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IGN: Gamers Are Becoming Less Interested in Games With Deep Strategy, Study Finds

I recently read an interview with a game dev (can't find the damn thing now) where he said he was met with blank stares when told his publisher that his company's next game was an RTS. The moral is that publishers and investors want games that appeal to a much larger audience, RTSs don't do that
 
I recently read an interview with a game dev (can't find the damn thing now) where he said he was met with blank stares when told his publisher that his company's next game was an RTS. The moral is that publishers and investors want games that appeal to a much larger audience, RTSs don't do that
And that's why, if you want anything other than FPS, souls-like, or live service, you generally have to look at indie studios. Publisher-owned studios too often try to maximize profits by chasing trends instead of focusing on quality.
 
I play Across the Obelisk game which is card game like Slay the Spire, but one run takes like 4 hours. On hardest difficulty there is no saving, one strategic mistake and your 4 hours are gone.

It is a very strategic rogue-lite. I also play Hearthstone and Bridge, but those are pretty straightforward.

I love very tough, IQ testing games. Played Civ and Homm1-4 a lot back in the day.
 
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I wouldn't be surprised if over the last 10 years people have moved a little more casual in their gaming, and are slightly less interested in deep strategy games than they maybe used to. But to quote a famous movie line, if you build it, they will come. Give people a good game, and that can rekindle interest in a genre.
I feel that way. I've added some casual, mobile games to my leisure time. It's quicker to spend 10-15 sec to load up a game on my phone, play for 20-30 minutes, and save it to the cloud than fire up Steam, load one of the Civ games and my save file, and play for an hour or three. It's a balance, now that my RL job is asking me to come into the office more often.
 
The Ara graphics are really ugly to me. I don’t know how anyone think it looks great.

It’s like a generic upscale of Civ 5 with a totally unmatched material-themed UI.
Well I do like Civ 5's artistic direction compared to 6 so that tracks. I'd just rather have the cities look like actual places people live than board game pieces. Would be nice to get away from the cell phone game style also. Seeing people and vehicles moving around the town and animals moving around the wilderness just seems a bit more interesting visually
 
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And that's why, if you want anything other than FPS, souls-like, or live service, you generally have to look at indie studios. Publisher-owned studios too often try to maximize profits by chasing trends instead of focusing on quality.
This tendency is by no means limited to games or the game industry.

As a general rule, the more money that has to be invested to produce a 'creative work', the less creativity will be left in it.

Films from major studios are all 'Safe' - named stars, a story that is a sequel to already-well-known other stories, a storyline that can be explained in pantomime to a stunned sloth in 30 seconds or less.

'Best Seller' novels are all too often another regurgitated part of a series with, again, well-known characters, well-known story lines, and in all cases every vestige of creativity beaten into semi-liquid gruel that can be easily digested by the masses: taking chances may lose money, so the most basic rule is never to take chances or try anything New.
 
I think they got the results they did because 4x players were too immersed in their games to take the poll.
 
Well, ignoring my view on Paradox's DLC strategy (Firaxis, please don't), as a game publisher, they make almost exclusively grand strategies and management games, and their revenue for the past decade only goes up. So, i don't know what the person writing this article meant.
Look at how old Europa Universalis IV is, and they still actively support it (however buying it with all the content right now would cost you a fortune, even for gaming standards).
They also have Crusader Kings, Victoria, Stellaris, Hearts of Iron - despite mixed reviews they still make plenty on those.
Looks like people not only want to play those games, but are willing to pay a lot for constant support even with little to non additional content, no matter the bad reviews for those practices.
 
Smaller piece of larger pie 😏

It doesn't matter that 4X and/or "strategy" gamers are becoming an increasingly a smaller percentage of gamers, b'cos there are more gamers.
So that's why there are more 4X players now than say a decade ago.

