If Genghis Khan (Mongolia) was released as a DLC civ...

If Genghis Khan (Mongolia) was released as a DLC civ...

  • $0 (free) (I would not buy it for any price)

    Votes: 81 28.9%
  • $0.01 to $0.50

    Votes: 21 7.5%
  • $0.51 to $1.00

    Votes: 26 9.3%
  • $1.01 to $2.00

    Votes: 35 12.5%
  • $2.01 to $4.00

    Votes: 36 12.9%
  • $4.01 to $6.00

    Votes: 50 17.9%
  • $6.01 to $8.00

    Votes: 5 1.8%
  • $8.01 to $10.00

    Votes: 9 3.2%
  • $10.01 to $15.00

    Votes: 3 1.1%
  • $15.01 to $20.00

    Votes: 0 0.0%
  • $20.01 or more

    Votes: 14 5.0%

  • Total voters
    280
  • Poll closed .
That's a very interessting question.

On the one hand, 5$ is next to nothing, the equivalent of a huge cup of ice cream.

On the other hand I will be paying 42 Euro for CiV, with one Euro being 1,3 Dollar, that would be 55$, right? So 5$ would be 1/11, almost 10% of the price of the full game. So, does one civilization, especially the one of this annoying, warmongering maniac, equall 10% of the total game?

Of course with the animated leaders and the language, the civilizations are more than in Civ4, somebody else pointed that out already.

So I guess, if they released more civilizations, so you would have a bigger choice, something for any taste, the DLC-concept could work. I personally don't feel such a strong need to have mongols in my game, but I always liked playing as the dutch on archipelago and have to ask myself: Would I have an amout of fun, equall or greater than eating a huge cup of icecream, by having the dutch in my game? Definately.

An Addon, on the other hand, would be the most favourable option for me. To have 3-6 civilizations for, dunno, 10-20 bucks? But that would also make the price for one civ something around 5$.
 
If they presented Khan and only Khan; no map packs, no extra civs or anything, I'd wait for the first steam sale featuring the Civ V DLCs and buy it for whatever it'd be.

If it's like 2 civs, a map pack and/or scenario, I could see myself going 5, maybe 10 depending on the two civs.
 
I imagine they will release something like a pack of 2-3 civ, not more at one time. I wouldn't be surprise by a single civ too.

I'm ready to pay up to 10 dollars but I'm hoping for a more reasonable 5$. Or free would be great, but I realy don't see 2k as another Valve so.. No hope there.
 
I'll be waiting to see if they sneak it into an expansion later. I didn't think there would even be expansions, but despite what some guy said somewhere in this thread, it is possible. There was an interview where they said they were thinking of ideas for an expansion, which of course doesn't mean there will actually be one, but at least it's not ruled out yet.

If the expansions come and go and it turns out Mongolia is DLC only, I'll buy it that way. If it's .95-2.50 dollars I'll buy it. If it's 2.51-3.50 dollars I'll rage-buy it. 5-10... I don't know. The civs I'd want to buy for sure are:

-Celts
-Spain
-Mongols
-Vikings
-Zulu

So if they were 10 apiece that would be 50 frickin dollars. As much as the game itself. At 5 dollars it would be 25, which is still ridiculous. Half the price of the game for 5 additional civs. Yeah, I think I'd have to say no to that. I wouldn't even rage-buy, I'd just rage.
 
Like someone else pointed out, a pint at the pub would probably cost me about the same to I'll probably have 1 less pint each time a new civ comes out and buy it....:)
 
I pre-ordered on D2D so I'll be getting them for free when they come out with Spain in that first 2civ + scenario DLC :) (I am assuming this...no confirmation)

If they do come out as a lone DLC civ, I think I would pay 1-2$ for them. Having the company release such a small DLC for a fee, makes me feel like they would be disrespecting me as a customer.
 
I dislike the idea of DLC because I don't feel like I'm being nickel and dimed. I've seen some pretty cheap DLC elements for some games listed though.

$2-3 seems reasonable for a highly desired civ but I'd rather get an expac, and I expect Civ 5 will have expacs. The expacs haven't gone away even with DLC.
 
