive] +25% Prestige/Diplomatic Capital in the city, +1 Amenity.
C) Diplomatic Mission: Receive extra votes/Diplomatic capital from the player. [expend]
C) Simplify Bureaucracy: Permanently increase the City's yields by +10% [expend]
D) On The Art of Statecraft: Write a Political Treatise [expend]
E) Coup d'État: Start a Golden Age of choice [expend]
4.8 Great Writers
A) Personal Ability: Write a manuscript they were famous for [2-3 charges]
B) Open Air Performances: [passive] +2 Amenities in the city
C) Advertisement Campaign: Permanently increase your Tourism rating with all Civs you exert cultural influence towards [expend]
D) Ghostwriter: May write the associated manuscript of any Great Person currently living in your empire. [2 charges, doesn't expend]
E) Wave of Creation: Inspire Cultural Renaissance [expend]
5) Artworks, their requirements and display options
Art should, clearly, only be created by GAs. However, Civ 6 defines several different types of Art: these include Portraits, Landscapes, Religious Art, Sculptures and Paintings.
I like these distinctions, but I think the categorization is a bit off. Religious art should be its own category, for instance. There are a couple of other factors one would consider, including:
5.1) Materials and quality
Another thing with Art is the material they are made from. A sculpture made from Marble or Bronze should automatically be more valuable than those made out of clay. Luxury pigments such as crushed lapis, tyrian purple and lead white should provide better quality paintings. Civs that have access to these resources should excel at making better Art (not counting innate abilities), making their empire better at culture and tourism in the long run. Italy's marble deposits absolutely helped ancient Rome and Duchy of Tuscany to become two cultural mastodonts during the Classical and Renaissance era respectively.
The qualty of Art art should also be improved by better technology (see it as civs developing better techniques), which is supported by my earlier point about modular research (see previous posts above)
Sculptures should be the first type of art made available for players. Access to a nearby Quarry or Mine is mandatory. Marble, Ivory and Copper should be the three resources that boost art quality here. During the classical era, sculpures served decorative or ceremonial purposes, as opposed to touristic ones. Their primal yield should therefore be culture for irreligious art and faith for religious art (e.g: statues of deities).
Paintings should unlock somewhere during the Late Classical and Early Medieval. I would split them up in Landscapes (irreligious) and Fresco's (religious) Unlike sculptures, it is very easy to get the necessary materials since all you recruite is a pigment and a canvas. Instead, I'd posit quality is determined by the place of painting. Putting you Great Artist on a tile with great appeal and letting them sketch their surroundings should result in prettier paintings. Like Sculptures, the main yield should be Culture for landscapes and Faith for fresco's.
With the advent of photography I would also add films as a late-game category (with no religious equivalent). (this would allow us to include early directors such as Orson Welles and Ingvar Bergman into the game)
As I wrote in (4), Portraits I should be a special type of artwork created by Artists only when there's a Great Person living in their lands; Self-portraits are allowed in this case, and there is a myriad of examples of artists painting or sculping themselves. The Portrait itself could take the form of a bust in the Ancient-Classical, a painting in the Medieval-Renaissance and a picture from the Industrial era onwards.
5.2 Displaying Art
Displaying art should influence the effect the art has on your civ's culture. An artwork that is put on display in a Palace for instand increases the ruler's prestige, while a public statue beautifies the settlement, providing an amenity.
The way I see it, there are several buildings that could increase the yields of artworks including:
- Palace / Wonders: +Diplomatic Capital
- Town Square: +Amenity/+Appeal [Sculpture only]
- Garden/Park/Zoo: +Culture [irreligious only]
- Shrine/Temple/Grand Temple: +Faith [religious only]
- Library: +Science
- Auctioneer: +Gold
- Museum: +Tourism
- Vault: No yields (private collections, stores spare art)
Theming is a very good mechanic in Civ games and is one I would prefer to see unchanged. Theming represents owning a set or collection and it makes sense that if the set is complete, the artworks should be more valuable.
6) Artifacts and Relics
Unlike Art, I don't believe Artifacts and Relics should be created by Great Artists. They don't represent artistry as much as they represent a memento mori of the past. In Civ 5 and 6, Artifacts can only be dug up by Archaeologist, where they'll be given an era and go-to civilization. Relics can only be created via losing an apostle with the Martyr promotion in theological combat, though you will occasionally discover one in a tribal village. Whatever the case, it would make sense that these two are intertwined with Relics being the religious counterpart to the Artifact.
So All Artifacts and Relics should be aqcuired via
- Tribal Hut reward [Relics only]
- Archaeological dig site [Artifacts only]
- Created by the right Great Person [Prophet for Artifact, Engineer for Artifact]
Otherwise, I see them as a rare form of "Super Art" having increased culture/faith and tourism/pilgrimage yields, yields which scale with age. The older an artefact the more valuable it is.
7) Literature
This is where I feel Civ has dropped the ball because in many ways Great Writers not only feel second fiddle to the Great Artists, but they are functionally more powerful than Great Artists. In Civ 6, it is the Great Works of Writing that win you culture victory and that does feel somewhat counterintuitive. Not every great piece of literature sparked a cultural revolution, though they are never the less important.
Furthermore, literature isn't just a written medium. Speeches are written before they are performed. Symphonies are composed on paper before they turn into musical art. For that purpose, I also consider composers to be great writers.
Literature played different roles throughout the ages: the most common of those were education and entertainment. "Entertainment" itself is a very broad term, which includes public performances such as plays and concerts, but also private entertainment in the form of a good novel. Holy scriptures were very important in spreading both religion and literacy. Sun Tzu's Art of War modernized the way the chinese looked at battle tactics, etc. All written media, all with very different effects
Hence why I propose we attach literature to different great person types and give each type of literature (see 4)
for the purpose of semantics, "Manuscript" will be the term I'll use to describe a single piece of literature. "Literature" is the generalist term. Just to be clear.
