Thunder_Gr
Emperor
Event triggers only if said city has equal Happy-Ungry faces
There is some discontent among the populace, what should we do?
1. Nothing.(5% for a 2 turn revolt)
2. Secure the streets, make sure everything stays in order.(-20 g)
3. Have the troops make random arrests and make sure we execute some.(Req Evil.-10 g, +1 Unhappiness for x turns)
4. Good, expoit the situation to gain some profit.(Req CoE in city. +40 g, +1 Unhappiness for x turns)
5. Time for a feast!(Req Evil, Calabim, Vampire in City. the Vampire gets the effects of a Feast + 2 XP. Population - 1)
6. Have our vicars reveal the hidden causes.(Req Empyrean in city, -30 g, +1 Happiness for x turns)
7. This is unexpectable. Restore order at once.(Req Order in city, -30g, +1 Happiness for x turns)
8. Lets have a party!(Req Carnival. -60gp. +2 Happiness in city for x turns)
9. Have the troops get some practice!(Req Military unit in city, Evil. A random military unit gets +5 xp, Population -1, Unhappiness +2 for x turns)
10. Time for a sacrifice!(Req Ashen Veil in city. Population -1, Unhappiness +2 for x turns, get a random 200 to 500 progress towards current research)
There is some discontent among the populace, what should we do?
1. Nothing.(5% for a 2 turn revolt)
2. Secure the streets, make sure everything stays in order.(-20 g)
3. Have the troops make random arrests and make sure we execute some.(Req Evil.-10 g, +1 Unhappiness for x turns)
4. Good, expoit the situation to gain some profit.(Req CoE in city. +40 g, +1 Unhappiness for x turns)
5. Time for a feast!(Req Evil, Calabim, Vampire in City. the Vampire gets the effects of a Feast + 2 XP. Population - 1)
6. Have our vicars reveal the hidden causes.(Req Empyrean in city, -30 g, +1 Happiness for x turns)
7. This is unexpectable. Restore order at once.(Req Order in city, -30g, +1 Happiness for x turns)
8. Lets have a party!(Req Carnival. -60gp. +2 Happiness in city for x turns)
9. Have the troops get some practice!(Req Military unit in city, Evil. A random military unit gets +5 xp, Population -1, Unhappiness +2 for x turns)
10. Time for a sacrifice!(Req Ashen Veil in city. Population -1, Unhappiness +2 for x turns, get a random 200 to 500 progress towards current research)