Skell Jell
HistoryHermann
Do you realise how many trees you'd have to chop down, just to print the flaming manual?
Ok. The Manual will be condensed. It will be shortened.
Do you realise how many trees you'd have to chop down, just to print the flaming manual?
Seriously, some of those countries you listed....what a waste of time it would be making them into civs...Phillipines, Georgia, Kosovo (I though having Ethiopia as a selection was bad). Also, if all much of what you have discussed was implemented, it would make it much too complicated, 15 religions? Some of the wonders you'd like to see are actually wonders such as the Great Wall and The Statue of Liberty. Cathedrals are actually available in the game too as is an ironworks and colliseums.
Your "Great Culturer" (that isn't a word) is a Great Artist in the game. The negotiator is also done in the game although not as a person, it would however be good to have a "Great Diplomat" who could establish an embassy as their special building although that is a bit like Great Spy.
Some new types of great people would be cool but "great tourist" is a bit stupid. Also the workers do build factories outside of the city, they are called workshops, it would be cool to see their graphic change though.
Also, don't see how highways are better than railways, an upgrade to Maglev would be better. Some of your ideas are good but I wouldn't want the game to include everything as that would make it much too complicated.
Yes but you should know something about that, something what is not from "CIA Factbook". Not to mention that a lot of things you posted are very politically incorrect to say at least. Oh here is great IDEA, let's make game based on CIA Factbook!
Skell Jell, I respect the time and effort you put into this, but most of your idea's are to complicate, redundent, and are just renaming already existing stuff. Like other people have said, remember the Enginering quote.
P.S. About WWIII, you messed up the date of WWII in the OP, they were just giving you a hard time.
Interesting list of features/additions.
However, the game is already VERY complicated. I personally would like it to be more streamlined (like vanilla) with fewer units and such.
"the designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to tak away"
This couldnt be more true for civ.
just as an example, i think we could do away with the following units:
1. Paratrooper
2. Anti-Tank
3. Stealth destroyer
4. Attack Submarine
5. Airship
6. Ship of the Line
7. Trireme
8. Missile Cruiser
Civ 5 is probably a long way off yet, but i hope the idea behind it is to keep it as simple and as fun as possible because by nature it is already a very complicated game.
Also, you can make a mod to add in all that stuff you did. go check the mod forums if your not happy with the game as people have done all sorts of things there.
)
to each Hospital.I agree with the list of 8 disposable units, but think a few new ones wouldn't hurt. I suggest for starters :-
Farmer: can take seeds of wheat, corn or rice to a suitable undeveloped plot in another BFC. Limit his movement to 1 tile per turn, though; action consumes unit, only 1 at a time per civ.
Forester: can plant forests (surprise!). Behaviour like Farmer.
And what about new techs ?
Sanitation: requires Engineering, allows Sewage Works (required for city to grow past 12 points, adds one)
Concrete: requires Chemistry; with Electricity, allows Hydro Plant and 3G Dam - why these now depend on Plastics, goodness knows.
Antiseptics, Anaesthetics, Antibiotics: successive dependents on Medicine, each adding 1to each Hospital.
And a new building :-
Fusion plant: requires Fusion, adds 100% to production (with Forge and Factory), replaces all other power plants (earlier ones disappear, though not the 3G dam), no meltdown risk.
But I also think that lots of the OP's suggestions are unnecessarily complicated.
I HATE Paratroopers. Paratroopers suck. They are the worst unit in the modern era of Civ 4. If you want to start an invasion, do not use paratroopers as your main force!
I wouldn't chuck things out of the game just because someone out there says they serve no role. Just as I wouldn't chuck things into the game just because 1 person says they need or deserve a role in the game. What is important is the role they actually have, not the thing itself.Skell Jell said:Ok. Those units will go.
The only one of these I agree with is the Airship. Although I partly agree with the attack submarine and the missile cruiser. But honestly, I would rather see them modified in some way to actually implement a deeper aspect for them into the game. I think both hold great ideas for their unit type but I haven't found much use for them yet outside of a guilty pleasure. I am baffled you listed Ships of the line and Triremes though.1. Paratrooper
2. Anti-Tank
3. Stealth destroyer
4. Attack Submarine
5. Airship
6. Ship of the Line
7. Trireme
8. Missile Cruiser
I see that you have put in a lot of work. How long did it take you to type all those suggestions?
I rank myself at prince level although I can win on monarch a decent amount as not to fear it. (All though Emporer has me stumped with only a few victories in my vanilla days.) Anyways, I am trying to kill time right now and not many threads are active in my subscription list currently.
I wouldn't chuck things out of the game just because someone out there says they serve no role. Just as I wouldn't chuck things into the game just because 1 person says they need or deserve a role in the game. What is important is the role they actually have, not the thing itself.
I was going to comment on the units listed before that the game could "do without" but didn't have time and now that exactly what I have.
The only one of these I agree with is the Airship. Although I partly agree with the attack submarine and the missile cruiser. But honestly, I would rather see them modified in some way to actually implement a deeper aspect for them into the game. I think both hold great ideas for their unit type but I haven't found much use for them yet outside of a guilty pleasure. I am baffled you listed Ships of the line and Triremes though.
I don't know how many times I have mentioned my distaste for something in the game only to have someone else counter my view with their playstyle. 1 in particular was in vanilla I saw no use for the submarine and a user named Bardolph countered me with varying uses. Now, in vanilla my personal opinion of them never changed as I still think they are nothing more than a guilty pleasure in vanilla. But I have actually used his advice in BtS. There are all kinds of people who will say that "this" or "that" are "worthless" in the game. But always know that on this forum there will always be the guy that comes in and says "What are you talking about?"
This forum is the best place to view all the mechanics of this game from many different angles. And that does feel "cliche" to say on here but it holds truth. Alot of people on here surprisingly think Horse Archers are "worthless". But it is probably because by the time they get them they are. That does not make them a terrible game mechanic. It makes them a bad game mechanic for them. And we are all guilty of this in one form or another. That includes the diety players.
My own advice is to discuss things on this forum with other members. They will point out imbalances you may not see, or simply a new perspective to view a mechanic from. Sometimes it may seem to come across as "your idea sucks" and it may have even been directed at you with that intention. But if you can disect irrelevant intention from the posts, (not easy to do sometimes) you can get what you are actually looking for out of the discussions.
Yeah. You and Hitler!
The paratrooper works great dropping behind lines to an unexpected area to pillage and attack weaker units, and to bolster lightly defended cities or attack partisans from a destoyed one.
(I will add that I am a pretty weak player)