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Ideas for Unique Units and Buildings.

Discussion in 'Civ4 - World 2009 Mod' started by DVS, Dec 19, 2008.

  1. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Spoiler :
    European Union (EU excluding UK)
    United Kingdom (Jamaica, Belize, Bahamas, Trinidad)
    Norway
    Russia


    Turkey
    Georgia

    Morocco



    Ethiopia
    West African States (Burkina Faso, Mali, Niger, Senegal, and Togo.)
    Nigeria (Ghana, Liberia and Sierra Leone)
    Central African States (Cameroon, São Tomé, Equatorial Guinea and Gabon)

    East African States (Tanzania, Kenya, Uganda, Rwanda and Burundi)

    Saudi Arabia



    Iran

    Bangladesh


    Kazakhstan
    Mongolia
    China
    Taiwan









    Canada
    United States (Iraq, Afghanistan)

    Colombia

    Peru


    Neutral States (Switzerland, Turkmenistan and Costa Rica)

    Failed States (Mauritania, Guinea, Côte d'Ivoire, part of Mali, part of Niger, Central African Republic, Chad, part of DR Congo, Eritrea, Somalia, Darfur, Malawi, Zambia, Zimbabwe, Uzbekistan, East Timor)


    This is mostly just for my reference on what UB's still need to be XMLed, I'll keep updating this one as long as we don't keep changing the Civ list.
     
  2. DVS

    DVS El Presidente

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    Don't worry pal, we won't change the civ list on you again!

    A lot of things have to get changed when that happens, so no one wants it. We just had to make a couple final tweaks, due to the increased understanding of the map we gained when Genghis Kai started working with us.
     
  3. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Ok, sorry I haven't been able to do a lot lately been really busy with school. But here's Chile's, the South American Allies', and Philippines' UB.

    Some problems:
    Chile's UB, I didn't know how to make it so it got 50% more gold with copper, right now it only has 50% more gold.

    In general, there are a lot of UB's that seem way over my skill level, and I won't be able to do, for example, U.S.A.'s, Colombia's, etc. I'm going to need some help from a more experienced XML modder.
     

    Attached Files:

  4. DVS

    DVS El Presidente

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    That's great joecoolyo, and don't apologize for being busy! You are doing a great job, no one will think otherwise based on you not being able to work constantly.

    As for edits that you're not sure how to make, just do what you can. Would you mind keeping track of the modifications that you don't know how to do? When all the buildings you can make are done, I will go over it and fill in the blanks. I'll also be happy to make a list of where each of those changes has to be made, in case you would like to read it to develop your modding skills even further. :)
     
  5. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Thanks DVS, for now, when I get the chance, I will just mod the UB's that I know that I can do, while leaving the one's I can't. And every time I add a UB I will just delete it from the post at the top of the page, so you can see which ones need to be done.
     
  6. DVS

    DVS El Presidente

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    Great, that works.
     
  7. Adhesive86

    Adhesive86 Chieftain

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    For the failed states' UB:

    You call 'rebel training camp'

    I would just call 'military training camp'

    Not all failed states are rebels, but rather failed dictatorships often themselves fighting rebels. The presence of rebels/unrest may symptomise a failed state but that doesn't mean that the government produces rebels e.g. Zimbabwe.

    I would therefore recommend using the generic term 'military training camp'.
     
  8. veBear

    veBear Slumerican Citizen

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    I noticed Norway has no UU, so i would recommend this one:
    FSK Jæger
    + 25% Defence on Hills
    + 25% Defence in Forest

    Both those bonuses because the terrain in Norway, Forests and Hills mostly.
    As you see this country is perfectly fit in defending themself as a guerilla, but have no extra attack power, somthing that fits pretty well in Norway's actual situation.
    Also this special units should have a higher building cost, as Norway is limited on people, who means a smaller army.
    Here is a link to the unit infos:
    Forsvarets Spesialkommando

    veBear
     
  9. i_diavolorosso

    i_diavolorosso Chieftain

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    You should change pindad panser name to anoa panser.
    Anoa, is the panser official name.Pindad is the manufacturer
     
  10. TheViPer

    TheViPer Chieftain

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    Finaland:

    UU:

    Jaeger (replaces Infantry)

    22STR
    Starts with woodsman I
    +25 vs Gunpowder units


    UB
    Sauna (replaces aqueduct)
    +3 happiness +3health
     
  11. ianinsane

    ianinsane Chieftain

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    Sorry, TheViPer, we don't have no Finnish civ. Finland will be part of our EU civ.
     
