I'm really dissapointed!

salty mud

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I am really disapsapointed! I started a game earlier today, Ring map, Standard size as Washington of America. I awitched on Aggresive AI hoping to see lots of wars and death and bloodshed and pillaging for no sane reason. And I'm dissapointed to find in my foreign advisers office that all of my rivals are best friends with each other, but a lot don't like me. I am currently in a war with 2 civs, but no-one else joins the chaos! There are a few annoyeds but overall I'm dissapinted. I want more wars between AI civs! :cry:
 
Do maps with lots of ocean and like 5 continents.
And I recall reading that total army size is one of the variables used in the AI determining who to attack. What surprises me is how the AIs match me in technology research yet have armies 10_times the size of my own during a game difficulty of prince.
 
If the AI army is ten times yours you need more cities and 2-3 cities pumping out units. Even on monarch i check the army size on de,ographics. If im falling behind more cities switch to military. Bring on those axemen to boost your start.

Yep agressive expansive and 2-3 units per city defending with a stack army to wipe out your border AI. Expand develop land recover science and expand again. 8 cities soon outstrech the science 4 cities could offer.
 
salty mud said:
I am really disapsapointed! I started a game earlier today, Ring map, Standard size as Washington of America. I awitched on Aggresive AI hoping to see lots of wars and death and bloodshed and pillaging for no sane reason. And I'm dissapointed to find in my foreign advisers office that all of my rivals are best friends with each other, but a lot don't like me. I am currently in a war with 2 civs, but no-one else joins the chaos! There are a few annoyeds but overall I'm dissapinted. I want more wars between AI civs! :cry:

For a better chance of more wars, add more than the standard number of Civ's to the map. On a standard map (standard 7 Civs), maybe add at least three. If you're feeling very adventurous, double the standard number of Civ's. If you really want action, choose all the most aggressive, back-stabbing leaders you can get your hands on when setting up the game.

I'm playing a standard map continents game right now with Aggressive AI checked and 10 Civs. I don't know what happened on the other continent before I got there, but almost all the action on my continent came from me. (Caesar backstabbed me, but it didn't amount to much.)

There were no wars on the other continent when I found it, but one started up since.
 
you could set it to aggressive ai AND always war options, that way everyone is at war for the entirety of the game
 
wkndwrrr said:
you could set it to aggressive ai AND always war options, that way everyone is at war for the entirety of the game


always war just means war with the human though doesnt it?
 
Play pangea, put aggressive AI on and as someone said, cram far more AIs onto the map than is recommended. Then kick back and have fun :P
 
It really sucks that people have to go this far just to get a good AI back-stabbing AI kind of game. I liked it when the AI had an agenda. Now they all seem to want to be friends. It is as if they exist for your amusement instead of being in it for themselves and in the process, against each other.
 
Watiggi said:
It really sucks that people have to go this far just to get a good AI back-stabbing AI kind of game. I liked it when the AI had an agenda. Now they all seem to want to be friends. It is as if they exist for your amusement instead of being in it for themselves and in the process, against each other.

Had you played a recent game of mine you may have thought otherwise.

Pretty sure I've discussed it before, but..

Pangaea, Standard Size I believe, 7 Civs, Aggressive AIs.

Cyrus(me), Tokugawa, Montezuma, Napoleon, Kublai Khan, Alexander, Huayna Capac.

Early game saw Napoleon and I teaming against Tokugawa. A few turns into it, Napoleon turns on me! We get locked in a death struggle, which I eventually win after being set back a thousand years.

Alexander and HC were at war almost literally THE ENTIRE GAME.

Tokugawa recovered from his war and took over Montezuma's territory. All this while Kublai Khan sat back quietly and let everyone fight amongst themselves...

Finally, he struck. In a blitz, he took over Tokugawa and Montezuma's combined empire. This left him controlling the center of Pangaea. Alexander and HC were still going at it, with Alexander finally getting the upper hand. I never learned how that ended up though, since KK quickly declared on me, my empire right next door to the west. It was Cavalry vs Tanks. I had no chance. :(

Edit: I should note a rare occasion that happened on this game, as Montezuma fought what was apparantly a brilliant defensive campaign. When Tokugawa first declared I looked at the power bars, and Montezuma wasn't even close enough to be considered "not even close." I figured he'd be dead in twenty turns. Sure enough I saw Tokugawa's bar start to drop like mad. Tokugawa would eventually win, but I believe this is what allowed Kublai Khan to absolutely trample him afterwards.
 
I dunno, it's kind of a relief to get a break from the AI. Back in Civ 2, if you were winning, everyone was after you from the moment you started pulling ahead. They were signing all signing defensive pacts "to contain your agression", even if you never ever attacked them hehe. It got kind of old.

But yeah I see your point, there should be at least an option you can select to get behavior like that if you want it.
 
Dagoril said:
I dunno, it's kind of a relief to get a break from the AI. Back in Civ 2, if you were winning, everyone was after you from the moment you started pulling ahead. They were signing all signing defensive pacts "to contain your agression", even if you never ever attacked them hehe. It got kind of old.

But yeah I see your point, there should be at least an option you can select to get behavior like that if you want it.