I'd pay up to about 3 dollars if it was just the Mongolian Civ. If there were other things included I'd pay up to $6, and if there were other Civs included I may pay up to $10. It all depends on what's being bundled though.
 
so I can watch him declare war on me every 20 turns and anally rape me?

I don't think I'll pay for that, thank you.
 
I debated whether to choose $0 or the other two choices that are a dollar or less. I can easily afford this type of DLC. However, I always compare the value of the DLC to the value of the base game. If I feel like I'm being ripped off, I won't buy DLC.

That's partly why my opinion of Bioware has gone down a lot recently. Dragon Age was around 60-70 hours of gameplay for one playthrough for around $50. That's what a proper RPG should have. The expansion was $30 (60% of the price of the original) and contained only 20 hours of gameplay (30% of the original). I felt like it was a ripoff. All the DLCs were also similarly a ripoff since they are around $5 for 1 hour of gameplay.

Expansions used to be a good bang for the buck. DLCs are just a total ripoff.
 
Not gonna pay any money for 1 civ.

If they do a pack of 6 new civs for 10$ i would buy it.

People that are willing to spend 5 or 10 dollars for 1 civ are insane imho.

This is interesting to me.

For full disclosure, I would pay a couple bucks, not more. I'm perfectly willing to pay money for stuff I want, and perfectly willing to ignore stuff that isn't worth the money to me. As an additional point, if the new civs are not mod-compatible or are blatantly overpowered (in more than the "someone has to be the best" sense), I will not pay for them at any price. If they present a particularly cool variation on the base gameplay, I will pay a bit more.

My question, though, is why $10 for 6 civs is better than $1.66 for 1 civ. On the face of it, the latter is actually a better deal; in a combo pack, you're forced to buy all of the items, whereas if they're individually sold, you can ignore any of them that you don't want, or buy all 6 for $10 total if they all appeal to you.

I don't understand the reasoning, and am interested.

EDIT: Random aside - people who absolutely refuse to pay for DLC should still be glad it exists. It adds to the profitability of a game like Civ V without taking one cent extra from you if you aren't willing to pay it. That changes the value proposition when trying to get an investment in making a new game, which means that some games which might not have been able to get funded before will get funded. Even if you derive no direct benefit from DLC, you have more games available to try and play (and some of them have a bigger budget) because DLC exists.
 
I bet Mongolia has a killer Unique Unit though.

I hope that is the one trap they won't fall for: DLC Civs with imbalanced traits or units. The latest Total War games had that, and it sucked. If you have ideas for great and interessting units, put them in the game and don't milk us extra for that.
 
It better, the former UUs for them have not represented very well.

Yes, their former UUs all came way too early in the game compared to when the Mongols were a power. They beat medieval units like knights and lancers, so that's what their UU should replace.
 
Anyone read the Conn Iggulden Ghengis Khan books? Judging from those books I'd say at least a 4 movement cavalry style unit with an extra 2 ranged combat bonus would be adequate for the Mongolian UU. The only problem is what UB or what other UU?
 
i like what ign says about DLCs these days:

Downloadable Content Goes Awry
Not every game needs to be designed from the outset to feature downloadable content. In fact, this kind of in-built revenue stream seems like a cynical cash-grab that denies players legitimate content that should be in the game at launch. Of course, that's certainly not the case with all games –and we've seen some great examples of DLC that really couldn't be included in the retail package, such as GTA IV 'Liberty City Stories' expansions. Let's see a return to fully-featured game packages – not just piecemeal or bare-bones ones that ask for significant investment post-purchase.
 
Anyone read the Conn Iggulden Ghengis Khan books? Judging from those books I'd say at least a 4 movement cavalry style unit with an extra 2 ranged combat bonus would be adequate for the Mongolian UU. The only problem is what UB or what other UU?

Well, they used light and heavy calvary. So you could have as you said a knight replacement with extra movement and ranged attack (along with perhaps a lowering of base strength for balance) along with a lancer replacement. I'm not sure what kind of flanking modifiers and advancements there are in the new game, but that would be appropriate too. You could also have a trebuchet with increased movement, as they carried siege weapons with them when going after a city.
 
Back
Top Bottom