  12. Eirik Blodøks

    Eirik Blodøks Chieftain

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    I failed to find any unique units and buildings for the nordic civilization. Do we have any?

    I'd say the FSK is more suited for special operations. But adding elite forces like FSK,MJK or HJK to the nordic civilization is quite a good idea. Perhaps they could replace Marine, adding, say, +50% attack vs gunpowder and +50% attack vs armoured, but with a doubled production cost? Eventually, we could replace infantry by Home Guard, which is perfectly suited for guerilla warfare, giving them the +25% defence on hills and forest as veBear suggested. As for the unique building, perhaps replace bank by stock exchange or something, to better reflect the economical situation in Norway, Denmark and Iceland.
     
  13. ianinsane

    ianinsane Chieftain

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    I think Home Guard sounds great! And the bonus suggested is perfect.
     
  14. sandman730

    sandman730 (:^))(::::)( )

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    I'm confused on the final UU list and the final civ list. Can anyone help me?
     
  15. sheep21

    sheep21 Chieftain

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    im having a hard enough time doing the militaries in the excell database! No ideda abut UU and UB lists, I wasnt that involved.

    Good luck mate.
     
  16. Joecoolyo

    Joecoolyo 99% Lightspeed

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    I'd just stick with the one on the first page of this thread, and if that isn't it then just ask DVS or something... I don't think it has changed though.
     
  17. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Ok, I finished all that I can with my limited XML knowledge. I got, Belarus', Ukraine's, Palestine's, Syria's, India's, North Korea's, South Korea's, Myanmar's, and Thailand's UB all in. All the other UBs (refer to my list in post 301), I either have no clue how to do (i.e. Nigeria's is very hard) or don't know how they got on there (since when did we ever have Bangladesh as a civ :confused: ), so I need some help from a more advanced XML modder.

    (Oh, and sorry, my computer won't let me create a regular zip file for the files for some reason, since I have a trial version of WinRAR installed (I needed it to download some mods)).
     

    Attached Files:

  18. NikNaks

    NikNaks Chieftain

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    Awesome. I should get you on the SVN so you can upload things yourself. Do you have any experience with SVN?

    Also, try 7-Zip. It can open (and compress IIRC) RAR files, and it's completely free and awesome. :goodjob:
     
  19. Joecoolyo

    Joecoolyo 99% Lightspeed

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    I've heard of SVN, but I've never used it before. Oh, and I'll download 7-zip immediately :goodjob:
     
  20. sandman730

    sandman730 (:^))(::::)( )

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    Updated and sorted UU list:

    Spoiler :
    Canada-
    Ones that I have no clue on how to do (bold is what I don't know how to do):


    Algeria- Sûreté nationale (replaces infantry)
    strength: 18
    movement: 1
    cost: 120
    +25% vs. Gunpowder Units
    can see espionage units

    Egypt- Central Security Forces (replaces infantry)
    +25% defence
    Can see :espionage:

    Columbia- AFEUR (replaces infantry)
    +3 strength
    +25% defense
    +50% against terrorists

    Peru- PR-72P (replaces battleship)
    +2 strength
    can attack land units from the water

    North Korea- Taepodong 2 (replaces tactical nuke)
    range: 6 (+2)
    Cost: 300 (+50)
    +25% more damage
    Can nuke enemy territory
    Can evade interception (50% chance)