"Lies, damned lies, and statistics".
It is exactly this. Most gamers these days use mainly phones for gaming and strategy games aren't that great on mobile phones. A lot of kids growing up do not own a pc anymore since you can do most stuff with mobile phones these days. In absolute numbers strategy games and 4x games in particular are growing. Civ 5 had 35k average gamers 10 years ago, civ6 had 42k average gamers last couple month.

And hearts of iron numbers are even crazier. 35k average players for a wargame that is like 10 times as complex as civ6. Hearts of Iron IV is currently 20 times as popular as Hearts of Iron III ever was. Manor Lords, a strategy indie game, was the most wishlisted game on steam for many month. It is a great time for both strategy gamers and developers of strategy games. Maybe one day the writers at IGN will understand that a blogpost is not a study. Especially if the blogpost is based on random data without any guarantees that it is a representative sample.
 
I think there are multiple reasons why the share of gamers playing strategy games may not be as high. The "mainstream-ization" of games is one. If we turn the clock back to the 1980s, people who played strategy board games or wargames were a natural early audience for the new video game industry. Why did Avalon Hill develop a video game adaptation of Advanced Civilization? Because there was a good likelihood that someone who played board games or war games a couple nights a week with other people might be interested in playing one at home on some of the other nights as well. So, early on, strategy was a key genre.

Now, games are quite mainstream, and many people are playing them who don't have that background. I think there is also a blurry line - is Stardew Valley a strategy game? It has management aspects. Whether you report yourself as playing strategy games when you play games on the blurry line likely varies.

The "lack of blockbuster games" theory also makes sense to me. And while we like to focus on 4X games here, I think RTS is if anything a bigger impact on the (potential) declining trend. We used to have Age of Empires, Warcraft, Starcraft, Rise of Nations, and so many other big RTS games that drew in lots of players. Lately, we have Company of Heroes III, and... They Are Billions and Northgard a few years ago in the larger-scale indie arena. I'm sure I'm overlooking one of two, but they are a lot less prominent than they once were.

I liken it to why I haven't been going to the movies - I like action movies, but not superhero movies, and it seemed like every film released in the 2010s was a superhero movie, with almost no non-superhero action films, so I stopped paying attention to what new movies were being released or going to theater, except the James Bond films that were mainstream enough that I still knew when they were arriving. It's the equivalent of someone who used to play a lot of strategy and RTS who has only bought Civilization VI over the past decade, because everything else was under their radar (and I've since learned that there were a few good action films in the 2010s, and am looking forward to one or two new ones this summer as that industry finally starts making a variety of films again).

Lowering attention spans? Maybe. But I agree with Hygro, One More Turn keeps attention spans long, sometimes dangerously so. I could see an impact there in people being less willing to start something with a reputation for taking a long time nowadays - that's the primary reason I never tried World of Warcraft, and part of why I haven't joined a D&D group - but I suspect the impact is low for existing players. Still, if the pie has grown and more of the newcomers want quick-and-short games... it would add up.

The "life is more stressful, people want to be relaxed rather than challenged" idea... I'm more skeptical. Sure, sometimes it's nice to relax by playing some Rocket League, but it was nice to relax by playing some Chivalry in 2013 as well. What was better than One More Turn for forgetting about the pandemic for an evening? I could see Hearts of Iron feeling a bit too close to home in the last two years given Russia's war of aggression, though I'll give it credit for helping me understand at a more practical level the importance of reliable supplies of, say, artillery shells. But the trend in the IGN article predates that, and there are plenty of strategy games with other themes.
 
I'm not sure what constitutes "deep" strategy these days. Is Civ 6 deep strategy? I like Civ 6 of course. I have over 4000 hours in this game I'm sure. My main thing is I'm limited to turned based, I suck at real time strategy and the like. I would play the EU games if they were turned based. For now I've been happy with BG3 and Civ6, 2 of my favorite games this past decade.

If anything, as I've gotten older, I prefer a slower strategy game rather than anything fast paced. I certainly hope developers and publishers don't look at these surveys the wrong way. As gamers get older, there's still a market for "slower" strategy games.
 