7.1 Types of literature
As with Art, I would make a distinction beteen Cultural Literature and Non-Cultural Literature. The former, obviously, has culture as the primary yield. Cultural Literature is artistic in nature and should be performed in these buildings:
- Theatre (Poetry, Plays)
- Cinema (Plays, Music)
- Concert Hall (Poetry, Music)
Clearly, manuscripts should provide Culture and Amenities (and later, tourism) when stored inside these buildings
Important to note is that I would make these the ONLY types of literature fully exlcusive to Great Writers. Non-Cultural literature can be created by Great Writers, but the primal source should be other Great People
- Scientific Papers: Provide Science, created by Great Scientists, stored inside Schools.
- Bestsellers: Provide Gold, created by Great Merchants, stored inside Libraries
- Holy Scriptures: Provide Faith, created by Great Prophets, stored inside Temples
- Political Treatises: Provide Efficiency, created by Great Statesment, stored inside Courthouses.
- Memoirs: Provides Prestige, created by Great General, stored inside Military Academies.
Libraries should be able to store all Literature, where they will provide fewer base yields than in the usual.
8. Tourism for Great Works
If Tourism is implemented as a mechanic into a 4X game, then it makes sense that the Great Works would make contributions. I also believed distinctions have ot be made between religious Great Works, which give tourism early, and cultural Great Works, which give tourism later.
8.1 Role of Religious Art
Religious Tourism, or Pilgrimage, should be available only to followers of the religion. So, a follower of Islam living in France, can visit Islam's Holy City of Istanbul inside the Ottoman Empire to admire the Sandals of the Prophet stored inside the Great Mandir, but a buddhist follower living in France or the Ottomans would not.
Because of the religious restrictions, early cultural juggernaughts should be the religious civilizations, who can win culture victory by spreading their religion everywhere (Religious victory, arguably the most accurate victory type in the game, is such a tedious bore that I would rather see removed or combined with CV

8.2 Role of Cultural Art and Artefacts
Tourism kicks in later with the advent of the Steam Engine, Flight and Refrigeration. Because of how quickly tourism snowballed into a luxury only the rich could afford to something every does several times a year, This largely comes from the variety of ways tourism manifests itself:
> Ecological tourism (Natural Wonders, National Parks, Safari)
> Luxury tourism (Seaside Resorts, Ski Resorts, Shops)
> Cultural tourism (Wonders, Great Works, Public Spectacles)
In this case, we're interested in Great Works and Artefacts: Usually, Museums hold massive collections of either, but only put a fraction of them on display (usually replica's of the real thing). Everything that isn't on display is either researched or stored.
So in general, I would propose the following rule of thumb:
- Art on diplay = moderate yields, tourism equal to Culture
- Stored Art not on display = no yields, no tourism
- Artifacts on display = large yields, tourism equal to Culture
- Stored Artifacts not on display = small yields, no tourism
Artifacts are rarer in nature and therefore should have higher yields, scaling with age. Art should have higher yields when themed into a collection, scaling with quality. Civ 6's splits up Archaelogical and Art Museums. I don't think they should be. The type of exhibition determines the type of museum.
Generally, the impacts of Artifacts should on tourism be higher than that of Art, but both should be lower than that of World Wonders.
8.3 Role of Literature
Plays and poetry played a very important role in cultural development and identity, while books have always been paramount in education. In other words, Literature's role in a game which aspires to be historically accurate should be supportive and significant. Stored literature should provide Amenities, Culture and extra yields depending on which type. Tourism however? That role should be somewhat minimal, and limited only to live renditions of music, plays and poetry.
9. Tl;dr Conclusions
Great People
> Proposed Types: Artists, Writers, Prophets, Engineers, Scientists, Generals, Statesmen and Merchants.
> Fixed Great People abilities
>> A) Personal ability
>> B) Passive ability
>> C) Class ability (1 or more)
>> D) Great Work Ability
>> E) Golden Age Ability
> All Great People have a "lifespan", a fixed amount of turns before they are automatically disbanded.
Great works of Art: moderate amounts of tourism, can be themed, scaling with quality
> Landscapes / Frescos: Midgame and higher, Bonus if made in high appeal tiles or cities
> Sculptures / Statues: Early game and higher, bonus if made with high quality materials (brone, marble)
> Portraits: Requires a Great Person, higher quality by default
Artifacts: high amounts of tourism, scaling with age, harder to obtain and theme. Requires an Archaeologist or a Great Engineer
> Relics: Religious artifacts, require a Great Prophet.
Great Works of Literature: Require a cultural building to provide tourism, otherwise provide a lot of extra yields. Obtained by Great Writers
> Plays, Poetry and Partitures: Provide tourism, culture and entertainment amenities, more when put inside the right building.
> Papers: Bonus science, obtainable via retiring Great Scientists (no tourism)
> Political Treatises: efficiency (bonus to all yields), obtainable via retiring Great Statesmen (no tourism)
> Memoirs: bonus Diplomatic Capital, obtainable via retiring Great Generals (no tourism)
> Bestsellers: Bonus gold, obtainable via retiring Great Merchants. (no tourism)
> Holy Scriptures: Bonus faith, obtainable via retiring Great Prophets (no tourism)
Tourism: Split up between Tourism and Pilgrimage
> Pilgrimage: early game, each Pilgrim is a religious follower, uses Faith as a base.
> Tourism: late game, no restrictions on who can become a Tourist, uses culture as a base.
> Tourism can be used to achieve a cultural victory, but it doesn't necessarily have to. There are alternatives.