DirtyFinger
Prince
- Joined
- Apr 20, 2008
- Messages
- 369
... and free from the limitations of the Civilization engine -
What would/should be made differently?
What would/should be made differently?
Modular Python and Modular SDK would definitely be nice.
How would modular SDK even work?
This... to be able to handle switching between maps.
and also this are by far the two most important things I would want.i would want spell tagets to be able to selected by the player.
You're gonna lose so much by that. How are you going to effectively represent bridges? Combat over rivers, etc?- Rivers that are as easy to work with as other terrain and exist in tiles rather than between them.
Bridges: a road built in the tile.You're gonna lose so much by that. How are you going to effectively represent bridges? Combat over rivers, etc?
I want it because you could make spells that affect rivers, make different types of river, and allow ships to travel up rivers.Yeah but I don't see why that would be better. The current system seems optimal.
I want it because you could make spells that affect rivers, make different types of river, and allow ships to travel up rivers.
i would want spell tagets to be able to selected by the player.
Actually, this is doable currently. It would take some work, but it would be pretty simple to do (it would be all done through python). I did it for python action buttons, so I could probably do it for FFH 2 spells.
then why havent you made a modmod for this yet?!?!
![]()