donsig
Low level intermediary
One way to handle the duality of having a democracy game but not having "democracy" would be to make different people's votes count differently...
The tough guy approach with winner takes all isn't as appealing to the masses
I agree with people's votes counting differently, that's what I envisioned. The thing is we can't really use forum polls. People will need to post their choices. I like some of the suggestions you made but not sure influencing is the way to go.
When I wrote about having a despot I didn't mean someone that would control everything. That's not how it works in RL, is it? Despots are only human and can't be everywhere at once to control things. I would think local events would be important in such a game. We'd really have a local despot in each city. There might be one despot who claimed to rule all but unless he or she can enforce obedience...
What the role play focuses on could also scale with the game. In the beginning say we have a city, a warrior an an explorer. Players would have to decide where they are: in the warrior unit, in the city or in the explorer unit. Those in the explorer unit control the unit. They can do this any way they see fit - by voting, by fighting for control, whatever. But they make a binding decision on what the explorer does. Anyone in the city controls the allocation of laborers and what the city builds in the same way. Now those in the explorer unit can give input on what the city should do but their advice in not binding at all. If they want to influence what happens in the city then need to leave the explorer unit and go to the city.
We would need some decision making mechanism for big things like converting to religion, making trades and setting the sliders.
Some way would be needed for people to change their stats. Random events could be one way. Another is to reward accurate predictions about the civ game. Yet another way would be to hold civ related contests and give proportional numbers of points based on results in the contest. We could even hold the occasional election, where the results of the election don't choose the official, but rather they modify the influence parameters.
Good ideas. We could also just allow players to retire their character at any time and start over with new stats. New characters should not be on par with characters that have lots of experience though. In other words, it should be better to keep the same character alive for a long time and the way to do this is to give periodic skill points out. This would also encourage players to keep their guys alive and not risk so much lethal combat.
Donsig, hope my post doesn't steal your thunder. I'm getting enough that if I don't write it down today, it might be gone tomorrow.
This isn't just my game - it's everyone's game!
@General Falcon and ice: I don't think it's imperative to ensure fairness all around in the civ playing choices. I think we'd have a much better game if we forced players to chose where they are and what specific things they want accomplished in the civ game rather than allowing everyone to control everything. It would be fun to play our characters under these constraints.