Revolt Event Series
All Revolt events require angry citizens in city
Peasant Revolt
(Hits worked village or town near city)
Sire, peasants in village near [city] are revolting. They are complaining about general squalor in their lives, and demand that their living conditions must be improved.
A) Agree to their demands
Tile: -1

+2 happy in city
B) Ignore them
75% Chance +2 unhappy in city
25% Chance 2 barbarian warriors spawn in village
(Event may reoccur)
C) This is unacceptable! Send the troops in!
Requires nearby unit, which will be immobilized for 2 turns)
Village reduced to hamlet
+50 gold
50% chance: 1 unhappy in every city
Citizens revolt
(City population less than 10, unhappiness)
Citizens in [city] are revolting! The general living conditions and dissent became so strong that the citizens took their anger to the streets. Luckily, our local militia was able to contain them, but the damage they have done is considerable.
A) Start the public hangings once the order is restored
Up to 3 buildings destroyed, -3 population, 1 turn of revolt in city
B) Try to remedy the situation once the order is destroyed
Up to 3 buildings destroyed, -2 population, 1 turn of revolt
-25 gold
50% chance: +1 happy in city
25% chance: +3 happy in city
25% chance: -1 happy in city
Citizens revolt
(Population higher than 10, unhappy)
Citizens in [city] are revolting! The general living conditions and dissent became so strong that the citizens took their anger to the streets. Our local militia was not able to contain them, and they are now attempting to take control of the city.
A) This is terrible!
Spawns 3 barbarian warriors, 1 axemen, 1 horsemen
Destroys up to 3 buildings, -2 population, 1 turn of revolt
Citizens destroy the main plaza
Angry citizens have gathered on the main square to protest and destroyed the monument in protests!
A) This is terrible, something must be done
Monument destroyed
-50

-1 happy
B) Organize the rebuilding effort
-50 gold
-1 happy
Guerrilla fighters
Desperate under your rule, some citizens have escaped to the forests and started a guerrilla war, attacking lone soldiers and farmers
A) They must be stopped!
Spawns 1-2 barbarian scouts or hunters (of your race, not lizardmens)
(They could also be promoted with stealth, heh)
Crime Event - Overcrowded dungeon
Requires crime rate over 20%, dungeon
Our dungeon in [city] is so full with criminals that there is barely enough room for all inmates. Escapes, fights and assaults on guards are all reported
A) Who cares? The dungeon is not supposed to be a comfortable inn.
Dungeon: +1:unhappy:
B) Hire more guards and expand dungeon capacity
-30 gold
C) Release all small crooks, so there is enough room for true criminals and thugs.
+10 crime rate
D) Requires Good alignment
Make a full effort to reduce a crime rate in the city and teach criminals how to do useful labor
-10 crime rate, -120 gold,
E) Requires non-Good
Execute the entire dungeon, every last of them, they are all thugs anyway. That will make some space...
-10 crime rate, +1 unhappy, 25% chance city revolts for one turn