    Taiwan-Sky Bow III (replaces Mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 200
    Can intercept aircrafts (50% chance)
    Can intercept nukes (50% chance)
    +50% against helecopters

    Sri Lanka- Unicorn (land transport)
    :strength:: 20
    :move:: 3
    Cost: 150
    Can carry 3 units

    Indonesia- Pindad Panser (land transport)
    :strength:: 24
    :move:: 3
    Cost: 200
    Can hold 3 units

    Chile- Carabineros (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    can see espionage units


    Working on:


    Israel-
    Merkava Mark IV- Replaces Modern Armor
    - 2 First Strikes
    - Doesn't receive defensive bonuses
    - Starts with Blitz
    - 100% Vs. Helicopter Units

    Palestine-
    Palestinian Infantry
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    -Starts with Woodsman II

    Philippines-
    Filipino Guerrilla
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    - 2 First Strikes

    Failed States-
    Guerrillas- Replaces infantry
    +25% vs. Gunpowder Units
    Starts with Guerrilla II
    Starts with Woodsman II
    Starts with Mobility
    Costs 100 instead of 140
    17 strength instead of 20

    Ukraine-
    T-55AGM (replaces modern armor)
    :strength:: 40
    :move:: 3
    Cost: 200
    1 First Strike
    Doesn't receive defensive bonuses
    Starts with Blitz
    Can intercept aircrafts (25% chance)
    +50% against armored units

    Nigeria- MEKO 360 (replaces battleship)
    +3 :strength: (from battleship)
    can hold 3 units
    +2 :move: (from battleship)

    Mexico- Kaibil (replaces infantry)
    +2 :move: (from infantry)
    +2 :strength: (from infantry)
    stealth

    Brazil- EMB 314 Super Tucano (replaces fighter)
    +25% chance of intercepting other aircrafts
    +3 :strength:

    Japan- Mitsubishi F-2 (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 120
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    South Korea- K1A1 88-Tank (replaces Modern Armor)
    :strength:: 43
    :move:: 2
    cost: 200
    2 First Strike
    Doesn't recieve defensive bonuses
    Blitz

    Thailand- HTMS Kamronsin (replaces destroyer)
    :strength:: 32
    :move:: 9
    Cost: 180
    Can see submarines
    Can intersept aircrafts (30% chance)
    Cab bombard city defenses (-18% per turn)
    +100% against submarines

    Vietnam-
    VPA Militia- Replaces Infantry
    - 20 Strength
    - 2 Movement
    - 100 Cost
    - +25% Vs. Gunpowder Units

    Myanmar- BTR-3 (replaces anti-tank)
    :strength:: 20
    :move:: 2
    Cost: 100
    Starts with Ambush
    +75% vs. Armored units
    Can intercept aircraft (20% chance)

    Australia- Anzac (replaces destroyer)
    :strength:: 30
    :move: 8
    Cost: 275
    Can see submarines
    Can intercept aircraft (50% chance)
    Can bombard city defenses (-16%/turn)
    +50% against submarines
    +50% against other ships

    India- Sukhoi Su-30MKI (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 200
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    South Africa- Valkyrie (replaces mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 250
    1 First Strike
    Can intercept aircraft (50% chance)
    +50% vs. Helicopters

    Iran-
    Revolutionary Guards (replaces infantry)
    +15% city defense

    Permanent Neutrality-
    Militia (like the Swiss army)
    replaces infantry
    -25% unit cost
    -25% strength

    Venezuela- Venezuelan Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Argentina- Argentine National Gendarmerie (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    Kazakhstan- Republican Guard (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    Belarus- Infantry of Belarus (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    Ethiopia- Ethiopian Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Sudan- Popular Defense Force (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    Angola- Angolan Infantry (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    Syria- Syrian Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Saudi Arabia- Lightning Force (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    Independent African States- Gendarmerie (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    African Union- OAU Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Minor Nations- Infantry of the Minor Nations (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    South American Socialist Allies- SASA Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units


    I'm sorry that I haven't been able to do much lately.
     

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