I did not notice that the Raidant guard were hireable. I'll have to pay closer attention.
One thing I'd like to see is better explanations as to what each option does. Also, the idea of overcouncil as I see it should be to assemble to forces of good to fight the rising tides of armaggedon. So making it more spicy around the armageddon counter would be fun.
The overcouncil currently has:
Single Currency (trade only with overcouncil members?)
Open Markers (not sure what this does?)
Ban Entropy/Death/Chaos? mana
Stop trading w/
Start war w/
?Hire Radiant Guard
My suggestions:
At Armageddon Counter of >30:
"Prepare the Watchers" - spawns a two Lightbringers (I just like the name) with Perfect Sight, Sentry I,II,III in the capitals of each Overcouncil member
At Armageddon Counter >50:
"Prepare the People" - each overcouncil city gets +2 happy, +2 healthy (a building?), +10% production, +10% food, +10% commerce
At Armageddon Counter >70
"Assemble the Pieces of Justice" - gives each overcouncil member a random piece of equipment in their capital that is very powerful
Sword of Justice: +3 attack, +50% versus Demon, +50% versus Undead, +1 afinity to Life, +1 affinity to Law, each kill lowers Armageddon counter by 1
Shield of Justice: +3 defence, +50% versus Demon, +50% versus Undead, +1 affinity to Life, +1 affinity to Law, each kill lowers Armageddon counter by 1
Banner of Justice: +1 movement, can cast Morale, can cast Courage, can cast destroy undead, can cast loyalty, can cast law III (the one that gives +2 XP per kill)
Crown of Justice: +2 strenght (attack & defence), +50% versus Demon, +50% versus Undead, can cast Courage, +1 affinity to Life, +1 affinity to Law
At Armageddon Counter >90
"Prepare for the End" - each overcouncil city spawns an Angel