WarKirby
Arty person
Someone already mentioned they lost him to a ship.
Flying to a safe place is nice, but this is THE LIVING INCARNATION OF A GOD.
He should not have to hide. He should not have to run. And unless you have the godslayer sword, I think he should be literally unkillable.
The time it takes to complete the draw and ascension is when you should be killing him. You're supposed to stop the bad guys before they finish their ritual/doomsday device/ancient summoning/whatever. That's how these things work.
If dispatching him remains as easy as it is now, it's difficult to see the point. You can't protect him with an army, since, for one, it would severely slow him down having to move at the pace of a group of phalanxes alongside him, and also because the Avatar promotion gives "more likely to defend the stack" which makes him the prime target of everything.
Farther to that, there's a sword that gives ridiculous bonuses against him, so that he can be easily killed by almost anything wielding it. That is his weakness. He really doesn't need to be so easily killable by normal means, too.
A half decent human player is almost guaranteed to be at the top of the score table by this stage of the endgame. So you should have the Godslayer. And if not, go kill the person who does and take it from them. But if Auric turns up on your doorstep and you don't have it, I think it should be game over.
Anyways. What I think should be done to Auric
1. Change his base strength to 45, and his ice strength to 15. His overall strength would be unchanged, but he would be less vulnerable to magic-immune units, which aren't too hard to come by in several ways*.
2. Remove the "more likely to defend the stack" from the Avatar promotion.
3. Add "heals x% after combat" to the avatar promotion, to make him much harder to kill by overwhelming with lesser units.
4. Make him immortal. Not the immortal promotion, but the "true" immortality, where you respawn in your capital every time you die, unless killed twice in one turn. The only exception to this, is that death would be immediate and permanant if his opponent has Godslayer.
5. Make his snowfall spell destroy all roads in tiles it hits
My ultimate point, is that I believe building Auric should be an "I win" button for the Illians. They have to go through a lot to make him, and he still has one horrible vulnerability. That's weakness enough. Losing to normal units in combat is really just ludicrous.
*
Dragons
Nullstone golems
Crown of Akharien
Magic Resistance + Resist cold + Hero (almost immune)
Flying to a safe place is nice, but this is THE LIVING INCARNATION OF A GOD.
He should not have to hide. He should not have to run. And unless you have the godslayer sword, I think he should be literally unkillable.
The time it takes to complete the draw and ascension is when you should be killing him. You're supposed to stop the bad guys before they finish their ritual/doomsday device/ancient summoning/whatever. That's how these things work.
If dispatching him remains as easy as it is now, it's difficult to see the point. You can't protect him with an army, since, for one, it would severely slow him down having to move at the pace of a group of phalanxes alongside him, and also because the Avatar promotion gives "more likely to defend the stack" which makes him the prime target of everything.
Farther to that, there's a sword that gives ridiculous bonuses against him, so that he can be easily killed by almost anything wielding it. That is his weakness. He really doesn't need to be so easily killable by normal means, too.
A half decent human player is almost guaranteed to be at the top of the score table by this stage of the endgame. So you should have the Godslayer. And if not, go kill the person who does and take it from them. But if Auric turns up on your doorstep and you don't have it, I think it should be game over.
Anyways. What I think should be done to Auric
1. Change his base strength to 45, and his ice strength to 15. His overall strength would be unchanged, but he would be less vulnerable to magic-immune units, which aren't too hard to come by in several ways*.
2. Remove the "more likely to defend the stack" from the Avatar promotion.
3. Add "heals x% after combat" to the avatar promotion, to make him much harder to kill by overwhelming with lesser units.
4. Make him immortal. Not the immortal promotion, but the "true" immortality, where you respawn in your capital every time you die, unless killed twice in one turn. The only exception to this, is that death would be immediate and permanant if his opponent has Godslayer.
5. Make his snowfall spell destroy all roads in tiles it hits
My ultimate point, is that I believe building Auric should be an "I win" button for the Illians. They have to go through a lot to make him, and he still has one horrible vulnerability. That's weakness enough. Losing to normal units in combat is really just ludicrous.
*
Dragons
Nullstone golems
Crown of Akharien
Magic Resistance + Resist cold + Hero (almost immune)