Ideas for Unique Units and Buildings.

-Thailand

Royal Thai Infantry (replaces infantry)
+25% Jungle Defense

Art.
 
sorry. my bad
 
Ok perfect sandman730, thanks for keeping that updated. Anyone who is helping with these should bookmark that post.

I can't do research myself unfortunately, if we ever want to get this mod actually built. Hopefully you guys will be able to come up with these in time to get them in to version 1.0.
 
Ok perfect sandman730, thanks for keeping that updated. Anyone who is helping with these should bookmark that post.

I can't do research myself unfortunately, if we ever want to get this mod actually built. Hopefully you guys will be able to come up with these in time to get them in to version 1.0.

Don't worry dude, in a week i should be able to research a crapload, and at the rate sandman's been doing it we should be able to finish way before version 1.0 comes out :D
 
Don't worry dude, in a week i should be able to research a crapload, and at the rate sandman's been doing it we should be able to finish way before version 1.0 comes out :D

We should finish up the UUs by the release. I won't be doing much research this week, because of finals, but as soon as they are over I should be able to finish up the UUs that we have left.
 
Sweet, thanks a lot to both of you for your work here.
 
good luck in your finals sandman.
 
Here are all of the remaining UUs:


Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units

Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units

Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
 
Here is the final UU list:

Spoiler :
Canada-
CH-124 Sea King and/or Joint Task Force 2 and/or
CC-138 Twin Otter (air transport)
holds 3 units
+2 :move:
15 :strength:
can land on costal waters

Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units

Palestine-
Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

Philippines-
Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes

Failed States-
Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

NATO (UK)-
Royal Marines
elite light infantry of the Royal Navy
effective in all combat situations, counter terrorism, special ops, high intensity warfare.
start with hill defence
amphib assualt
50% vs gunpowder
25%vs armour.

US-
- Nave SEAL

EU-
- Peacekeeping Taskforce and/or
Eurofighter Typhoon (replaces jet fighter)
strength: 26
movement: 12
cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-16%/turn)

Egypt- Central Security Forces (replaces infantry)
+25% defence
Can see :espionage:

Ukraine-
T-55AGM (replaces modern armor)
:strength:: 40
:move:: 3
Cost: 200
1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz
Can intercept aircrafts (25% chance)
+50% against armored units

Nigeria- MEKO 360 (replaces battleship)
+3 :strength: (from battleship)
can hold 3 units
+2 :move: (from battleship)

Mexico- Kaibil (replaces infantry)
+2 :move: (from infantry)
+2 :strength: (from infantry)
stealth

Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists

Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water

Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3 :strength:

Japan- Mitsubishi F-2 (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 120
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)

South Korea- K1A1 88-Tank (replaces Modern Armor)
:strength:: 43
:move:: 2
cost: 200
2 First Strike
Doesn't recieve defensive bonuses
Blitz

Taiwan-Sky Bow III (replaces Mobile SAM)
:strength:: 24
:move:: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters

Thailand- HTMS Kamronsin (replaces destroyer)
:strength:: 32
:move:: 9
Cost: 180
Can see submarines
Can intersept aircrafts (30% chance)
Cab bombard city defenses (-18% per turn)
+100% against submarines

Vietnam-
VPA Militia- Replaces Infantry
- 20 Strength
- 2 Movement
- 100 Cost
- +25% Vs. Gunpowder Units

Sri Lanka- Unicorn (land transport)
:strength:: 20
:move:: 3
Cost: 150
Can carry 3 units

Myanmar- BTR-3 (replaces anti-tank)
:strength:: 20
:move:: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)

Australia- Anzac (replaces destroyer)
:strength:: 30
:move: 8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships

India- Sukhoi Su-30MKI (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

South Africa- Valkyrie (replaces mobile SAM)
:strength:: 24
:move:: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters

Indonesia- Pindad Panser (land transport)
:strength:: 24
:move:: 3
Cost: 200
Can hold 3 units

Iran-
Revolutionary Guards (replaces infantry)
+15% city defense

Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength

Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units

Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units

Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
 
That's a lot of infantry units. I love the variety and your work sandman730, but I can't help but feel a few mechanised units wouldn't go amiss somehow..
 
That's a lot of infantry units. I love the variety and your work sandman730, but I can't help but feel a few mechanised units wouldn't go amiss somehow..

A lot of the countries that we included in the mod have a small military or get all of their units from other countries so I made a unique infantry unit for all of the civs that I couldn't find any UU unit for. If you can find any UUs for the countries that have a unique infantry unit, then I will change it.
 
Fair enough, I can see your reasoning, and perhaps it's something best left till later versions.

On another note, I've noticed that the EU have a peacekeeping force. Wouldn't the Eurofighter Typhoon be a better choice? :/
 
Fair enough, I can see your reasoning, and perhaps it's something best left till later versions.

On another note, I've noticed that the EU have a peacekeeping force. Wouldn't the Eurofighter Typhoon be a better choice? :/

sure. I researched it and came up with these stats:

Eurofighter Typhoon (replaces jet fighter)
strength: 26
movement: 12
cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-16%/turn)
 
Amazing work sandman730! Thanks a lot. :D
 
Don't worry about the EU!

Remember, they are one of our arms dealers. The Eurofighter Typhoon is one of the many units they will have for themselves, and to license to other countries.
 
I've updated the first post with your list.

Now what we need, is one or two (or more) people to volunteer to start on XML for these. The person who was going to do them has since backed out (NOT YOU remake20, I know you are working on these as you have time!). I will do as many as I can, but unless others volunteer it is going to take long time. Post here or send me a PM if you'd like to help with these.

Now that research is all but done, those of you who have been doing so much of it (here and elsewhere) may want to consider learning basic XML, if you'd like to keep helping getting this MOD built faster (and better). It's really quite simple, if you'd like to some help getting started I could point you to the better tutorials/guides I have found (there are all kinds of great ones in the tutorials forum).
 
Back
Top Bottom