I think that I figured out the problem, try this.
I just changed many city names. Really hope that the CTD will not happen.
I forgot about Macedoia - thx! But how about that religions fix? (I gave you a clue in post #166.) That'd be a start.![]()
A clue?
You would have to give me more specifics about how, where, what to insert, etc, considering I am not familiar with editing the wbs.
The only time I did it, I screwed up the loading up of the game...therefore I'm not keen to repeat myself...unless I really know ups and down of what I'm suposed to do!
I don't think that changing the WBS will change the religion names. I'll try to find another variable to change to make the CTD to not happen.
Didn't know you had no clue.![]()
In the WBS file for each civ there's an entry "State Religion=" where you can fill in the State Religion you want in CAPITALS. First ofcourse such a religion must be present to take effect; this can be edited simply in the Worldbuilder per city. However, if it's the buttons that are mixed up, it's another matter. (But I don't think that would cause a CTD after a fixed number of turns; the scenario might simply not load then.) The problem is the CTDs seem to occur without any error message, which isn't helping either...
It would help if you have previous versions to check in which version exactly the error occurs.
I finally fixed it!!! Will upload to thread and download database tomorrow!
finally fixed it!!! Will upload to thread and download database tomorrow!
1) I'm editing the State Religion main entry in the wbs and then all the additional city entries, however is there a real option to insert Orthodox as religion for Kiev Rus, Byzantines etc?
Or I just have to stick to CHRISTIANITY?
In other words I wonder if the wbs will recognize a different entry (Orthodox) in place of the standard ones (Christianity, Islam, Buddhism, Hinduism, etc).
2) Secondly, how do I proceed if I want to remove a civ - lets say the Khara Khanids - and add the Papal State (just in the city of Rome)?
3) Last but not least, considering I play on an already modified mods (I edited the basic one of JNavy to insert Edessa in Franks hands, and also the cities of Crete and Rhodes to give Byzantines a few isles) is there a way to modify the religion there, on this slightly different scenario?
The issue is that the WBS is still the standard one before my modifications (without Edessa, Crete etc).
ijnavy!
Just inserting ORTHODOX as the State Religion may get unorthodox results. (Like deleting that civ from the Choose Civ screen). Any change you insert must be recognizable; in this case you'd first have to add ORTHODOX as a religion or, more practical, use a mod(comp) that does that. (Though not all scenarios are compatible with all mods.) This would be a bit more tricky: since GEM already is a mod you'd have to merge the Orthox mod with GEM.
That's easy: in principle you can edit any civ in the WBS file by replacing, say the Kara Khanids, by the Papal States. You can then also define the Papal States as being any standard (i.e. recognizable, see above) civ, for instance Rome.
Editing a scenario (WBS file) isn't a modification - which changes, or modifies, the game rules (GEM for instance, makes use of a Giant Earth Map that wasn't in Civ4; other mods may add units that weren't in Civ4). Even after you make changes to the WBS file, it's still within the modified rules of GEM (so, yes, it's a standard file since the mod is recognized). But I answered this one already in the 1st reply: you'd have to merge GEM with a mod that adds Orthox as a religion.
Thanks a lot for the info.
It really helped a lot.
Considering it didnt seem too difficult I ended up working on my own scenario/mod (GEM, 1205 AD. Right after the 4th crusade and the fall of Costantinople).
Completely impromptu...but is coming up nicely.
I easily changed the religions and now 'm just trying to figure out how to import Leader Heads (Arpad, Vlad Dracul etc) to replace existing ones that dont fit.
Jeelen, show me the light, if you know how to import new ones into the "pool" of available leader heads.