My main thing is I'm limited to turned based, I suck at real time strategy and the like. I would play the EU games if they were turned based.
For me Paradox's grand strategy games are more like Civ. I used to play RTS like crazy when I was younger, but I can't now, having to do so much at the same time is too overwhelming, and I'm amazed my younger self was able to handle it.

You should give the Paradox games a shot. I don't find them fast-paced the way RTS are (talking about CK, EU, Victoria; I haven't played HoI), most of the decisions you take are while the game is paused, and you only unpause the game to reap the consequences of your decisions
 
I would play the EU games if they were turned based.
I'll expand a bit on what Bonyduck Campersang mentioned - EU (and other Paradox Development Studio games) are only "Real-Time Strategy" in a technical sense, unless perhaps you play multiplayer. A traditional Starcraft-style RTS is fast-paced, and some even measure "actions per minute (APM)" - mouse and keyboard clicks per minute. To a certain extent, once your knowledge of strategies is good enough, being faster means the difference between winning and losing.

Paradox games aren't like that. The clock is always ticking (by day in EU, by hour in HoI), but pretty slowly at the lowest speed, and it's always pauseable. If I'm small and nothing is going on, I'll turn up the speed, but once I have a sizeable nation, I'll tend to leave it going at the lowest speed, and if too much happens in a short time, pause. Or if I need to make a big strategic decision - should I declare war on the French? - pause and evaluate before making a hasty decision. Same with, "should I make peace now, and if so, what are the terms?" Or "should I dump the Milanese as allies, since the only reason the Venetians won't ally me is that they don't like that I'm allied with their rivals in Milan? Venice is more powerful, but Milan already trusts us and will be more willing to help us..."

Basically, the pace at which events unfold completely depends on your preferences, and it's completely possible to strategize about your plans while not playing the game. Taking the bus to work? Think about how you can advance your machinations to become Holy Roman Emperor! Then get home, fire up the game, and realize that you forgot that Mainz is a vassal of Bohemia, so your plan to convince them to be the deciding vote in your favour is not going to work after all.
 
Strategy games used to be a way to enjoy the thrill of quick analyitical thinking without distractions and with a clean and entertaining interface.

Today, the Real World strategizing is quicker, clearer, more entertaining and with a very similar interface. Games are losing ground to real world.

Compare: a 1000 years ago, the only way to fell 16 soldiers instantly was to turn a chessboard over. Today, you can do that IRL.
 
It'd be interesting to see that curve if CivVII had come out in 2022 like it should have?

Also when it does finally appear, assuming its the caliber of previous iterations, a whole new generation of college kids with time to immerse will be hooked - just like I was in 1992!!!!
 
Strategy games used to be a way to enjoy the thrill of quick analyitical thinking without distractions and with a clean and entertaining interface.

Today, the Real World strategizing is quicker, clearer, more entertaining and with a very similar interface. Games are losing ground to real world.

Compare: a 1000 years ago, the only way to fell 16 soldiers instantly was to turn a chessboard over. Today, you can do that IRL.
Not sure that's the actual reason, though it does sound compelling.

Yeah no, strategy games are actually more popular than ever, and the only reason they appear to be less popular, is because major game publishers have yet to figure out how to turn these games into totally-not-casinos
 
Indeed. This sounds suspiciously like the ever-impending death of turn-based RPGs. Game media reports that players aren't interested in them, then a decent one releases and wins every GOTY award in existence with huge sales.
I remember reading an article about the death of CRPGs in the 2000s, which instead of waning player interest, Chris Avellone (Fallout New Vegas dev) attributed the decline of CRPGs to retailers who did not want to stock up on the genre because they believe that CRPGs are outdated and should focus on the trend at the time, which are gritty fps, and that in turn cause the decline of player interest instead of the other way around.

Luckily with the proliferation of digital services like Steam, starting from 2010s we see more CRPGs being made, culminating in Baldur's Gate 3 which prove all this time it wasn't waning player interest but more so the fault of market makers.
 
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