Actually, I believe he is dissapointed that this type of behavior still has not changed. Turning on "Always War" or "Aggresive AI" only makes the AI more aggressive/war towards the player only - not with each other as well. There are no settings you can change to get a break from this "X vs. 1". Also, AI's do not ask other AIs to go to war with someone, nor do they ask them for free techs I believe. (Gifts/Tribute) I personally have never seen a modifier on an AI that said they recieved tribute/help from another AI.

EDIT: IIRC the code itself basically states that an AI will NEVER have a "you refused to give us tribute" over their names concerning another AI. As AI deals are checked and if grenlighted, the deal goes through, if not - no harm no foul on trading. This is why the AI can be friends with 6 people and I am lucky to have 3-4 friends.
 
King Flevance said:
Actually, I believe he is dissapointed that this type of behavior still has not changed. Turning on "Aggresive AI" only makes the AI more aggressive towards the player only - not with each other as well.

I have to disagree there. Since I started using the Aggressive AIs I have definately noticed more inter-AI conflict. Really, it hasn't even affected me as much as it has the other AIs.
 
AI never get negative bonuses against each other, which makes it really unlikely for them to declare war on each other, which is a real pain. In my last game I was doing really well, but with my neighbours each taking it in turns to declare war on me (Seemingly for no reason in the case of Rome- they were cautious, trading happily, then BAM, I lose a city), I had to abandon it. In a typical game there will be more wars declared against the human player than ALL the wars between the AI civs- which makes it really quite uninteresting.
 
Mr. Do said:
AI never get negative bonuses against each other, which makes it really unlikely for them to declare war on each other, which is a real pain. In my last game I was doing really well, but with my neighbours each taking it in turns to declare war on me (Seemingly for no reason in the case of Rome- they were cautious, trading happily, then BAM, I lose a city), I had to abandon it. In a typical game there will be more wars declared against the human player than ALL the wars between the AI civs- which makes it really quite uninteresting.


Huh? I'm seeing ai's with the negative bonus in every single game. Rarely, there will be one civ that just loves another one with no negative modifiers, but this is maybe one civ, at one moment in time, in one game out of 5. Otherwise they always seem to have some issue with each other, even if it is only "close borders spark tensions."

Caesar is always unpredictable, I can't recall a game where I haven't had to fight him at some point. That's just his personality. If more stable ai civs are going to war with you "for no reason", that's probably a signal that your military is way to weak...upgrade/build more units to eliminate that. (Psychos like Caesar and Monty will still attack you anyway though hehe).

King Flevance said:
Actually, I believe he is dissapointed that this type of behavior still has not changed. Turning on "Always War" or "Aggresive AI" only makes the AI more aggressive/war towards the player only - not with each other as well. There are no settings you can change to get a break from this "X vs. 1".

Ah, I've never played Agressive AI. I wonder how hard it would be to make a mod with this kind of option? Call it a Total Mayhem setting :)
 
I have actually gone through the trouble of setting all of the AI's diplomacy settings to -100 (very tedious). Then set Permanent War. It's a heck of a lot of fun to have everybody going at it. This may have to be a mod. To have the option of true Always War.
 
You could use Multiplayer to set up two alliances, with you and some AI's in one alliance, and all the other AI's in another alliance. Set Always War. Then you would force a lot of action. I haven't ever tried this, so I don't know for sure.
 
I agree, the AIs really don't fight each other well enough. I think the problem is that they've made defense better for the AIs than in previous civs without improving offense, so an AI can only beat another only AI with a huge numerical or technological advantage. You occasionally see a civ get eaten by another, but not nearly as much as I'd like.
 
Pantastic said:
I agree, the AIs really don't fight each other well enough. I think the problem is that they've made defense better for the AIs than in previous civs without improving offense, so an AI can only beat another only AI with a huge numerical or technological advantage. You occasionally see a civ get eaten by another, but not nearly as much as I'd like.

I have never seen an AI civ get beaten by antiher civ. I always hope for rivalries but i never get them.

Sorry formy grammer i am on a stupid fiddly airport comp :(
 
Howitzah said:
Pangaea, Standard Size I believe, 7 Civs, Aggressive AIs.

Cyrus(me), Tokugawa, Montezuma, Napoleon, Kublai Khan, Alexander, Huayna Capac.

Early game saw Napoleon and I teaming against Tokugawa. A few turns into it, Napoleon turns on me! We get locked in a death struggle, which I eventually win after being set back a thousand years.

Alexander and HC were at war almost literally THE ENTIRE GAME.

Tokugawa recovered from his war and took over Montezuma's territory. All this while Kublai Khan sat back quietly and let everyone fight amongst themselves...

Finally, he struck. In a blitz, he took over Tokugawa and Montezuma's combined empire. This left him controlling the center of Pangaea. Alexander and HC were still going at it, with Alexander finally getting the upper hand. I never learned how that ended up though, since KK quickly declared on me, my empire right next door to the west. It was Cavalry vs Tanks. I had no chance. :(

Now THAT sounds like a fantastic game :D

That is exactly what I am after in my games but it never happens. Thanks for sharing. There is still hope yet...

Watiggi
 
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