Ideas for changing assassins and things, wanted to discuss before I consider testing in modmod. Thing is they would probably need SDK changes, and I am reluctant to mess about in there too much.
ASSASSINS:
OPPORTUNITY Promotion.
A sort of inverse Fear - the unit can only attack if it passes its Opportunity check. If it fails, it is stopped similar to Fear... "your unit found no opportunity to attack."
This promo could have multiple levels so you can increase from maybe 50% to 75% and then to 90%.
Marksman units would also need a seperate promo available to say "even if I fail opportunity check, I will still attack and hit the stack in the normal order". Assassins could buy this extra promo if desired, Marksmen archer types should probably start with it.
Possibility for Defenders then to have extra security to reduce Opportunity chances; and, perhaps crime level could add to Opportunity. In the city of Theives, asassination is common.
ARCHERS:
How would it be if all Archer units:
Had split attack/defence, better at defending but lower attack score.
Always had a chance to retreat, and always had small collateral damage. Or, were able to buy collateral damage promos but not if they have marksman?
Had a bonus when attacking FROM a hill to a non-hill?
Add their first strikes to defending Melee units in the same plot, instead of stepping forward as defenders themselves? (Might mean their stats are lower, maybe 2 strength all round instead of a split on att/def, so they tend not to be actual defenders if warriors etc are present). Simulates Archers staying behind the main line and firing over the top of infantry.
MISC:
Caltrop promotion - reduces Retreat chances of opponent unit
ASSASSINS:
OPPORTUNITY Promotion.
A sort of inverse Fear - the unit can only attack if it passes its Opportunity check. If it fails, it is stopped similar to Fear... "your unit found no opportunity to attack."
This promo could have multiple levels so you can increase from maybe 50% to 75% and then to 90%.
Marksman units would also need a seperate promo available to say "even if I fail opportunity check, I will still attack and hit the stack in the normal order". Assassins could buy this extra promo if desired, Marksmen archer types should probably start with it.
Possibility for Defenders then to have extra security to reduce Opportunity chances; and, perhaps crime level could add to Opportunity. In the city of Theives, asassination is common.
ARCHERS:
How would it be if all Archer units:
Had split attack/defence, better at defending but lower attack score.
Always had a chance to retreat, and always had small collateral damage. Or, were able to buy collateral damage promos but not if they have marksman?
Had a bonus when attacking FROM a hill to a non-hill?
Add their first strikes to defending Melee units in the same plot, instead of stepping forward as defenders themselves? (Might mean their stats are lower, maybe 2 strength all round instead of a split on att/def, so they tend not to be actual defenders if warriors etc are present). Simulates Archers staying behind the main line and firing over the top of infantry.
MISC:
Caltrop promotion - reduces Retreat chances of opponent unit